Files
oboe/osx/boe.main.cpp
Celtic Minstrel 269d6b0572 - Removed the SLEEP_TICKS and MOUSE_REGION macros (note: SLEEP_TICKS was at 2L, but I've changed it to 0; I think this should be fine, but I'm not sure)
- Stripped out the copying of external files (such as graphics, scenarios, bladbase) into a separate target which the other three are dependent on.
- Graphics.exd no longer included by reference; now the individual files are included directly.
- Added a recalcRect function to ledGroup, since it's a container.
- Added a special case to cLedGroup::setSelected to avoid a crash when no LED is initially selected.
- Added a few initializers to constructors.
- Changes to cDialog::parse<cPict> which were intended to prevent an access violation; unfortunately it doesn't work yet.
- Add cases to cDialog::parse<cPict> to handle PI_TER_MAP and PIC_STATUS.
- Fixed a stupid error in all specializations of cDialog::parse which resulted in an infinite loop.
- Fixed errors in some specializations of cDialog::parse in which an else statement belonged to a different if than it should have.
- Added code to cDialog::loadFromFile to turn the relative path in the argument into an absolute path.
- Fixed errors in cDialog::loadFromFile relating to incorrect use of the parser.
- Added exit statements to the catch clauses in cDialog::loadFromFile.
- Added definition of cDialog::init;
- Enclosed the WaitNextEvent call in cDialog::run in an if statement to ignore null events if they occur (I suspect they won't anyway though)
- Fixed errors in the Edit Terrain dialog definition which caused an exception to be thrown when parsing it: bold was changed to silom, key= was changed to def-key=
- Added status to the list of nullified GWorlPtrs in cPict::init.
- Changed the type of cPict::drawPict from map<ePicType,void(*)(short,GWorldPtr,Rect)> to void(*[])(short,GWorldPtr,Rect) - ie, it was changed from a map to an array because the map was causing an error for some reason.
- Fixed up the load_strings function, which didn't work at all due to a stupid logic error.

git-svn-id: http://openexile.googlecode.com/svn/trunk@96 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-16 22:43:51 +00:00

1405 lines
32 KiB
C++

//#include "item.h"
#include <Carbon/Carbon.h>
#define DIR_ARRAY_DEF
#include "boe.global.h"
#include "classes.h"
#include "gamma.h"
#include "boe.graphics.h"
#include "boe.newgraph.h"
#include "boe.fileio.h"
#include "boe.actions.h"
#include "boe.text.h"
#include "boe.party.h"
#include "boe.items.h"
#include "boe.fields.h"
#include "boe.town.h"
#include "dlgtool.h"
#include "boe.startup.h"
#include "boe.dlgutil.h"
#include "boe.infodlg.h"
#include "boe.main.h"
#include "soundtool.h"
#include "graphtool.h"
#include "mathutil.h"
#include "fileio.h"
#include "dlgutil.h"
//extern short arrow_curs[3][3];
//extern short sword_curs, boot_curs, drop_curs, target_curs;
//extern short talk_curs, key_curs, look_curs, current_cursor;
/* Mac stuff globals */
Rect windRect, Drag_Rect;
bool All_Done = false;
EventRecord event;
WindowPtr mainPtr;
Handle menu_bar_handle;
MenuHandle apple_menu,file_menu,extra_menu,help_menu,monster_info_menu,library_menu;
MenuHandle actions_menu,music_menu,mage_spells_menu,priest_spells_menu;
short had_text_freeze = 0,num_fonts;
bool in_startup_mode = true,app_started_normally = false, skip_boom_delay = false;
bool first_startup_update = true;
bool diff_depth_ok = false,first_sound_played = false,spell_forced = false,startup_loaded = false;
bool save_maps = true,party_in_memory = false;
CGrafPtr color_graf_port;
ControlHandle text_sbar = NULL,item_sbar = NULL,shop_sbar = NULL;
Rect sbar_rect = {283,546,421,562};
Rect shop_sbar_rect = {67,258,357,274};
Rect item_sbar_rect = {146,546,253,562};
bool bgm_on = false,bgm_init = false;
//short dialog_answer;
Point store_anim_ul;
cScenario scenario;
cUniverse univ;
//piles_of_stuff_dumping_type *data_store;
//talking_record_type talking;
bool gInBackground = false;
long start_time;
short on_spell_menu[2][62];
short on_monst_menu[256];
signed char dir_x_dif[9] = {0,1,1,1,0,-1,-1,-1,0};
signed char dir_y_dif[9] = {-1,-1,0,1,1,1,0,-1,0};
bool game_run_before = false;
bool debug_on = false;
bool give_intro_hint = true;
bool in_scen_debug = false;
bool show_startup_splash = true;
bool belt_present = false;
/* Adventure globals */
//party_record_type party;
//pc_record_type adven[6];
//outdoor_record_type outdoors[2][2];
//current_town_type c_town;
//big_tr_type t_d;
//town_item_list t_i;
//unsigned char out[96][96],out_e[96][96];
//setup_save_type setup_save;
//unsigned char misc_i[64][64],sfx[64][64];
////unsigned char template_terrain[64][64];
