- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
46 lines
853 B
C
46 lines
853 B
C
/*
|
|
* location.h
|
|
* BoE
|
|
*
|
|
* Created by Celtic Minstrel on 20/04/09.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
struct rectangle;
|
|
|
|
struct location {
|
|
char x,y;
|
|
|
|
location();
|
|
location(char a, char b);
|
|
bool in(rectangle r);
|
|
};
|
|
|
|
struct rectangle {
|
|
char top, left, bottom, right;
|
|
|
|
rectangle();
|
|
rectangle(location tl, location br);
|
|
rectangle(char t, char l, char b, char r);
|
|
bool contains(location p);
|
|
};
|
|
|
|
struct shortloc {
|
|
short x,y;
|
|
};
|
|
|
|
bool operator == (location p1,location p2);
|
|
bool operator != (location p1,location p2);
|
|
bool operator == (rectangle r1, rectangle r2);
|
|
bool operator != (rectangle r1, rectangle r2);
|
|
short dist(location p1,location p2);
|
|
short vdist(location p1,location p2);
|
|
|
|
location loc(char a, char b);
|
|
location loc();
|
|
rectangle rect();
|
|
rectangle rect(location tl, location br);
|
|
rectangle rect(char top, char left, char bottom, char right);
|