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oboe/osx/scenedit/scen.global.h
Celtic Minstrel 9bbfc01c5d - Removed the ViewDlog target (since it's deprecated by the new dialog engine)
- Renamed some things for shorter filenames
- Moved the license into the doc folder
- Cleaned up the project internal hierarchy so that it knows of the external file hierarchy (This should reduce the steps needed to fix bad references when a name is changed.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@112 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-07-13 17:26:40 +00:00

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//#include <vector>
//#include <string>
//#include "scen.consts.h"
#define DRAG_EDGE 15
#define IN_FRONT (WindowPtr)-1L
#define DISPLAY_LEFT 23
#define DISPLAY_TOP 23
#define BITMAP_WIDTH 28
#define BITMAP_HEIGHT 36
#define NUM_BUTTONS 15
#define NUM_DLOG_B 53
#define NLS 25
// number of left slots for buttons
#define NRS 400
// number of right slots for scrolling list
#define NRSONPAGE 33
// number of right slots for scrolling list on page at 1 time
#define RIGHT_AREA_UL_X 287
#define RIGHT_AREA_UL_Y 5
#define RIGHT_AREA_WIDTH 290
#define RIGHT_AREA_HEIGHT 400
#define TER_RECT_UL_X 6
#define TER_RECT_UL_Y 19 // Formerly 25
#define CDGT cd_retrieve_text_edit_str
#define CDGN cd_retrieve_text_edit_num
#define CDST cd_set_text_edit_str
#define CDSN cd_set_text_edit_num
enum eScenMode {
MODE_DRAWING = 0,
MODE_SET_WANDER_POINTS = 2,
MODE_ROOM_RECT = 3,
MODE_PLACE_ITEM = 4,
MODE_EDIT_ITEM = 5,
MODE_TOGGLE_SPECIAL_DOT = 6, // I suspect that's what this was for, anyway it currently does nothing
MODE_SET_TOWN_START = 7, // unused; for something I'd like to add
MODE_PLACE_SAME_CREATURE = 8,
MODE_SET_TOWN_RECT = 9,
MODE_PLACE_NORTH_ENTRANCE = 10,
MODE_PLACE_EAST_ENTRANCE = 11,
MODE_PLACE_SOUTH_ENTRANCE = 12,
MODE_PLACE_WEST_ENTRANCE = 13,
MODE_PLACE_WEB = 20,
MODE_PLACE_CRATE = 21,
MODE_PLACE_BARREL = 22,
MODE_PLACE_FIRE_BARRIER = 23,
MODE_PLACE_FORCE_BARRIER = 24,
MODE_PLACE_QUICKFIRE = 25,
MODE_CLEAR_FIELDS = 26,
MODE_PLACE_STONE_BLOCK = 27, // unused; for something I'd like to add
MODE_PLACE_CREATURE = 28,
MODE_LARGE_PAINTBRUSH = 29, // uncertain
MODE_SMALL_PAINTBRUSH = 30, // uncertain
MODE_LARGE_SPRAYCAN = 31, // uncertain
MODE_SMALL_SPRAYCAN = 32, // uncertain
MODE_PLACE_SFX = 33, // eg bloodstain or ashes
MODE_EYEDROPPER = 34,
MODE_HOLLOW_RECT = 35,
MODE_FILLED_RECT = 36,
MODE_ERASER = 37,
MODE_EDIT_SIGN = 38,
MODE_EDIT_CREATURE = 39,
MODE_EDIT_SPECIAL = 40, // or create a special if there's none there
MODE_COPY_SPECIAL = 41,
MODE_PASTE_SPECIAL = 42,
MODE_ERASE_SPECIAL = 43,
MODE_PLACE_SPECIAL = 44, // or set the special to be called if there's already one there
MODE_EDIT_TOWN_ENTRANCE = 45, // for outdoors
MODE_PLACE_SAME_ITEM = 46,
MODE_SET_OUT_START = 47,
MODE_ERASE_CREATURE = 48,
MODE_ERASE_ITEM = 49,
MODE_MAIN_SCREEN = 60,
MODE_INTRO_SCREEN = 61,
MODE_EDIT_TYPES = 62, // currently only used for editing terrain, but I'd like to use it for editing monsters and items too.