//location monster_targs[60]; // TODO: Integrate this into the town cCreature type
//outdoor_strs_type outdoor_text[2][2];
/* Display globals */
short combat_posing_monster = -1, current_working_monster = -1; // 0-5 PC 100 + x - monster x
bool fast_bang = false;
short spec_item_array[60];
short current_spell_range;
eGameMode overall_mode = MODE_STARTUP;
bool first_update = true,anim_onscreen = false,frills_on = true,sys_7_avail,suppress_stat_screen = false;
short stat_window = 0,store_modifier;
bool monsters_going = false,boom_anim_active = false,cartoon_happening = false;
short give_delays = 0;
bool modeless_exists[18] = {false,false,false,false,false,false,
false,false,false,false,false,false,
false,false,false,false,false,false};
short modeless_key[18] = {1079,1080,1081,1082,1084, 1046,1088,1089,1090,1092, 1095,1072,0,0,0,0,0,0};
DialogPtr modeless_dialogs[18] = {NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL};
//Rect d_rects[80];
////short d_rect_index[80];
//short town_size[3] = {64,48,32};
short which_item_page[6] = {0,0,0,0,0,0}; // Remembers which of the 2 item pages pc looked at
Point ul = {28,10};
short display_mode = 0; // 0 - center 1- ul 2 - ur 3 - dl 4 - dr 5 - small win
long stored_key;
short pixel_depth,old_depth = 8;
short current_ground = 0,stat_screen_mode = 0;
short anim_step = -1;
// Spell casting globals
short store_mage = 0, store_priest = 0;
short store_mage_lev = 0, store_priest_lev = 0;
short store_spell_target = 6,pc_casting;
short pc_last_cast[2][6] = {{1,1,1,1,1,1},{1,1,1,1,1,1}};
short num_targets_left = 0;
location spell_targets[8];
/* Combat globals */
short which_combat_type,town_type;
location center;
ter_num_t combat_terrain[64][64];
location pc_pos[6];
short current_pc;
short combat_active_pc;
effect_pat_type current_pat;
//short monst_target[60]; // 0-5 target that pc 6 - no target 100 + x - target monster x
// TODO: Integrate this ^ into the town cCreature type
short spell_caster, missile_firer,current_monst_tactic;
short store_current_pc = 0;
////town_record_type anim_town;
//tiny_tr_type anim_t_d;
//stored_items_list_type stored_items[3];
//stored_outdoor_maps_type o_maps;
// Special stuff booleans
bool web,crate,barrel,fire_barrier,force_barrier,quickfire,force_wall,fire_wall,antimagic,scloud,ice_wall,blade_wall;
bool sleep_field;
long last_anim_time = 0;
ModalFilterUPP main_dialog_UPP;
KeyMap key_state;
bool fry_startup = false;
//
// Main body of program Exile
//
#ifdef EXILE_BIG_GUNS
//pascal bool cd_event_filter (DialogPtr hDlg, EventRecord *event, short *dummy_item_hit);
ControlActionUPP text_sbar_UPP;
ControlActionUPP item_sbar_UPP;
ControlActionUPP shop_sbar_UPP;
#endif
void check_for_intel();
bool mac_is_intel;
int main(void)
{
//data_store = (piles_of_stuff_dumping_type *) NewPtr(sizeof(piles_of_stuff_dumping_type));
start_time = TickCount();
Initialize();
#ifdef EXILE_BIG_GUNS
//main_dialog_UPP = NewModalFilterProc(cd_event_filter);
text_sbar_UPP = NewControlActionProc(sbar_action);
item_sbar_UPP = NewControlActionProc(item_sbar_action);
shop_sbar_UPP = NewControlActionProc(shop_sbar_action);
#endif
init_fileio();
init_graph_tool(redraw_screen);
Set_Window_Drag_Bdry();
init_buf();
set_up_apple_events();
//import_template_terrain();
//import_anim_terrain(0);
plop_fancy_startup();
//PSD[SDF_NO_FRILLS] = 0;
//PSD[SDF_NO_SOUNDS] = 0;
init_screen_locs();
init_snd_tool();
init_dialogs();
//init_party(0);
//PSD[SDF_GAME_SPEED] = 1;
//init_anim(0);
menu_bar_handle = GetNewMBar(128);
if (menu_bar_handle == NULL) {
SysBeep(2); SysBeep(2); SysBeep(2);
ExitToShell();
}
SetMenuBar(menu_bar_handle);
DisposeHandle(menu_bar_handle);
apple_menu = GetMenuHandle(500);
file_menu = GetMenuHandle(550);
extra_menu = GetMenuHandle(600);
help_menu = GetMenuHandle(650);
library_menu = GetMenuHandle(750);
actions_menu = GetMenuHandle(800);
music_menu = GetMenuHandle(850);
AppendResMenu(apple_menu, 'DRVR');
DrawMenuBar();
menu_activate(0);
fancy_startup_delay();
init_spell_menus();
// if (overall_mode == MODE_STARTUP)
// overall_mode = MODE_OUTDOORS;
if (!game_run_before)
FCD(986,0);
else if (give_intro_hint)
tip_of_day();
game_run_before = true;
check_for_intel();
menu_activate(0);
DrawMenuBar();
create_modeless_dialog(1046);
while (All_Done == false)
Handle_One_Event();
close_program();
return 0;
}
void check_for_intel(){
SInt32 response;
OSErr err;
err = Gestalt(gestaltSysArchitecture,&response);
if(err != noErr){
printf("Gestalt error %i\n",err);
exit(1);
}
if(response == gestaltIntel) mac_is_intel = true;
else mac_is_intel = false;
}
//
// Initialize everything for the program, make sure we can run
//
//MW specified argument and return type.
