Files
oboe/rsrc/menus/ScenEditor.rc

200 lines
7.6 KiB
Plaintext

// Microsoft Visual C++ generated resource script.
//
#include "scenresource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_BLADESOFEXILE ICON "../../../rsrc/icons/win/BOE Editor.ico"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"scenresource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU1 MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&New Scenario\tCtrl+N", IDM_FILE_NEW
MENUITEM "&Open Scenario\tCtrl+O", IDM_FILE_OPEN
MENUITEM SEPARATOR
MENUITEM "&Close Scenario\tCtrl+W", IDM_FILE_CLOSE
MENUITEM "&Save Scenario\tCtrl+S", IDM_FILE_SAVE
MENUITEM "Save &As\tCtrl+Shift+S", IDM_FILE_SAVE_AS
MENUITEM "&Revert to Saved", IDM_FILE_REVERT
MENUITEM SEPARATOR
MENUITEM "&Quit\tCtrl+Q", IDM_FILE_QUIT
END
POPUP "Edit"
BEGIN
MENUITEM "&Undo\tCtrl+Z", IDM_EDIT_UNDO
MENUITEM "&Redo\tCtrl+Y", IDM_EDIT_REDO
MENUITEM SEPARATOR
MENUITEM "Cu&t\tCtrl+X", IDM_EDIT_CUT
MENUITEM "&Copy\tCtrl+C", IDM_EDIT_COPY
MENUITEM "&Paste\tCtrl+V", IDM_EDIT_PASTE
MENUITEM "&Delete", IDM_EDIT_DELETE
MENUITEM "Select &All\tCtrl+A", IDM_EDIT_SELECT
END
POPUP "&Scenario"
BEGIN
MENUITEM "&Create New Town", IDM_SCEN_NEW_TOWN
MENUITEM "Resize Outdoors", IDM_SCEN_RESIZE_OUTDOORS
MENUITEM SEPARATOR
MENUITEM "&Scenario Details", IDM_SCEN_DETAILS
MENUITEM "Scenario Intr&o Text", IDM_SCEN_INTRO
MENUITEM "Edit Custom Graphic Sheets", IDM_SCEN_CUSTOM_SHEETS
MENUITEM "Classify Custom &Graphics", IDM_SCEN_CUSTOM_PICS
MENUITEM "Edit Custom Sounds", IDM_SCEN_CUSTOM_SNDS
MENUITEM SEPARATOR
MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED
MENUITEM " Edit Special &Nodes", IDM_SCEN_ADV_SPECIALS
MENUITEM " Edit Scenario &Text", IDM_SCEN_ADV_TEXT
MENUITEM " Edit Journal Entries", IDM_SCEN_ADV_JOURNAL
MENUITEM " &Import Town", IDM_SCEN_ADV_IMPORT_TOWN
MENUITEM " Import Outdoor Sector", IDM_SCEN_ADV_IMPORT_OUT
MENUITEM " Edit Saved Item &Rectangles", IDM_SCEN_ADV_SAVE_RECTS
MENUITEM " Set &Variable Town Entry", IDM_SCEN_ADV_TOWN_VARY
MENUITEM " Set Scenario &Event Timers", IDM_SCEN_ADV_EVENTS
MENUITEM " Edit Item &Placement Shortcuts", IDM_SCEN_ADV_SHORTCUTS
MENUITEM " &Delete Last Town", IDM_SCEN_ADV_DELETE_TOWN
MENUITEM " Write D&ata To Text File", IDM_SCEN_ADV_DATA_DUMP
MENUITEM " Do &Full Text Dump", IDM_SCEN_ADV_TEXT_DUMP
MENUITEM " Scenario Shoppin&g Text Dump", 1000
MENUITEM " Scenario &Monster Dump", 1000
MENUITEM " Scenario Specials D&ump", 1000
MENUITEM " Scenario Ob&ject Data Dump", 1000
END
POPUP "&Town"
BEGIN
MENUITEM "Town &Details\tCtrl+D", IDM_TOWN_DETAILS
MENUITEM "Town &Wandering Monsters", IDM_TOWN_WANDER