};
enum eDrawMode {
DRAW_TERRAIN = 0,
DRAW_MONST = 1,
DRAW_ITEM = 2,
};
//typedef struct {
// short personality,type;
// char link1[4],link2[4];
// short extras[4];
// } talking_node_type;
//
//typedef struct {
// unsigned char strlens[200];
// talking_node_type talk_nodes[60];
// } talking_record_type;
//
//typedef struct {
// unsigned char monst[4];
// } wandering_type;
//
//typedef struct {
// unsigned char monst[7];
// unsigned char friendly[3];
// short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
// short end_spec1,end_spec2;
//} out_wandering_type;
//
//typedef struct {
// unsigned char terrain[48][48];
// location special_locs[18];
// unsigned char special_id[18];
// location exit_locs[8];
// char exit_dests[8];
// location sign_locs[8];
// out_wandering_type wandering[4],special_enc[4];
// location wandering_locs[4];
// Rect info_rect[8];
// unsigned char strlens[180];
// cSpecial specials[60];
// } outdoor_record_type;
//
//typedef struct {
// unsigned char number;
// unsigned char start_attitude;
// location start_loc;
// unsigned char mobile;
// unsigned char time_flag;
// unsigned char extra1,extra2;
// short spec1, spec2;
// char spec_enc_code,time_code;
// short monster_time,personality;
// short special_on_kill,facial_pic;
//
// } creature_start_type;
//
//typedef struct {
// location item_loc;
// short item_code,ability;
// unsigned char charges,always_there,property,contained;
// } preset_item_type;
//
//typedef struct {
// location field_loc;
// short field_type;
// } preset_field_type;
//
//typedef struct {
// short town_chop_time,town_chop_key;
// wandering_type wandering[4];
// location wandering_locs[4];
// location special_locs[50];
// unsigned char spec_id[50];
// location sign_locs[15];
// short lighting;
// location start_locs[4];
// location exit_locs[4];
// short exit_specs[4];
// Rect in_town_rect;
// preset_item_type preset_items[64];
// short max_num_monst;
// preset_field_type preset_fields[50];
// short spec_on_entry,spec_on_entry_if_dead;
// short timer_spec_times[8];
// short timer_specs[8];
// unsigned char strlens[180];
// cSpecial specials[100];
// unsigned char specials1,specials2,res1,res2;
// short difficulty;
// } town_record_type;
//
//typedef struct {
// unsigned char terrain[64][64];
// Rect room_rect[16];
// creature_start_type creatures[60];
// unsigned char lighting[8][64];
// } big_tr_type;
//
//typedef struct {
// unsigned char terrain[48][48];
// Rect room_rect[16];
// creature_start_type creatures[40];
// unsigned char lighting[6][48];
// } ave_tr_type;
//
//typedef struct {
// unsigned char terrain[32][32];
// Rect room_rect[16];
// creature_start_type creatures[30];
// unsigned char lighting[4][32];
// } tiny_tr_type;
//
//typedef struct {
// short block_type;
// short block_destroy_time;
// char block_alignment;
// char block_key_time;
// location block_loc;
// } city_block_type;
//
//typedef struct {
// Rect what_rect;
// unsigned char ter_type;
// unsigned char hollow;
// } city_ter_rect_type;
//
//typedef struct {
// creature_start_type creatures[30];
// city_block_type city_block[15];
// city_ter_rect_type city_ter_rect[10];
// } template_town_type;
//typedef struct {
// cItemRec scen_items[400];
// char monst_names[256][20];
// char ter_names[256][30];
// } scen_item_data_type;
// for game
//typedef struct {
// short personality;
// short str1,str2;
// } talk_save_type;
//typedef struct {
// short active,attitude;
// unsigned char number;
// location m_loc;
// cMonster m_d;
// short mobile;
// short summoned;
// cTown::cCreature monst_start;
// } creature_data_type;
//typedef struct {
// creature_data_type dudes[60];
// short which_town;
// short friendly;
// } creature_list_type;
//typedef struct {
// bool exists;
// short direction;
// cOutdoors::cWandering what_monst;
// location which_sector,m_loc;
// } outdoor_creature_type;
//typedef struct {
// long age;
// short gold,food;
// unsigned char stuff_done[310][10],item_taken[200][8];
// short light_level;
// location outdoor_corner,i_w_c,p_loc,loc_in_sec;
// cVehicle boats[30];
// cVehicle horses[30];
// creature_list_type creature_save[4];
// short in_boat,in_horse;
// outdoor_creature_type out_c[10];
// cItemRec magic_store_items[5][10];
// short imprisoned_monst[4];
// char m_seen[256];
// char journal_str[50];
// short journal_day[50];
// short special_notes_str[140][2];
// talk_save_type talk_save[120];
// short direction,at_which_save_slot;
// char alchemy[20];
// bool can_find_town[200];
// short key_times[100];
// short party_event_timers[30];
// short global_or_town[30];
// short node_to_call[30];
// char spec_items[50];
// } party_record_type;
//typedef struct {
// char strings_ls[NLS][40];
// char strings_rs[NRS][40];
// char town_strs[180][256];
// char out_strs[120][256];
// char scen_strs[270][256];
// char talk_strs[170][256];
// scen_item_data_type scen_item_list;
//} piles_of_stuff_dumping_type;