- Edit special encounter dialog now expects a parent and returns false if the user cancelled.
24 lines
1.3 KiB
XML
24 lines
1.3 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<!-- OK button -->
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<field name='town-num' top='77' left='181' width='43' height='16'/>
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<field name='town-x' top='104' left='181' width='43' height='16'/>
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<field name='town-y' top='104' left='280' width='43' height='16'/>
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<button name='okay' type='regular' top='185' left='359'>OK</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text top='25' left='50' width='371' height='41'>
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Enter the town the party will start the scenario in.
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Also enter the x-y location in the town to place the party at.
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Don’t forget to place that town somewhere in your scenario.
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</text>
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<text size='large' top='6' left='50' width='256' height='17'>Starting Location</text>
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<text top='105' left='50' width='120' height='14'>Start location: X =</text>
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<text top='105' left='232' width='39' height='14'>Y =</text>
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<button name='cancel' type='regular' top='185' left='293'>Cancel</button>
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<text top='129' left='51' width='372' height='55'>
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NOTE: You also need to set the starting location outdoors.
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This is where the party ends up when they leave town for the first time.
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To set this, use the Set Starting Location option in the outdoors menu.
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</text>
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</dialog> |