Files
oboe/rsrc/dialogs/help-testing.xml
Celtic Minstrel 41c3396aa3 Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
2014-07-12 22:13:27 -04:00

33 lines
1.8 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<!--
TODO: This dialog may contain out-of-date information
-->
<button name='okay' type='regular' top='288' left='403'>OK</button>
<pict type='dlog' num='16' top='6' left='6'/>
<text top='22' left='50' width='413' height='52'>
If you want other people to play your scenario, it is vitally important that you test it.
Otherwise, lots of people might waste lots of hours playing a scenairo that is unwinnable or otherwise doesnt work.
</text>
<text top='75' left='50' width='414' height='54'>
To run your scenario, copy it into the Blades of Exile Scenarios folder and start it using the Custom Scenario button on the game title screen.
Play from your scenario from start to finish, and, if possible, have friends play it too.
</text>
<text top='130' left='50' width='412' height='53'>
When testing your scenario, one useful feature is debug mode.
While playing the game, type D.
This will put you in Debug Mode.
Monsters will no longer move or attack you, and you will be able to play much faster.
</text>
<text top='184' left='50' width='417' height='54'>
When you make a change in a town, before testing it, be sure to leave the town and type >.
This causes the game to forget everything youve done in that town.
If you dont do this, your corrections may not be remembered properly.
</text>
<text top='239' left='50' width='418' height='41'>
Finally, if you edit your scenario while playing in it, whenever you save a change go back to the game and reload your save file.
Otherwise, the game may not read the scenario data properly and crash.
</text>
<text top='4' left='50' width='312' height='16'>BLADES OF EXILE - TESTING YOUR SCENARIO</text>
</dialog>