905 lines
24 KiB
C++
905 lines
24 KiB
C++
/*
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* universe.cpp
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* BoE
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*
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* Created by Celtic Minstrel on 24/04/09.
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*
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*/
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#include <string>
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#include <vector>
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#include <map>
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#include <sstream>
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#include "classes.h"
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#include "oldstructs.h"
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#include "mathutil.h"
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#include "fileio.h"
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void cCurOut::append(legacy::out_info_type& old){
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for(int i = 0; i < 96; i++)
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for(int j = 0; j < 96; j++)
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expl[i][j] = old.expl[i][j];
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}
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void cCurTown::append(legacy::current_town_type& old,short which_size){
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num = old.town_num;
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difficulty = old.difficulty;
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if(record != NULL) delete record;
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switch(which_size){
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case 0:
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record = new cBigTown;
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break;
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case 1:
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record = new cMedTown;
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break;
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case 2:
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record = new cTinyTown;
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break;
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}
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*record = old.town;
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for(int i = 0; i < 64; i++)
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for(int j = 0; j < 64; j++)
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fields[i][j] = old.explored[i][j];
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hostile = old.hostile;
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monst = old.monst;
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in_boat = old.in_boat;
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p_loc.x = old.p_loc.x;
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p_loc.y = old.p_loc.y;
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curTalk = &record->talking;
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talkNeedsDeleting = false;
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cur_talk_loaded = num;
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}
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void cCurTown::append(legacy::big_tr_type& old){
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int i,j;
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for(i = 0; i < record->max_dim(); i++)
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for(j = 0; j < record->max_dim(); j++)
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record->terrain(i,j) = old.terrain[i][j];
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for(i = 0; i < 16; i++){
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record->room_rect(i).top = old.room_rect[i].top;
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record->room_rect(i).left = old.room_rect[i].left;
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record->room_rect(i).bottom = old.room_rect[i].bottom;
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record->room_rect(i).right = old.room_rect[i].right;
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}
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for(i = 0; i < record->max_monst(); i++)
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record->creatures(i) = old.creatures[i];
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for(i = 0; i < record->max_dim() / 8; i++)
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for(j = 0; j < record->max_dim(); j++)
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record->lighting(i,j) = old.lighting[i][j];
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}
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void cCurTown::append(legacy::town_item_list& old){
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for(int i = 0; i < 115; i++)
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items[i] = old.items[i];
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}
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void cUniverse::append(legacy::stored_town_maps_type& old){
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for(int n = 0; n < 200; n++)
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for(int i = 0; i < 8; i++)
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for(int j = 0; j < 64; j++)
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town_maps[n][i][j] = old.town_maps[n][i][j];
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}
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void cUniverse::append(legacy::stored_outdoor_maps_type& old){
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for(int n = 0; n < 100; n++)
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for(int i = 0; i < 6; i++)
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for(int j = 0; j < 48; j++)
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out_maps[n][i][j] = old.outdoor_maps[n][i][j];
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}
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void cCurTown::append(unsigned char(& old_sfx)[64][64], unsigned char(& old_misc_i)[64][64]){
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for(int i = 0; i < 64; i++)
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for(int j = 0; j < 64; j++){
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unsigned long tmp_sfx, tmp_misc_i;
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tmp_sfx = old_sfx[i][j];
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tmp_misc_i = old_misc_i[i][j];
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tmp_sfx <<= 16;
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tmp_misc_i <<= 8;
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fields[i][j] |= tmp_sfx;
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fields[i][j] |= tmp_misc_i;
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}
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}
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cTown* cCurTown::operator -> (){
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return record;
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}
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bool cCurTown::loaded() const{
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return record != NULL;
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}
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void cCurTown::unload(){
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delete record;
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record = NULL;
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}
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cSpeech& cCurTown::cur_talk() {
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// Make sure we actually have a valid speech stored
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if(curTalk == NULL) prep_talk(num);
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return *curTalk;
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}
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bool cCurTown::prep_talk(short which) {
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if(which == cur_talk_loaded) return true;
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if(talkNeedsDeleting && curTalk != NULL) delete curTalk;
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cur_talk_loaded = which;
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if(which == num) {
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curTalk = &record->talking;
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talkNeedsDeleting = false;
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return true;
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} else {
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curTalk = new cSpeech;
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talkNeedsDeleting = true;
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return false;
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}
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}
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void cCurTown::prep_arena() {
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if(loaded()) delete record;
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record = new cMedTown();
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}
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cCurTown::~cCurTown() {
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if(talkNeedsDeleting && curTalk != NULL) delete curTalk;
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}
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bool cCurTown::is_explored(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 1L;
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}
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bool cCurTown::is_force_wall(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 2L;
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}
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bool cCurTown::is_fire_wall(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 4L;
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}
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bool cCurTown::is_antimagic(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 8L;
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}
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bool cCurTown::is_scloud(char x, char y) const{ // stinking cloud
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 16L;
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}
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bool cCurTown::is_ice_wall(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 32L;
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}
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bool cCurTown::is_blade_wall(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 64L;
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}
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bool cCurTown::is_sleep_cloud(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 128L;
