Files
oboe/osx/scenedit/scen.core.h
Celtic Minstrel 9bbfc01c5d - Removed the ViewDlog target (since it's deprecated by the new dialog engine)
- Renamed some things for shorter filenames
- Moved the license into the doc folder
- Cleaned up the project internal hierarchy so that it knows of the external file hierarchy (This should reduce the steps needed to fix bad references when a name is changed.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@112 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-07-13 17:26:40 +00:00

67 lines
2.4 KiB
C

cMonster return_monster_template(m_num_t store);
//item_record_type convert_item (short_item_record_type s_item) ;
void init_scenario() __attribute__((deprecated));
short edit_ter_type(short which_ter);
//void edit_ter_type_event_filter (short item_hit);
bool save_ter_info();
void put_ter_info_in_dlog();
void put_monst_info_in_dlog();
bool save_monst_info();
void edit_monst_type_event_filter (short item_hit);
short edit_monst_type(short which_monst);
void put_monst_abils_in_dlog();
bool save_monst_abils();
void edit_monst_abil_event_filter (short item_hit);
cMonster edit_monst_abil(cMonster starting_record,short parent_num);
void put_item_info_in_dlog();
bool save_item_info();
void edit_item_type_event_filter (short item_hit);
short edit_item_type(short which_item);
void put_item_abils_in_dlog();
bool save_item_abils();
void edit_item_abil_event_filter (short item_hit);
cItemRec edit_item_abil(cItemRec starting_record,short parent_num);
void edit_spec_item(short which_item);
void edit_spec_item_event_filter (short spec_item_hit);
bool save_spec_item();
void put_spec_item_in_dlog();
void put_save_rects_in_dlog();
bool save_save_rects();
void edit_save_rects_event_filter (short save_rects_hit);
void edit_save_rects();
void edit_horses();
void edit_horses_event_filter (short item_hit);
void put_horses_in_dlog();
bool save_horses();
bool save_add_town();
void put_add_town_in_dlog();
void edit_add_town_event_filter (short item_hit);
void edit_add_town();
void edit_item_placement();
void edit_item_placement_event_filter (short item_hit);
void put_item_placement_in_dlog();
bool save_item_placement();
void edit_scen_details_event_filter (short item_hit);
void edit_scen_details();
short edit_make_scen_2(short *val_array);
void edit_make_scen_2_event_filter (short item_hit);
void put_make_scen_2_in_dlog();
short edit_make_scen_1(char *filename,char *title,short *grass);
void edit_make_scen_1_event_filter (short item_hit);
void put_make_scen_1_in_dlog();
//short get_password();
//void give_password_filter (short item_hit);
void edit_scenario_events();
void edit_scenario_events_event_filter (short item_hit);
void put_scenario_events_in_dlog();
bool save_scenario_events();
//short enter_password();
bool build_scenario();
void set_starting_loc_filter (short item_hit);
void set_starting_loc();
void edit_boats_event_filter (short item_hit);
void edit_boats();
//void user_password_filter (short item_hit);
//short wd_to_pwd(Str255 str);