Files
oboe/rsrc/boes/towns/town0.xml
Celtic Minstrel 1894b31e20 Implement loading of scenarios
- This also tweaks the scenario schemas for consistency between schemas and code, adds some unique key restraints, and makes some attributes required.
2015-02-11 14:03:03 -05:00

51 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<town boes="1.0">
<size>48</size>
<name>Town name</name>
<bounds top="4" left="4" bottom="44" right="44"/>
<!-- Town's difficulty rating -->
<difficulty>1</difficulty>
<!-- Town's lighting type -->
<lighting>lit</lighting>
<!-- Entry specials; omitting condition is equivalent to ="alive" -->
<onenter>12</onenter>
<onenter condition="dead">13</onenter>
<!-- Town exit location/special -->
<onexit dir="n">5</onexit>
<!-- Various optional flags; <flags/> is perfectly valid here -->
<flags>
</flags>
<!-- Wandering monsters; optional -->
<wandering>
<monster>21</monster>
</wandering>
<sign id="0">This is a sample sign!</sign>
<!-- preset items -->
<item id='17'>
<type>17</type>
<property>true</property>
<charges>3</charges>
</item>
<!-- preset creatures -->
<creature id='12'>
<type>12</type>
<personality>0</personality>
<attitude>0</attitude>
<mobility>1</mobility>
</creature>
<!-- town description rects -->
<area top="32" left="32" bottom="36" right="36">This is an area description!</area>
</town>