void Initialize(void)
{
Str255 tit = " ";
/* Initialize all the needed managers. */
//InitCursor();
//GetKeys(key_state);
//
// To make the Random sequences truly random, we need to make the seed start
// at a different number. An easy way to do this is to put the current time
// and date into the seed. Since it is always incrementing the starting seed
// will always be different. Don't for each call of Random, or the sequence
// will no longer be random. Only needed once, here in the init.
//
//unsigned long time;
//GetDateTime(&time);
//SetQDGlobalsRandomSeed(time);
srand(time(NULL));
//
// Make a new window for drawing in, and it must be a color window.
// The window is full screen size, made smaller to make it more visible.
//
BitMap bmap;
GetQDGlobalsScreenBits(&bmap);
SetRect(&windRect,bmap.bounds.left,bmap.bounds.top,bmap.bounds.right,bmap.bounds.bottom);
//windRect = bmap.bounds;
//find_quickdraw();
init_directories();
// stored_key = open_pref_file();
// if (stored_key == -100) {
// stored_key = open_pref_file();
// if (stored_key == -100) {
// Alert(983,NULL);
// ExitToShell();
// }
// }
load_prefs();
set_pixel_depth();
mainPtr = GetNewCWindow(128,NULL,IN_FRONT);
SetPortWindowPort(mainPtr); /* set window to current graf port */
text_sbar = NewControl(mainPtr,&sbar_rect,tit,false,58,0,58,scrollBarProc,1);
item_sbar = NewControl(mainPtr,&item_sbar_rect,tit,false,0,0,16,scrollBarProc,2);
shop_sbar = NewControl(mainPtr,&shop_sbar_rect,tit,false,0,0,16,scrollBarProc,3);
adjust_window_mode();
}
void Set_Window_Drag_Bdry()
{
BitMap bmap;
GetQDGlobalsScreenBits(&bmap);
Drag_Rect = bmap.bounds;
// Drag_Rect = (**(GrayRgn)).rgnBBox;
Drag_Rect.left += DRAG_EDGE;
Drag_Rect.right -= DRAG_EDGE;
Drag_Rect.bottom -= DRAG_EDGE;
}
void Handle_One_Event()
{
short chr,chr2;
long menu_choice,cur_time;
bool event_in_dialog = false;
GrafPtr old_port;
through_sending();
WaitNextEvent(everyEvent, &event, 0, NULL);
cur_time = TickCount();
if ((event.what != 23) && (!gInBackground) &&
((FrontWindow() == mainPtr) || (FrontWindow() == GetDialogWindow(modeless_dialogs[5])))) {
change_cursor(event.where);
if ((cur_time - start_time) % 5 == 0)
draw_targeting_line(event.where);
}
//(cur_time - last_anim_time > 42)
if ((cur_time % 40 == 0) && (in_startup_mode == false) && (anim_onscreen == true) && (PSD[SDF_NO_TER_ANIM] == 0)
&& ((FrontWindow() == mainPtr) || (FrontWindow() ==GetDialogWindow(modeless_dialogs[5]))) && (!gInBackground)) {
last_anim_time = cur_time;
draw_terrain();
}
if ((cur_time - last_anim_time > 20) && (in_startup_mode == true)
&& (app_started_normally == true) && (FrontWindow() == mainPtr)) {
last_anim_time = cur_time;
draw_startup_anim();
}
GetPort(&old_port);
// if (FrontWindow() != old_port)
// SysBeep(2);
clear_sound_memory();
event_in_dialog = handle_dialog_event();
if (event_in_dialog == false)
switch (event.what)
{
case keyDown: case autoKey:
chr = event.message & charCodeMask;
chr2 = (char) ((event.message & keyCodeMask) >> 8);
if ((event.modifiers & cmdKey) != 0) {
if (event.what != autoKey) {
// SelectWindow(mainPtr);
// SetPort(mainPtr);
menu_choice = MenuKey(chr);
handle_menu_choice(menu_choice);
}
}
else
handle_keystroke(chr,chr2,event);
break;
case mouseDown:
Mouse_Pressed();
break;
case activateEvt:
Handle_Activate();
break;
case updateEvt:
set_pixel_depth();
Handle_Update();
break;
case kHighLevelEvent:
AEProcessAppleEvent(&event);
break;
case osEvt:
/* 1.02 - must BitAND with 0x0FF to get only low byte */
switch ((event.message >> 24) & 0x0FF) { /* high byte of message */
case suspendResumeMessage: /* suspend/resume is also an activate/deactivate */
gInBackground = (event.message & 1) == 0; // 1 is Resume Mask
//switch_bg_music(gInBackground);
// DoActivate(FrontWindow(), !gInBackground);
//current_cursor = 300;
break;
}
break;
}
}
void Handle_Activate()
{
