Files
oboe/osx/Blades of Exile Char Editor/pc.fileio.cpp
Celtic Minstrel 78cd213972 In no particular order:
- Added some of the most basic dialogs
- Changed C-style <xxx.h> headers to C++-style <cxxx> headers
- Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects)
- Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics
- Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs.
- Added some string lists in .txt files
- Made cursors into an enum
- Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet)
- Fixed some __attribute__((deprecated)) stuff
- Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder.
- Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS.
- Switched from function pointers to boost::function – the Boost libraries are now required.
- Finished off the new dialog engine and made gess necessary
- Added status icons as another type that can be drawn in dialogs
- C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly.
- Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use.
- Added include guards to graphtool.h
- Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!)

git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-07 18:18:24 +00:00

251 lines
7.3 KiB
C++

//#inculde <cMemory>
#include <cstring>
#include <cstdio>
#include "pc.global.h"
#include "classes.h"
#include "pc.fileio.h"
#include "pc.graphics.h"
#include "graphtool.h"
#include "soundtool.h"
#include "pc.editors.h"
#include "mathutil.h"
#include "dlgutil.h"
#define DONE_BUTTON_ITEM 1
#define IN_FRONT (WindowPtr)-1L
DialogPtr the_dialog;
/* Adventure globals */
//extern party_record_type party;
//extern outdoor_record_type outdoors[2][2];
//extern current_town_type c_town;
//extern big_tr_type t_d;
//extern town_item_list t_i;
//extern unsigned char misc_i[64][64],sfx[64][64];
//extern unsigned char out[96][96],out_e[96][96];
//extern setup_save_type setup_save;
//extern stored_items_list_type stored_items[3];
//extern stored_town_maps_type town_maps;
//extern stored_outdoor_maps_type o_maps;
extern bool play_sounds,save_blocked;
extern short current_active_pc;
extern long stored_key;
extern WindowPtr mainPtr;
extern cItemRec item_list[400];
extern cUniverse univ;
extern bool file_in_mem,party_in_scen,scen_items_loaded;
bool ae_loading = false;
typedef struct {
char expl[96][96];
} out_info_type;
char *party_encryptor;
Str63 last_load_file = "\pBlades of Exile Save";
extern void update_item_menu();
extern short store_flags[3];
FSSpec store_file_reply;
short give_intro_hint,display_mode;
short jl;
FSSpec file_to_load;
void load_base_item_defs();
bool load_scen_item_defs(char scen_name[256]);
//bool select_save_location(FSSpec* to_save_ptr){
// if(to_save_ptr==NULL)
// return(false);
// OSErr error;
// Str255 message = "\pSelect saved game: ";
// NavTypeListHandle type_list;
// NavDialogCreationOptions dialogOptions;
// NavDialogRef theDialog;
// NavUserAction theAction;
// NavReplyRecord dialogReply;
// AEKeyword dummyKeyword;
// long descCount;
// long descNum;
// /* XXX FIXME general lack of error checking in these nav services calls */
// NavGetDefaultDialogCreationOptions(&dialogOptions);
// NavCreatePutFileDialog(&dialogOptions, 'beSV', 'blx!',NULL, NULL, &theDialog);
// NavDialogRun(theDialog);
// theAction = NavDialogGetUserAction(theDialog);
// if (theAction == kNavUserActionCancel || theAction == kNavUserActionNone) {
// NavDialogDispose(theDialog);
// return(false);
// }
// NavDialogGetReply(theDialog, &dialogReply);
// if(dialogReply.validRecord){
// // Deal with multiple file selection
// long count;
// error = AECountItems(&(dialogReply.selection), &descCount);
// // Set up index for file list
// if (error == noErr){
// long index;
// for (index = 1; index <= 1; index++){
// AEKeyword theKeyword;
// DescType actualType;
// Size actualSize;
// FSSpec documentFSSpec;
// // Get a pointer to selected file
// error = AEGetNthPtr(&(dialogReply.selection), index,
// typeFSS, &theKeyword,
// &actualType,&documentFSSpec,
// sizeof(documentFSSpec),
// &actualSize);
// if (error == noErr){
// FSRef tempRef;
// FSpMakeFSRef(&documentFSSpec,&tempRef);
// UniChar uniname[256];
