Changes to game: - Permanent martyr's shield is now customizable - extra1 is per-mille chance to activate each time damage is taken, and extra2 is percent of damage taken to apply to attacker - Absort spells is now customizable - extra1 is per-mille chance to activate each time damage is taken or a magic effect is applied, and extra2 is how much hp to gain from non-damaging magic effects - Splits ability is now customizable - extra1 is per-mille chance of splitting each time damage is taken - Special node ability is now called before the monster tries its normal attack, and multiple monsters can use them per round (though each can only use theirs once) - Fix issue with breath weapons and icy touch abilities conflicting (legacy import issue) - Add two variations of the summoning ability - summon according to summoning level (like the spells), or summon a random creature of a particular species - Fix touch abilities using the range as chance to use Changes to dialog engine: - Fix tab order handling to exclude fields that are currently hidden - Add method to retrieve the parameter passed to toast(), as a quick way to distinguish between the user clicking OK or Cancel after run() has exited - Fix hidden fields being drawn anyway - Fix setting stack page sometimes crashing if the current page was invalid due to earlier reducing the page count to 0
190 lines
2.3 KiB
Plaintext
190 lines
2.3 KiB
Plaintext
Throws darts
|
|
Shoots arrows
|
|
Throws spears
|
|
Throws stones
|
|
Throws rocks
|
|
Throws boulders
|
|
Throws razordisks
|
|
Throws knives
|
|
Good archer
|
|
Shoots spines
|
|
Crossbowman
|
|
Slinger (small stones)
|
|
Petrification ray
|
|
Spell point drain ray
|
|
Heat ray
|
|
Paralysis ray
|
|
Breathes fire
|
|
Breathes frost
|
|
Breathes electricity
|
|
Breathes darkness
|
|
Breathes stinking clouds
|
|
Breathes sleep clouds
|
|
Acid spit
|
|
Shoots webs
|
|
Poisoned weapon
|
|
Acid touch
|
|
Disease touch
|
|
Web touch
|
|
Sleep touch
|
|
Dumbfounding touch
|
|
Paralysis touch
|
|
Petrification touch
|
|
Death touch (use with care)
|
|
Experience draining touch
|
|
Icy touch
|
|
Icy and draining touch
|
|
Stunning touch
|
|
Steals food when hits
|
|
Steals gold when hits
|
|
Splits when hit
|
|
Permanent martyr's shield
|
|
Absorb spells
|
|
Summon (%5 chance)
|
|
Summon (%20 chance)
|
|
Summon (%50 chance)
|
|
Run global special during turn
|
|
Death triggers global special
|
|
Radiate fire fields
|
|
Radiate ice fields
|
|
Radiate shock fields
|
|
Radiate antimagic fields
|
|
Radiate sleep fields
|
|
Radiate stink clouds
|
|
Radiate blade fields
|
|
Radiate webs
|
|
Custom missile ability (advanced)
|
|
Custom damage ability (advanced)
|
|
Custom status effect (advanced)
|
|
Custom field ability (advanced)
|
|
Custom petrification (advanced)
|
|
Custom SP drain (advanced)
|
|
Custom XP drain (advanced)
|
|
Custom death ability (advanced)
|
|
Custom steal food (advanced)
|
|
Custom steal gold (advanced)
|
|
Custom undead stat (advanced)
|
|
Custom weapon stat (advanced)
|
|
Custom radiate fields (advanced)
|
|
Custom summoning (advanced)
|
|
Custom long damage (advanced)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Missile
|
|
Damaging
|
|
Status effect
|
|
Field creation
|
|
Petrification
|
|
Drain spell points
|
|
Drain experience
|
|
Kill
|
|
Steal food
|
|
Steal gold
|
|
Stun (status negated by life-saving)
|
|
Damaging (full attack - 4 ap)
|
|
Status effect (first attack only)
|
|
Splits when hit
|
|
Martyr's shield
|
|
Absorb spells
|
|
Web missile
|
|
Heat ray (costs 1 action point)
|
|
Call special node
|
|
Death triggers special
|
|
Radiate fields
|
|
Summon aid
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Darts
|
|
Bow/Arrows
|
|
Spears
|
|
Rocks
|
|
Razordisks
|
|
Spines
|
|
Knives
|
|
Crossbow/Bolts
|
|
|
|
|
|
Ray
|
|
Touch
|
|
Gaze
|
|
Breath
|
|
Spit
|
|
|
|
|
|
|
|
|
|
|
|
Hits
|
|
Claws
|
|
Bites
|
|
Slimes
|
|
Punches
|
|
Stings
|
|
Clubs
|
|
Burns
|
|
Harms
|
|
Stabs
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Summon specific creature
|
|
Summon creature of summon type
|
|
Summon random creature of species
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Chance of Activating
|
|
|
|
|
|
|
|
|
|
|
|
Chance of Activating
|
|
HP gained from non-damaging effects
|
|
|
|
Ability Range
|
|
Chance of using
|
|
|
|
Ability Range
|
|
Chance of Using
|
|
Ability Strength
|
|
Special to Call
|
|
Action Points
|
|
Chance of using
|
|
Special to Call
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|