GrafPtr old_port;
GetPort(&old_port);
if (FrontWindow() == mainPtr)
SetPortWindowPort(mainPtr);
}
bool handle_dialog_event()
{
bool event_was_dlog = false;
short i,item_hit;
DialogPtr event_d;
if (FrontWindow() != NULL) {
if (IsDialogEvent(&event)) {
if (DialogSelect(&event, &event_d, &item_hit))
for (i = 0; i < 18; i++)
if (event_d == modeless_dialogs[i]) {
/*CloseDialog(modeless_dialogs[i]);
modeless_exists[i] = false;
event_was_dlog = true;
SetPort(mainPtr);
SelectWindow(mainPtr);
SetPort(mainPtr); */
}
}
}
// if ((event.what == keyDown) && (FrontWindow() != mainPtr))
// }
return event_was_dlog;
}
void Handle_Update()
{
WindowPtr the_window;
GrafPtr old_port;
the_window = (WindowPtr) event.message;
GetPort (&old_port);
SetPortWindowPort(the_window);
BeginUpdate(the_window);
reset_text_bar(); // Guarantees text bar gets refreshed
if (the_window == mainPtr) {
if (in_startup_mode == true) {
/*if (first_startup_update == true)
first_startup_update = false;
else*/ draw_startup(0);
/* if (first_sound_played == false) {
play_sound(22);
first_sound_played = true;
} */
}
else {
if (first_update == true) {
first_update = false;
if (overall_mode == MODE_OUTDOORS)
redraw_screen();
if ((overall_mode > MODE_OUTDOORS) & (overall_mode < MODE_COMBAT))
redraw_screen();
// 1st update never combat
}
else //refresh_screen(0);
redraw_screen();
}
}
EndUpdate(the_window);
SetPort(old_port);
}
pascal void sbar_action(ControlHandle bar, short part)
{
short old_setting,new_setting,max;
if (part == 0)
return;
old_setting = GetControlValue(bar);
new_setting = old_setting;
max = GetControlMaximum(bar);
switch (part) {
case kControlUpButtonPart: new_setting--; break;
case kControlDownButtonPart: new_setting++; break;
case kControlPageUpPart: new_setting -= 11; break;
case kControlPageDownPart: new_setting += 11; break;
}
new_setting = minmax(0,max,new_setting);
SetControlValue(bar,new_setting);
if (new_setting != old_setting)
print_buf();
}
pascal void item_sbar_action(ControlHandle bar, short part)
{
short old_setting,new_setting;
short max;
if (part == 0)
return;
old_setting = GetControlValue(bar);
new_setting = old_setting;
max = GetControlMaximum(bar);
switch (part) {
case kControlUpButtonPart: new_setting--; break;
case kControlDownButtonPart: new_setting++; break;
case kControlPageUpPart: new_setting -= (stat_window == 7) ? 2 : 8; break;
case kControlPageDownPart: new_setting += (stat_window == 7) ? 2 : 8; break;
}
new_setting = minmax(0,max,new_setting);
SetControlValue(bar,new_setting);
if (new_setting != old_setting)
put_item_screen(stat_window,1);
}
pascal void shop_sbar_action(ControlHandle bar, short part)
{
short old_setting,new_setting;
short max;
if (part == 0)
return;
old_setting = GetControlValue(bar);
new_setting = old_setting;
max = GetControlMaximum(bar);
switch (part) {
case kControlUpButtonPart: new_setting--; break;
case kControlDownButtonPart: new_setting++; break;
case kControlPageUpPart: new_setting -= 8; break;
case kControlPageDownPart: new_setting += 8; break;
}
new_setting = minmax(0,max,new_setting);
SetControlValue(bar,new_setting);
if (new_setting != old_setting)
draw_shop_graphics(0,shop_sbar_rect);
}
void Mouse_Pressed()
{
WindowPtr the_window;
short the_part,choice,i,content_part;
long menu_choice;
ControlHandle control_hit;
BitMap bmap;
if (had_text_freeze > 0) {
had_text_freeze--;
return;
}
the_part = FindWindow( event.where, &the_window);
//ding();
switch (the_part)
{
case inMenuBar:
menu_choice = MenuSelect(event.where);
handle_menu_choice(menu_choice);
break;
case inSysWindow:
break;
case inDrag:
GetQDGlobalsScreenBits(&bmap);
DragWindow(the_window, event.where, &(bmap.bounds));
break;
case inGoAway:
if (the_window == mainPtr) {
if (in_startup_mode == true) {
All_Done = true;
break;
}
if (overall_mode > MODE_TOWN){
choice = FCD(1067,0);
if (choice == 1)
return;
