Also: - Fix items in magic shops respawning when re-entering the shop - Remove unused food shop type
301 lines
3.4 KiB
Plaintext
301 lines
3.4 KiB
Plaintext
Regular speech
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Unused
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Unused
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Unused
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Unused
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First part of response ...
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Second part of response ...
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Response depends on flag
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Stuff Done flag Pt. A
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Stuff Done flag Pt. B
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Value to compare to
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Unused
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Response if less than or equal to
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Response if greater than
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Set flag to 1
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Stuff Done flag Pt. A
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Stuff Done flag Pt. B
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Unused
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Unused
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First part of response ...
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Second part of response ...
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Inn
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Cost of Inn
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Quality of Inn (0 .. 3)
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Move party to X
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Move party to Y
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Response if can afford it ...
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Response if not enough money ...
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Depends on Day
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Day when response changes
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Unused
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Unused
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Unused
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Response if day not reached ...
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Response if day reached ...
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Depends on time (and event)
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If this day has been reached ...
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And this event did not heppen before it ...
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Unused
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Unused
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Respond with this ...
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Otherwise respond with this ...
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Depends on town
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Town to check
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Unused
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Unused
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Unused
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Response if in this town ...
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Otherwise respond ...
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Shop
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Cost adjustment (0 .. 6)
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Number of first item in shop
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Total number of items in shop
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Type of shop
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Name of shop
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Unused
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Receive Training
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused Node Type
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused Node Type
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused Node Type
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused Node Type
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Sell Weapons
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Unused
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Unused
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Unused
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Unused
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Buyer's response
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Unused
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Sell Armor
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Unused
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Unused
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Unused
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Unused
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Buyer's response
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Unused
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Sell All Items
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Unused
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Unused
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Unused
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Unused
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Buyer's response
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Unused
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Identify Items
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Cost to identify
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Unused
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Unused
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Unused
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Person identifying items says:
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Unused
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Enchant Weapons
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Type of enchantment (See docs. for list)
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Unused
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Unused
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Unused
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Person augmenting items says:
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Unused
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Pay For Response
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Amount of gold taken
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Unused
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Unused
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Unused
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Response if party has gold
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Response if they don't
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Buy response, Change Flag
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Amount of gold taken
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Stuff Done Flag, Pt. A
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Stuff Done Flag, Pt. B
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Change flag to
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Response if party has gold
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Response if they don't
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Ship Shop
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Cost of Boat
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Number of first boat sold
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Total number of boats sold
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Unused
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Response if party has gold
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Response if they don't
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Horse Shop
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Cost of Horse
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Number of first horse sold
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Total number of horses sold
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Unused
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Response if party has gold
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Response if they don't
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Buy Special Item
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Number of item being sold
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Cost of item
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Unused
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Unused
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Response if party buys it
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Response if party can't afford it
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Unused Node Type
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Reveal Town Location
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Cost to know where town is
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Number of town to reveal
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Unused
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Unused
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Response if party can pay
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Response if party can't afford it
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Force Conversation End
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Unused
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Unused
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Unused
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Unused
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First part of response
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Second part of response
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Hostile Conversation End
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Unused
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Unused
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Unused
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Unused
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First part of response
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Second part of response
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Town Hostile Conv. End
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Unused
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Unused
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Unused
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Unused
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First part of response
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Second part of response
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Eliminate Creature
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Unused
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Unused
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Unused
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Unused
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First part of response
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Second part of response
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Call Town Special
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Number of town special node to call
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Unused
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Unused
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Unused
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First part of response (if no other response given in special)
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Second part of response (if no other response given in special)
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Call Scenario Special
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Number of scenario special node to call
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Unused
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Unused
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Unused
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First part of response (if no other response given in special)
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Second part of response (if no other response given in special)
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