- Made boom drawing take from the new boom gworld rather than from the field gworld - Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet) - Added supporting member functions for the new abilities (not used yet): get ability name and has ability - Added SDF pointer storage to the party structure together with supporting member functions (not used yet) - Deleted the "reserved" fields res1, res2, res3 in the monster struct git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
28 lines
528 B
C
28 lines
528 B
C
/*
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* classes.h
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* BoE
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*
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* Created by Celtic Minstrel on 24/04/09.
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*
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* This file simply includes all the classes in an order that satisfies all dependencies.
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*
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*/
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#include "simpletypes.h"
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#include "location.h"
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#include "terrain.h"
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#include "vehicle.h"
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#include "item.h"
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#include "special.h"
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#include "monster.h"
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#include "talking.h"
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#include "town.h"
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#include "regtown.h"
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#include "tmpltown.h"
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#include "outdoors.h"
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#include "scenario.h"
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#include "pc.h"
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#include "creatlist.h"
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#include "party.h"
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#include "universe.h"
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