}
else {
choice = FCD(1066,0);
if (choice == 3)
break;
if (choice == 1)
save_party(univ.file);
}
All_Done = true;
}
else {
for (i = 0; i < 18; i++)
if ((the_window == GetDialogWindow(modeless_dialogs[i])) && (modeless_exists[i] == true)) {
//CloseDialog(modeless_dialogs[i]);
HideWindow(GetDialogWindow(modeless_dialogs[i]));
modeless_exists[i] = false;
SelectWindow(mainPtr);
SetPortWindowPort(mainPtr);
}
}
break;
case inContent:
if ((the_window == mainPtr) && (((modeless_exists[5] == false) && (FrontWindow() != the_window)) ||
((modeless_exists[5] == true) && (the_window == mainPtr) && (FrontWindow() != GetDialogWindow(modeless_dialogs[5]))))) {
if (modeless_exists[5] == true) {
SetPortWindowPort(mainPtr);
SelectWindow(mainPtr);
SetPortWindowPort(mainPtr);
BringToFront(GetDialogWindow(modeless_dialogs[5]));
}
else {
SetPortWindowPort(mainPtr);
SelectWindow(mainPtr);
SetPortWindowPort(mainPtr);
}
}
else
if (the_window == mainPtr) {
SetPortWindowPort(mainPtr);
GlobalToLocal(&event.where);
content_part = FindControl(event.where,the_window,&control_hit); // hit sbar?
if (content_part != 0) {
switch (content_part) {
case kControlIndicatorPart:
content_part = TrackControl(control_hit,event.where,NULL);
if (control_hit == text_sbar)
if (content_part == kControlIndicatorPart)
print_buf();
if (control_hit == item_sbar)
if (content_part == kControlIndicatorPart)
put_item_screen(stat_window,0);
if (control_hit == shop_sbar)
if (content_part == kControlIndicatorPart)
draw_shop_graphics(0,shop_sbar_rect);
break;
case kControlUpButtonPart: case kControlPageUpPart: case kControlDownButtonPart: case kControlPageDownPart:
#ifndef EXILE_BIG_GUNS
if (control_hit == text_sbar)
content_part = TrackControl(control_hit,event.where,(ControlActionUPP)sbar_action);
if (control_hit == item_sbar)
content_part = TrackControl(control_hit,event.where,(ControlActionUPP)item_sbar_action);
if (control_hit == shop_sbar)
content_part = TrackControl(control_hit,event.where,(ControlActionUPP)shop_sbar_action);
#endif
#ifdef EXILE_BIG_GUNS
if (control_hit == text_sbar)
content_part = TrackControl(control_hit,event.where,(ControlActionUPP)text_sbar_UPP);
if (control_hit == item_sbar)
content_part = TrackControl(control_hit,event.where,(ControlActionUPP)item_sbar_UPP);
if (control_hit == shop_sbar)
content_part = TrackControl(control_hit,event.where,(ControlActionUPP)shop_sbar_UPP);
#endif
break;
}
} // a control hit
else { // ordinary click
if (in_startup_mode == false)
All_Done = handle_action(event);
else All_Done = handle_startup_press(event.where);
}
}
break;
}
menu_activate((in_startup_mode == true) ? 0 : 1);
}
void close_program()
{
restore_depth();
//end_music();
if(univ.town.loaded()) univ.town.unload();
if(univ.town.cur_talk != NULL) delete univ.town.cur_talk;
clean_up_graphtool();
}
void handle_menu_choice(long choice)
{
int menu,menu_item;
if (choice != 0) {
menu = HiWord(choice);
menu_item = LoWord(choice);
//MenuHandle 500 apple_menu,550 file_menu,600 extra_menu,
//659 help_menu,700 monster_info_menu,750 library_menu,800 actions_menu,850 music_menu;900 mage_spells_menu, 950 priest_spells_menu
switch (menu) {
case 500:
handle_apple_menu(menu_item);
break;
case 550:
handle_file_menu(menu_item);
break;
case 600:
handle_options_menu(menu_item);
break;
case 650:
handle_help_menu(menu_item);
break;
case 700:
handle_monster_info_menu(menu_item);
break;
case 750:
handle_library_menu(menu_item);
break;
case 800:
handle_actions_menu(menu_item);
break;
case 850:
handle_music_menu(menu_item);
break;
case 900:
handle_mage_spells_menu(menu_item);
break;
case 950:
handle_priest_spells_menu(menu_item);
break;
}
}
menu_activate((in_startup_mode == true) ? 0 : 1);
HiliteMenu(0);
}
void handle_apple_menu(int item_hit)
{
switch (item_hit) {
case 1:
FCD(1062,0);
break;
default:
// GetItem (apple_menu,item_hit,desk_acc_name);
