Files
oboe/osx/classes/vehicle.h
Celtic Minstrel 68dcf3cdef - Moved some files around for better organization
- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-06 20:23:54 +00:00

45 lines
849 B
C++

/*
* vehicle.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#include "location.h"
namespace legacy {
struct horse_record_type;
struct boat_record_type;
};
class cVehicle {
public:
// Both boats and horses use this type.
// If they demand different member functions, I'll derive from this class.
location loc;
location loc_in_sec;
location sector;
short which_town;
bool exists;
bool property;
cVehicle();
cVehicle& operator = (legacy::horse_record_type& old);
cVehicle& operator = (legacy::boat_record_type& old);
void writeTo(ostream& file);
};
/*
typedef struct {
location horse_loc,horse_loc_in_sec,horse_sector;
short which_town;
bool exists,property;
} horse_record_type;
typedef struct {
location boat_loc,boat_loc_in_sec,boat_sector;
short which_town;
bool exists,property;
} boat_record_type;
*/