- Dialogs in the scenario editor now show custom graphics. - Scenario editor now works properly as a Universal binary. - Started refactoring the structs into classes; so far this has only been applied to the game. - Files now show proper icons (applications already did). - Probably other things that I have forgotten. Still not completely stable, but much closer. git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
18 lines
686 B
C
18 lines
686 B
C
cItemRec get_stored_item(short which);
|
|
cItemRec get_food();
|
|
cItemRec get_weapon(short loot,short level);
|
|
cItemRec get_armor(short loot,short level);
|
|
cItemRec get_helm(short loot);
|
|
cItemRec get_gloves(short loot);
|
|
cItemRec get_boots(short loot);
|
|
cItemRec get_shield(short loot);
|
|
cItemRec get_potion(short loot);
|
|
cItemRec get_scroll(short loot);
|
|
cItemRec get_missile(short loot);
|
|
cItemRec get_poison(short loot,short level);
|
|
cItemRec get_wand(short loot);
|
|
cItemRec get_ring(short loot);
|
|
cItemRec get_necklace(short loot);
|
|
//item_record_type convert_item (short_item_record_type s_item);
|
|
cItemRec pull_item_of_type(short loot_max,short min_val,short max_val,short t1, short t2, short t3);
|