- Changed the number of times a creature can appear in an outdoor encounter to match the documentation. - Moved count_monst to cCurTown::countMonsters. - Code cleanup in create_wand_monst() - removing unnecessary comparisons with true or false. - Moved is_null_out_wand_entry to cOutdoors::cWandering::isNull(). - Moved is_null_wand_entry to cTown::cWandering::isNull(). - In create_wand_monst for the town case, I changed it so that the fourth monster (and only the fourth monster) has a 50% chance of appearing twice. - In monst_check_speciall_terrain, replaced the commented check for town number in the force barrier case with a check for a new bit field variable: univ.town->strong_barrier - Removed specials1, specials2, res1, and res2 from the townrecord; the checks for specials2 & 1 have been replaced with checks for the new bit field variable defy_mapping. - In adj_town_look(), the lines uncommented in the previous revision were reduced to a single add_string_to_buf() call. - Removed the 50 node limit in favour of an interrupt key. Pressing command-period while a node sequence is underway will now interrupt it. Control-C is supposed to have the same effect, but it's not working yet. - Affect PC nodes other than Kill/Raise Dead now only affect the active character when the party is split up. - Added missing breaks in the split party node which would allow the party to be split in combat or when already split, despite a message saying they can't. - Added a second operator[] to cCurOut which takes a location as a parameter rather than an x coordinate. - Properly fixed an earlier error in cPitc::init() which had a temporary fix; it turned out to be a case of static objects not being initialized in the right order. git-svn-id: http://openexile.googlecode.com/svn/trunk@98 4ebdad44-0ea0-11de-aab3-ff745001d230
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
/*
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* outdoors.h
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* BoE
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*
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* Created by Celtic Minstrel on 22/04/09.
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*
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*/
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#ifndef OUTDOORS_H
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#define OUTDOORS_H
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#include "location.h"
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#include <string>
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#include <iosfwd>
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namespace legacy {
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struct out_wandering_type;
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struct outdoor_record_type;
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struct outdoor_creature_type;
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};
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class cOutdoors {
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public:
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class cWandering { // formerly out_wandering_type
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public:
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m_num_t monst[7];
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m_num_t friendly[3];
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short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
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short end_spec1,end_spec2;
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bool isNull();
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cWandering& operator = (legacy::out_wandering_type old);
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void writeTo(std::ostream& file, std::string prefix = "");
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void readAttrFrom(std::string cur, std::istream& sin);
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};
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class cCreature { // formerly outdoor_creature_type
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public:
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bool exists;
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short direction;
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cWandering what_monst;
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location which_sector,m_loc,home_sector; // home_sector is the sector it was spawned in
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cCreature& operator = (legacy::outdoor_creature_type old);
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};
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ter_num_t terrain[48][48];
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location special_locs[18];
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unsigned short special_id[18];
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location exit_locs[8];
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char exit_dests[8];
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location sign_locs[8];
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cWandering wandering[4],special_enc[4];
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location wandering_locs[4];
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rectangle info_rect[8];
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unsigned char strlens[180];
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cSpecial specials[60];
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//char strs[120][256];
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char out_name[256];
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char rect_names[8][256];
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char comment[256];
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char spec_strs[90][256];
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char sign_strs[8][256];
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bool special_spot[48][48];
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char(& out_strs(short i))[256] __attribute__((deprecated));
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cOutdoors();
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cOutdoors& operator = (legacy::outdoor_record_type& old);
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void writeTo(std::ostream& file);
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};
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#endif |