Files
oboe/osx/Scenario Editor/scen.fileio.h
Celtic Minstrel e0115dd668 - Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 19:41:06 +00:00

28 lines
833 B
C

void init_directories();
void save_scenario();
//void load_scenario();
void augment_terrain(location to_create);
//void load_outdoors(location which_out,short mode);
//void load_town(short which_town);
void import_town(short which_town,FSSpec temp_file_to_load);
void create_basic_scenario();
void make_new_scenario(Str255 file_name,short out_width,short out_height,short making_warriors_grove,
short use_grass);
void oops_error(short error);
short init_data(short flag);
short town_s(short flag);
short out_s(short flag);
short str_size_1(short flag);
short str_size_2(short flag);
short str_size_3(short flag);
short get_buf_ptr(short flag);
bool check_p (short pword);
bool check_p2 (short pword);
bool check_p3 (short pword);
void reset_pwd();
void start_data_dump();
bool import_check_p (short pword);
void scen_text_dump();