// CFRange range = {0,255};
// CFStringGetCharacters (dialogReply.saveFileName,range,uniname);
// uniname[(UniCharCount)CFStringGetLength (dialogReply.saveFileName)]=0;
// error=FSCreateFileUnicode(&tempRef, (UniCharCount)CFStringGetLength (dialogReply.saveFileName), (UniChar *) uniname, kFSCatInfoNone, NULL, NULL, to_save_ptr);
// if(error==noErr){//file didn't exist and so we just created it
// printf("created file\n");
// //kludge to correctly set creator and file types so that we'll recognize the file when we go to open it later
// FInfo fileInfo;
// FSpGetFInfo(to_save_ptr, &fileInfo);
// fileInfo.fdCreator='blx!';
// fileInfo.fdType='beSV';
// FSpSetFInfo(to_save_ptr, &fileInfo);
// }
// else{
// if(error==dupFNErr){ //file already exists
// UInt8 tempPath[512];
// FSpMakeFSRef(to_save_ptr, &tempRef);
// FSRefMakePath (&tempRef,tempPath,512);
// CFStringRef path = CFStringCreateWithFormat(NULL, NULL, CFSTR("%s/%S"),tempPath,uniname);
// CFStringGetCString(path, (char*)tempPath, 512, kCFStringEncodingUTF8);
// FSPathMakeRef(tempPath, &tempRef, NULL);
// error=FSGetCatalogInfo(&tempRef, kFSCatInfoNone, NULL,NULL, to_save_ptr, NULL);
// }
// else{ //something bad happened
// printf("creation error was: %i\n",error);
// return(false);
// }
// }
// }
// else
// return(false);
// }
// }
// // Dispose of NavReplyRecord
// error = NavDisposeReply(&dialogReply);
// }
//
// store_file_reply = *to_save_ptr;
//
// NavDialogDispose(theDialog);
// return(true);
//}
void leave_town()
{
store_flags[0] = 5790;
}
void remove_party_from_scen()
{
store_flags[1] = 200;
party_in_scen = false;
load_base_item_defs();
}
/*
* XXX This was referenced but not defined, so I copied the implementation
* from blxfileio.c. Need to check that it's OK.
*/
short init_data(short flag)
{
long k = 0;
k = (long) flag;
k = k * k;
jl = jl * jl + 84 + k;
k = k + 51;
jl = jl * 2 + 1234 + k;
k = k % 3000;
jl = jl * 54;
jl = jl * 2 + 1234 + k;
k = k * 82;
k = k % 10000;
k = k + 10000;
return (short) k;
}
void load_base_item_defs(){
OSErr err;
char cPath[512];
CFBundleRef mainBundle=CFBundleGetMainBundle();
CFURLRef baseScenURL = CFBundleCopyResourceURL(mainBundle,CFSTR("bladbase"),CFSTR("exs"),NULL);
CFStringRef baseScenPath = CFURLCopyFileSystemPath(baseScenURL, kCFURLPOSIXPathStyle);
CFStringGetCString(baseScenPath, cPath, 512, kCFStringEncodingUTF8);
FSRef bSRef;
FSPathMakeRef((UInt8*)cPath, &bSRef, false);
short forkRef;
HFSUniStr255 forkName;
FSGetDataForkName(&forkName);
err=FSOpenFork(&bSRef, forkName.length, forkName.unicode, fsRdPerm, &forkRef);
if(err!=noErr){
printf("Unable to open base scenario data\n");
ExitToShell();
}
err=FSReadFork(forkRef, fsFromStart, 41942, 26400, &(item_list[0]), NULL);
if(err!=noErr){
printf("Unable to read base scenario data\n");
ExitToShell();
}
err=FSCloseFork(forkRef);
if(err!=noErr){
printf("Unable to close base scenario data\n");
ExitToShell();
}
}
bool load_scen_item_defs(char scen_name[256]){
OSErr err;
char cPath[768];
CFBundleRef mainBundle=CFBundleGetMainBundle();
CFURLRef progURL = CFBundleCopyBundleURL(mainBundle);
CFStringRef progDir = CFURLCopyFileSystemPath(progURL, kCFURLPOSIXPathStyle);
CFRange findRes;
if(!CFStringFindWithOptions(progDir, CFSTR("/"), CFRangeMake(0, CFStringGetLength(progDir)), kCFCompareBackwards, &findRes)){
printf("Error: Unable to find scenario directory\n");
return(false);
}
CFStringRef scenPath = CFStringCreateWithFormat(NULL,NULL,CFSTR("%@/Blades of Exile Scenarios/%s"),CFStringCreateWithSubstring(NULL, progDir, CFRangeMake(0,findRes.location)),scen_name);
CFStringGetCString(scenPath, cPath, 768, kCFStringEncodingUTF8);
FSRef scenRef;
FSPathMakeRef((UInt8*)cPath, &scenRef, false);
short forkRef;
HFSUniStr255 forkName;
FSGetDataForkName(&forkName);
err=FSOpenFork(&scenRef, forkName.length, forkName.unicode, fsRdPerm, &forkRef);
if(err!=noErr){
printf("Unable to open scenario data\n");
return(false);
}
err=FSReadFork(forkRef, fsFromStart, 41942, 26400, &(item_list[0]), NULL);
if(err!=noErr){
printf("Unable to read scenario data\n");
return(false);
}
err=FSCloseFork(forkRef);
if(err!=noErr){
printf("Unable to close scenario data\n");
}
return(true);
}