Files
oboe/osx/classes/outdoors.h
Celtic Minstrel 2c5faa51c3 Mostly bugfixes and small changes.
- Changed the number of times a creature can appear in an outdoor encounter to match the documentation.
- Moved count_monst to cCurTown::countMonsters.
- Code cleanup in create_wand_monst() - removing unnecessary comparisons with true or false.
- Moved is_null_out_wand_entry to cOutdoors::cWandering::isNull().
- Moved is_null_wand_entry to cTown::cWandering::isNull().
- In create_wand_monst for the town case, I changed it so that the fourth monster (and only the fourth monster) has a 50% chance of appearing twice.
- In monst_check_speciall_terrain, replaced the commented check for town number in the force barrier case with a check for a new bit field variable: univ.town->strong_barrier
- Removed specials1, specials2, res1, and res2 from the townrecord; the checks for specials2 & 1 have been replaced with checks for the new bit field variable defy_mapping.
- In adj_town_look(), the lines uncommented in the previous revision were reduced to a single add_string_to_buf() call.
- Removed the 50 node limit in favour of an interrupt key. Pressing command-period while a node sequence is underway will now interrupt it. Control-C is supposed to have the same effect, but it's not working yet.
- Affect PC nodes other than Kill/Raise Dead now only affect the active character when the party is split up.
- Added missing breaks in the split party node which would allow the party to be split in combat or when already split, despite a message saying they can't.
- Added a second operator[] to cCurOut which takes a location as a parameter rather than an x coordinate.
- Properly fixed an earlier error in cPitc::init() which had a temporary fix; it turned out to be a case of static objects not being initialized in the right order.

git-svn-id: http://openexile.googlecode.com/svn/trunk@98 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-18 16:51:14 +00:00

70 lines
1.6 KiB
C++

/*
* outdoors.h
* BoE
*
* Created by Celtic Minstrel on 22/04/09.
*
*/
#ifndef OUTDOORS_H
#define OUTDOORS_H
#include "location.h"
#include <string>
#include <iosfwd>
namespace legacy {
struct out_wandering_type;
struct outdoor_record_type;
struct outdoor_creature_type;
};
class cOutdoors {
public:
class cWandering { // formerly out_wandering_type
public:
m_num_t monst[7];
m_num_t friendly[3];
short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
short end_spec1,end_spec2;
bool isNull();
cWandering& operator = (legacy::out_wandering_type old);
void writeTo(std::ostream& file, std::string prefix = "");
void readAttrFrom(std::string cur, std::istream& sin);
};
class cCreature { // formerly outdoor_creature_type
public:
bool exists;
short direction;
cWandering what_monst;
location which_sector,m_loc,home_sector; // home_sector is the sector it was spawned in
cCreature& operator = (legacy::outdoor_creature_type old);
};
ter_num_t terrain[48][48];
location special_locs[18];
unsigned short special_id[18];
location exit_locs[8];
char exit_dests[8];
location sign_locs[8];
cWandering wandering[4],special_enc[4];
location wandering_locs[4];
rectangle info_rect[8];
unsigned char strlens[180];
cSpecial specials[60];
//char strs[120][256];
char out_name[256];
char rect_names[8][256];
char comment[256];
char spec_strs[90][256];
char sign_strs[8][256];
bool special_spot[48][48];
char(& out_strs(short i))[256] __attribute__((deprecated));
cOutdoors();
cOutdoors& operator = (legacy::outdoor_record_type& old);
void writeTo(std::ostream& file);
};
#endif