Files
oboe/osx/classes.h
Celtic Minstrel 715aab7a3c - Added simpletypes.h header to hold the enums and typedefs related to the main class headers
- Made boom drawing take from the new boom gworld rather than from the field gworld
- Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet)
- Added supporting member functions for the new abilities (not used yet): get ability name and has ability
- Added SDF pointer storage to the party structure together with supporting member functions (not used yet)
- Deleted the "reserved" fields res1, res2, res3 in the monster struct

git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-01 15:38:23 +00:00

28 lines
528 B
C

/*
* classes.h
* BoE
*
* Created by Celtic Minstrel on 24/04/09.
*
* This file simply includes all the classes in an order that satisfies all dependencies.
*
*/
#include "simpletypes.h"
#include "location.h"
#include "terrain.h"
#include "vehicle.h"
#include "item.h"
#include "special.h"
#include "monster.h"
#include "talking.h"
#include "town.h"
#include "regtown.h"
#include "tmpltown.h"
#include "outdoors.h"
#include "scenario.h"
#include "pc.h"
#include "creatlist.h"
#include "party.h"
#include "universe.h"