MENUITEM "Set Town &Boundaries", IDM_TOWN_BOUNDS
MENUITEM "&Frill Up Terrain", IDM_TOWN_FRILL
MENUITEM "&Remove Terrain Frills", IDM_TOWN_UNFRILL
MENUITEM "Edit &Area Descriptions", IDM_TOWN_AREAS
MENUITEM SEPARATOR
MENUITEM "Set Starting &Location", IDM_SCEN_START
MENUITEM "Add Rand&om Items", IDM_TOWN_RANDOM_ITEMS
MENUITEM "Set All Items Not Propert&y", IDM_TOWN_NOT_PROPERTY
MENUITEM "Clear All &Items", IDM_TOWN_CLEAR_ITEMS
MENUITEM SEPARATOR
MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED
MENUITEM " Edit Special &Nodes\tCtrl+1", IDM_TOWN_ADV_SPECIALS
MENUITEM " Edit Town &Text\tCtrl+2", IDM_TOWN_ADV_TEXT
MENUITEM " Edit Town &Signs\tCtrl+3", IDM_TOWN_ADV_SIGNS
MENUITEM " Advanced Town Detai&ls\tCtrl+4", IDM_TOWN_ADV_DETAILS
MENUITEM " Set Town &Event Timers\tCtrl+5", IDM_TOWN_ADV_EVENTS
MENUITEM " Concise Town Report\tCtrl+6", IDM_TOWN_ADV_REPORT
END
POPUP "&Outdoors"
BEGIN
MENUITEM "Outdoor &Details\tCtrl+D", IDM_OUT_DETAILS
MENUITEM "Outdoor &Wandering Monsters", IDM_OUT_WANDER
MENUITEM "Outdoor Special &Encounters", IDM_OUT_ENCOUNTER
MENUITEM "&Frill Up Terrain", IDM_OUT_FRILL
MENUITEM "&Remove Terrain Frills", IDM_OUT_UNFRILL
MENUITEM "Edit &Area Descriptions", IDM_OUT_AREAS
MENUITEM SEPARATOR
MENUITEM "Set Starting &Location", IDM_OUT_START
MENUITEM SEPARATOR
MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED
MENUITEM " Edit Special &Nodes\tCtrl+7", IDM_OUT_ADV_SPECIALS
MENUITEM " Edit Outdoor &Text\tCtrl+8", IDM_OUT_ADV_TEXT
MENUITEM " Edit Outdoor &Signs\tCtrl+9", IDM_OUT_ADV_SIGNS
MENUITEM " Concise Outdoor Report\tCtrl+0", IDM_OUT_ADV_REPORT
END
POPUP "E&xtras"
BEGIN
MENUITEM "Terrain &Animations Play", 411
MENUITEM SEPARATOR
MENUITEM "Edit &Town\tCtrl+T", 401
MENUITEM "Edit Outdoo&r\tCtrl+R", 402
MENUITEM "&Load Another Outdoor Zone/Town\tCtrl+L", 403
MENUITEM SEPARATOR
MENUITEM "&Edit Terrain Types\tCtrl+E", 404
MENUITEM "Edit &Monsters\tCtrl+F", 405
MENUITEM "Edit &Items\tCtrl+G", 406
MENUITEM SEPARATOR
MENUITEM "Return to Main &Screen\tCtrl+M", 407
MENUITEM "Switch &Viewing Mode\tCtrl+I", 408
MENUITEM "Load &Previous Outdoor Zone/Town\tCtrl+J", 409
MENUITEM "Load &Next Outdoor Zone/Town\tCtrl+K", 410
MENUITEM SEPARATOR
MENUITEM "Repeat Printing of Last &File\tCtrl+P", 414
END
POPUP "&Help"
BEGIN
MENUITEM "&Index\tF1", IDM_HELP_INDEX
MENUITEM "&About Blades Scenario Editor", IDM_HELP_ABOUT
MENUITEM SEPARATOR
MENUITEM "&Getting Started", IDM_HELP_START
MENUITEM "&Testing Your Scenario", IDM_HELP_TEST
MENUITEM "&Distributing Your Scenario", IDM_HELP_DISTRIBUTE
END
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED