In addition, the default button is finally properly outlined when specified with the defbtn attribute. (It would also be outlined if specified with def-key='enter'.) The following preset buttons (available to special nodes) now respond to the enter key: - "Leave", "Done", "OK"
40 lines
1.6 KiB
XML
40 lines
1.6 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<!--
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TODO: This dialog is very disorganized; clean it up
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-->
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<pict type='dlog' num='24' top='8' left='8'/>
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<text top='10' left='52' width='292' height='16'>BLADES OF EXILE HELP: OUTDOOR COMMANDS</text>
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<text top='31' left='65' width='456' height='34'>
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To move, click on the terrain screen in the direction you want to move, or use the keypad.
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To wait, click on your party.
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The buttons on the bottom act as follows:
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</text>
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<text top='209' left='69' width='417' height='33'>
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To read a sign or search something, stand adjacent to it and look at it.
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To enter a town/dungeon/tower/pit. etc., move onto it.
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</text>
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<text top='292' left='69' width='417' height='50'>
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To board a boat, move onto it.
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To disembark, steer it onto land.
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To investigate a special
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(specials are marked with small white circles), move onto it.
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Boats cannot move diagonally.
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</text>
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<text top='343' left='69' width='416' height='33'>
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SECRET PASSAGES:
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Some walls have secret passages.
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To find them, walk into the wall.
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</text>
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<text top='243' left='69' width='416' height='48'>
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TIME SAVER:
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Hitting 'l' and then pressing a direction on the keypad has you look at thing right next to you in that direction.
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This works in towns (and for talking, etc.) too.
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</text>
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<!-- TODO: Originally this had top=78 and height=360; if it doesn't work right in-game, try reverting to that.
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-->
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<pict type='full' num='1400' top='68' left='118' width='320' height='125'/>
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<button name='okay' type='regular' top='381' left='424'>OK</button>
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</dialog>
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