Files
oboe/src/boe.itemdata.hpp
2015-06-08 22:14:43 -04:00

25 lines
685 B
C++

#ifndef BOE_GAME_ITEMDATA_H
#define BOE_GAME_ITEMDATA_H
#include "item.hpp"
cItem get_stored_item(short which);
cItem get_food();
cItem get_weapon(short loot);
cItem get_armor(short loot);
cItem get_helm(short loot);
cItem get_gloves(short loot);
cItem get_boots(short loot);
cItem get_shield(short loot);
cItem get_potion(short loot);
cItem get_scroll(short loot);
cItem get_missile(short loot);
cItem get_poison(short loot);
cItem get_wand(short loot);
cItem get_ring(short loot);
cItem get_necklace(short loot);
cItem pull_item_of_type(unsigned int loot_max,short min_val,short max_val,eItemType t1, eItemType t2 = eItemType::NO_ITEM, eItemType t3 = eItemType::NO_ITEM);
#endif