Files
oboe/rsrc/strings/trap-types.txt
Celtic Minstrel 42639882e3 Add option to call a scenario special node to apply the effect of a trap
Also:
- The possible traps resulting from "random trap" is expanded to include the knife trap
- A custom picture can be specified for the trap dialog
- A given custom trap special node can be reused for the same trap with different levels - the pointer -5 holds the trap level passed to the ONCE_TRAP node
2015-01-20 17:18:46 -05:00

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Knife Trap
Poison Dart
Poison Gas (affects whole party)
Explosion (affects whole party)
Paralysis Ray
False Alarm (no trap)
Weakness (drain XP)
Alarm (town hostile)
Flames
Dumbfound
Disease
Foul Spray (disease all)
Custom Effect