// desk_acc_num = OpenDeskAcc(desk_acc_name);
break;
}
}
void handle_file_menu(int item_hit)
{
short choice,i;
switch (item_hit) {
case 1:
if (in_startup_mode == true)
startup_load();
else do_load();
break;
case 2:
do_save(0);
break;
case 3:
// if (in_startup_mode == true){
// try{
// FSSpec file = nav_put_party();
// save_party(file);
// } catch(no_file_chosen){}
// }
// else
do_save(1);
break;
case 4:
if (in_startup_mode == false) {
choice = FCD(1091,0);
if (choice == 1)
return;
for (i = 0; i < 6; i++)
univ.party[i].main_status = MAIN_STATUS_ABSENT;
party_in_memory = false;
reload_startup();
in_startup_mode = true;
draw_startup(0);
}
start_new_game();
update_pc_graphics();
draw_startup(0);
break;
case 6:
pick_preferences();
break;
case 8:
if (in_startup_mode == true) {
All_Done = true;
break;
}
if (overall_mode > MODE_TOWN) {
choice = FCD(1067,0);
if (choice == 1)
return;
}
else {
choice = FCD(1066,0);
if (choice == 3)
break;
if (choice == 1)
save_party(univ.file);
}
All_Done = true;
break;
}
}
void handle_options_menu(int item_hit)
{
short choice,i;
switch (item_hit) {
case 1:
choice = char_select_pc(0,0,"New graphic for who?");
if (choice < 6)
pick_pc_graphic(choice,1,0);
update_pc_graphics();
draw_terrain();
break;
case 4:
if (prime_time() == false) {
ASB("Finish what you're doing first.");
print_buf();
}
else {
choice = char_select_pc(0,0,"Delete who?");
if (choice < 6) {
if ((i = FCD(1053,0)) == 2)
kill_pc(choice,MAIN_STATUS_ABSENT);
}
update_pc_graphics();
draw_terrain();
}
break;
case 2:
choice = select_pc(0,0);
if (choice < 6)
pick_pc_name(choice,0);
put_pc_screen();
put_item_screen(stat_window,0);
break;
case 3:
if (!(is_town())) {
add_string_to_buf("Add PC: Town mode only.");
print_buf();
break;
}
for (i = 0; i < 6; i++)
if (univ.party[i].main_status == 0)
i = 20;
if (i == 6) {
ASB("Add PC: You already have 6 PCs.");
print_buf();
}
if (univ.town.num == scenario.which_town_start) {
give_help(56,0,0);
create_pc(6,0);
}
else {
add_string_to_buf("Add PC: You can only make new");
add_string_to_buf(" characters in the town you ");
add_string_to_buf(" started in.");
}
print_buf();
put_pc_screen();
put_item_screen(stat_window,0);
break;
//case 6:
// journal();
// break;////
case 6:
if (overall_mode == MODE_TALKING) {
ASB("Talking notes: Can't read while talking.");
print_buf();
return;
}
talk_notes();
break;
case 7:
adventure_notes();
break;
case 8:
if (in_startup_mode == false)
print_party_stats();
break;
}
}
void handle_help_menu(int item_hit)
{
switch (item_hit) {
case 1: FCD(1079,0);
break;
case 2: FCD(1080,0); break;
case 3: FCD(1081,0); break;
case 4: FCD(1072,0); break; // magic barriers
case 6: FCD(1084,0); break;
case 7: FCD(1088,0); break;
}
}
void handle_library_menu(int item_hit)
{
switch (item_hit) {
case 1: display_spells(0,100,0);
break;
case 2: display_spells(1,100,0);
break;
case 3: display_skills(100,0);
break;
case 4:
display_help(0,0);
break;
case 5:
tip_of_day(); break;
case 7:
FCD(986,0);
break;
}
}
void handle_actions_menu(int item_hit)
{
switch (item_hit) {
case 1:
handle_keystroke('A',0,event);
break;
case 2:
handle_keystroke('w',0,event);
break;
case 3:
if (prime_time() == false) {
ASB("Finish what you're doing first.");
print_buf();
}
else {
give_help(62,0,0);
display_map();
}
make_cursor_sword();
break;
}
}
void handle_mage_spells_menu(int item_hit)
{
switch (item_hit) {
case 1:
give_help(209,0,0);
break;
default:
if (prime_time() == false) {
ASB("Finish what you're doing first.");
print_buf();
}
else handle_menu_spell(on_spell_menu[0][item_hit - 3],0);
break;
}
}
void handle_priest_spells_menu(int item_hit)
{
switch (item_hit) {
case 1:
give_help(209,0,0);
break;
default:
if (prime_time() == false) {
ASB("Finish what you're doing first.");
print_buf();
}
else handle_menu_spell(on_spell_menu[1][item_hit - 3],1);
break;
}
}
void handle_monster_info_menu(int item_hit)
{
display_monst(item_hit - 1, NULL,1);
}
void handle_music_menu(int item_hit)
{
short choice;
switch (item_hit) {
case 1:
if (bgm_on == false) {
choice = choice_dialog(0,600);
//if (choice == 1)
//init_bg_music();
}
//else end_music(1);
if (bgm_on == true)
PSD[SDF_NO_SHORE_FRILLS] = 1;
else PSD[SDF_NO_SHORE_FRILLS] = 0;
break;
}
}
//void load_cursors()
//{
// short i,j;
// for (i = 0; i < 3; i++)
// for (j = 0; j < 3; j++)
// arrow_curs[i][j] = GetCursor(100 + (i - 1) + 10 * (j - 1));
// sword_curs = GetCursor(120);
//
//// HLock ((Handle) sword_curs);
//// SetCursor (*sword_curs);
//// HUnlock((Handle) sword_curs);
//
// boot_curs = GetCursor(121);
// key_curs = GetCursor(122);
// target_curs = GetCursor(124);
// talk_curs = GetCursor(126);
// look_curs = GetCursor(129);
//
// set_cursor(sword_curs);
// current_cursor = 124;
//
//}
//void set_cursor(CursHandle which_curs)
//{
// HLock ((Handle) which_curs);
// SetCursor (*which_curs);
// HUnlock((Handle) which_curs);
//}
cursor_type get_mode_cursor(){
switch(overall_mode){
case MODE_TOWN_TARGET:
case MODE_SPELL_TARGET:
case MODE_FIRING:
case MODE_THROWING:
case MODE_FANCY_TARGET:
return target_curs;
case MODE_TALK_TOWN:
return talk_curs;
case MODE_USE_TOWN:
return key_curs;
case MODE_BASH_TOWN:
return boot_curs;
case MODE_DROP_TOWN:
case MODE_DROP_COMBAT:
return drop_curs;
case MODE_LOOK_OUTDOORS:
case MODE_LOOK_TOWN:
case MODE_LOOK_COMBAT:
return look_curs;
case MODE_RESTING:
return wait_curs;
default:
return sword_curs;
}
return sword_curs; // this should never be reached, though
}
void change_cursor(Point where_curs)
{
cursor_type cursor_needed;
location cursor_direction;
Rect world_screen = {23, 23, 346, 274};
SetPortWindowPort(mainPtr);
GlobalToLocal(&where_curs);
where_curs.h -= ul.h;
where_curs.v -= ul.v;
if (PtInRect(where_curs,&world_screen) == false)
cursor_needed = sword_curs;
else cursor_needed = get_mode_cursor();
if ((overall_mode == MODE_OUTDOORS || overall_mode == MODE_TOWN || overall_mode == MODE_COMBAT) && PtInRect(where_curs,&world_screen)){
cursor_direction = get_cur_direction(where_curs);
cursor_needed = arrow_curs[cursor_direction.x + 1][cursor_direction.y + 1];// 100 + (cursor_direction.x) + 10 * ( cursor_direction.y);
}
if (cursor_needed != current_cursor)
set_cursor(cursor_needed);
}
void find_quickdraw() {
OSErr err;
long response;
short choice;
err = Gestalt(gestaltQuickdrawVersion, &response);
if (err == noErr) {
if (response == 0x000) {
choice = choice_dialog(0,1070);
if (choice == 2)
ExitToShell();
else diff_depth_ok = true;
}
}
else {
SysBeep(50);
ExitToShell();
}
}
void set_pixel_depth() {
GDHandle cur_device;
PixMapHandle screen_pixmap_handle;
cur_device = GetGDevice();
screen_pixmap_handle = (**(cur_device)).gdPMap;
pixel_depth = (**(screen_pixmap_handle)).pixelSize;
diff_depth_ok = true;
}
void restore_depth()
{
GDHandle cur_device;
PixMapHandle screen_pixmap_handle;
OSErr err;
cur_device = GetGDevice();
screen_pixmap_handle = (**(cur_device)).gdPMap;
if (old_depth != 8) {
err = SetDepth(cur_device,old_depth,1,1);
}
}
void check_sys_7()
{
OSErr err;
long response;
err = Gestalt(gestaltSystemVersion, &response);
if ((err == noErr) && (response >= 0x0700))
sys_7_avail = true;
else sys_7_avail = false;
}
pascal OSErr handle_open_app(AppleEvent *theAppleEvent,AppleEvent *reply,long handlerRefcon)
//AppleEvent *theAppleEvent,*reply;
//long handlerRefcon;
{
app_started_normally = true;
return noErr;
}
pascal OSErr handle_open_doc(AppleEvent *theAppleEvent,AppleEvent *reply,long handlerRefcon)
//AppleEvent *theAppleEvent,*reply;
//long handlerRefcon;
{
FSSpec myFSS;
AEDescList docList;
OSErr myErr;
long itemsInList;
Size actualSize;
AEKeyword keywd;
DescType returnedType;
myErr = AEGetParamDesc(theAppleEvent,keyDirectObject, typeAEList, &docList);
if (myErr == noErr) {
myErr = AECountItems(&docList,&itemsInList);
if (myErr == noErr) {
myErr = AEGetNthPtr(&docList,1,typeFSS,
&keywd,&returnedType,&myFSS,
sizeof(myFSS),&actualSize);
if (myErr == noErr) {
do_apple_event_open(myFSS);
if ((in_startup_mode == false) && (startup_loaded == true))
end_startup();
if (in_startup_mode == false) {
post_load();
}
else update_pc_graphics();
}
}
}
return noErr;
}
pascal OSErr handle_quit(AppleEvent *theAppleEvent,AppleEvent *reply,long handlerRefcon)
{
short choice;
if ((overall_mode == MODE_STARTUP/*40*/) || (in_startup_mode)) {
All_Done = true;
return noErr;
}
if (overall_mode < MODE_TALK_TOWN) {
choice = FCD(1066,0);
if (choice == 3)
return userCanceledErr;
if (choice == 1)
save_party(univ.file);
}
else {
choice = FCD(1067,0);
if (choice == 1)
return userCanceledErr;
}
All_Done = true;
return noErr;
}
void set_up_apple_events()
{
OSErr myErr;
#ifndef EXILE_BIG_GUNS
myErr = AEInstallEventHandler(kCoreEventClass,kAEOpenApplication,
(AEEventHandlerProcPtr) handle_open_app, 0, false);
if (myErr != noErr)
SysBeep(2);
myErr = AEInstallEventHandler(kCoreEventClass,kAEOpenDocuments,
(AEEventHandlerProcPtr) handle_open_doc, 0, false);
if (myErr != noErr)
SysBeep(2);
myErr = AEInstallEventHandler(kCoreEventClass,kAEQuitApplication,
(AEEventHandlerProcPtr) handle_quit, 0, false);
if (myErr != noErr)
SysBeep(2);
#endif
#ifdef EXILE_BIG_GUNS
event_UPP1 = NewAEEventHandlerProc(handle_open_app);
myErr = AEInstallEventHandler(kCoreEventClass,kAEOpenApplication,
event_UPP1, 0, false);
if (myErr != noErr)
SysBeep(2);
event_UPP2 = NewAEEventHandlerProc(handle_open_doc);
myErr = AEInstallEventHandler(kCoreEventClass,kAEOpenDocuments,
event_UPP2, 0, false);
if (myErr != noErr)
SysBeep(2);
event_UPP3 = NewAEEventHandlerProc(handle_quit);
myErr = AEInstallEventHandler(kCoreEventClass,kAEQuitApplication,
event_UPP3, 0, false);
if (myErr != noErr)
SysBeep(2);
#endif
}
void move_sound(ter_num_t ter,short step){
static bool on_swamp = false;
short pic,spec,snd;
pic = scenario.ter_types[ter].picture;
spec = scenario.ter_types[ter].special;
snd = scenario.ter_types[ter].step_sound;
//if on swamp don't play squish sound : BoE legacy behavior, can be removed safely
if(snd == 4 && !flying() && univ.party.in_boat == 0){
if(on_swamp && get_ran(1,1,100) >= 10)return;
on_swamp = true;
}else on_swamp = false;
if ((monsters_going == false) && (overall_mode < MODE_COMBAT) && (univ.party.in_boat >= 0)) {// is on boat ?
if (spec == TER_SPEC_TOWN_ENTRANCE) //town entrance ?
return;
play_sound(48); //play boat sound
}
else if ((monsters_going == false) && (overall_mode < MODE_COMBAT) && (univ.party.in_horse >= 0)) {//// is on horse ?
play_sound(85); //so play horse sound
}
else switch(scenario.ter_types[ter].step_sound){
case 1:
play_sound(55); //squish
break;
case 2:
play_sound(47); //crunch
break;
case 3:
break; //silence : do nothing
case 4:
play_sound(17); // big splash
break;
default: //safety footsteps valve
if (step % 2 == 0) //footsteps alternate sound
play_sound(49);
else play_sound(50);
}
}
void incidental_noises(bool on_surface){
short sound_to_play;
if(on_surface){
if(get_ran(1,1,100) < 40){
sound_to_play = get_ran(1,1,3);
switch(sound_to_play){
case 1:
play_sound(76);
break;
case 2:
play_sound(77);
break;
case 3:
play_sound(91);
break;
}
}
}else{
if(get_ran(1,1,100) < 40){
sound_to_play = get_ran(1,1,2);
switch(sound_to_play){
case 1:
play_sound(78);
break;
case 2:
play_sound(79);
break;
}
}
}
// Dog: 80
// Cat: 81
// Sheep: 82
// Cow: 83
// Chicken: 92
}
void pause(short length)
{
long len;
unsigned long dummy;
len = (long) length;
if (give_delays == 0)
Delay(len, &dummy);
}
// stuff done legit, i.e. flags are within proper ranges for stuff done flag
bool sd_legit(short a, short b)
{
if ((minmax(0,299,a) == a) && (minmax(0,9,b) == b))
return true;
return false;
}