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}
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bool cCurTown::is_block(char x, char y) const{ // currently unused
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 256L;
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}
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bool cCurTown::is_spot(char x, char y) const{
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return special_spot[x][y];
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}
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bool cCurTown::is_special(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 512L;
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}
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bool cCurTown::is_web(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 1024L;
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}
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bool cCurTown::is_crate(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 2048L;
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}
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bool cCurTown::is_barrel(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 4096L;
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}
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bool cCurTown::is_fire_barr(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 8192L;
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}
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bool cCurTown::is_force_barr(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 16384L;
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}
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bool cCurTown::is_quickfire(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 32768L;
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}
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bool cCurTown::is_sm_blood(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 65536L;
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}
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bool cCurTown::is_med_blood(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 131072L;
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}
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bool cCurTown::is_lg_blood(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 262144L;
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}
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bool cCurTown::is_sm_slime(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 524288L;
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}
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bool cCurTown::is_lg_slime(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 1048576L;
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}
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bool cCurTown::is_ash(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 2097152L;
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}
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bool cCurTown::is_bones(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 4194304L;
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}
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bool cCurTown::is_rubble(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 8388608L;
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}
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bool cCurTown::is_force_cage(char x, char y) const{
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if(x > record->max_dim() || y > record->max_dim()) return false;
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return fields[x][y] & 16777216L;
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}
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//bool cCurTown::is_trim(char x, char y, char t){
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// unsigned char bit = 1 << t;
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// return trim[x][y] & bit;
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//}
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bool cCurTown::set_explored(char x, char y, bool b){
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b) fields[x][y] |= 1L;
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else fields[x][y] &= ~1L;
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return true;
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}
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bool cCurTown::set_force_wall(char x, char y, bool b){
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b){ // If certain things are on space, there's no room for field.
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if(is_impassable(x,y))
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return false;
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if(is_antimagic(x,y) || is_blade_wall(x,y) || is_quickfire(x,y))
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return false;
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if(is_crate(x,y) || is_barrel(x,y) || is_fire_barr(x,y) || is_force_barr(x,y))
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return false;
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fields[x][y] |= 2L;
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set_web(x,y,false);
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set_fire_wall(x,y,false);
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}
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else fields[x][y] &= ~2L;
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return true;
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}
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bool cCurTown::set_fire_wall(char x, char y, bool b){
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b){ // If certain things are on space, there's no room for field.
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if(is_impassable(x,y))
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return false;
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if(is_antimagic(x,y) || is_blade_wall(x,y) || is_quickfire(x,y) || is_ice_wall(x,y))
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return false;
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if(is_crate(x,y) || is_barrel(x,y) || is_fire_barr(x,y) || is_force_barr(x,y))
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return false;
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if(is_web(x,y) || is_scloud(x,y) || is_sleep_cloud(x,y))
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return false;
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fields[x][y] |= 4L;
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set_web(x,y,false);
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set_fire_wall(x,y,false);
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}
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else fields[x][y] &= ~4L;
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return true;
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}
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bool cCurTown::set_antimagic(char x, char y, bool b){
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b){ // If certain things are on space, there's no room for a field.
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if(is_impassable(x,y))
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return false;
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if(is_quickfire(x,y) || is_force_wall(x,y) || is_fire_wall(x,y))
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return false;
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fields[x][y] |= 8L;
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set_force_wall(x,y,false);
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set_fire_wall(x,y,false);
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set_antimagic(x,y,false);
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set_scloud(x,y,false);
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set_ice_wall(x,y,false);
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set_blade_wall(x,y,false);
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set_sleep_cloud(x,y,false);
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}
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else fields[x][y] &= ~8L;
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return true;
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}
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bool cCurTown::set_scloud(char x, char y, bool b){ // stinking cloud
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b){ // If certain things are on space, there's no room for cloud.
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if(is_impassable(x,y))
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return false;
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if(is_force_wall(x,y) || is_fire_wall(x,y) || is_ice_wall(x,y) || is_blade_wall(x,y))
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return false;
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if(is_antimagic(x,y) || is_sleep_cloud(x,y) || is_quickfire(x,y))
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return false;
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if(is_fire_barr(x,y) || is_force_barr(x,y))
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return false;
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fields[x][y] |= 16L;
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}
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else fields[x][y] &= ~16L;
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return true;
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}
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bool cCurTown::set_ice_wall(char x, char y, bool b){
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b){ // If certain things are on space, ther's no room for a field.
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if(is_impassable(x,y))
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return false;
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if(is_force_wall(x,y) || is_blade_wall(x,y) || is_antimagic(x,y))
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return false;
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if(is_web(x,y) || is_crate(x,y) || is_barrel(x,y))
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return false;
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if(is_fire_barr(x,y) || is_force_barr(x,y) || is_quickfire(x,y))
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return false;
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fields[x][y] |= 32L;
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set_fire_wall(x,y,false);
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set_scloud(x,y,false);
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}
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else fields[x][y] &= ~32L;
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return true;
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}
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bool cCurTown::set_blade_wall(char x, char y, bool b){
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b){ // if certain things are on space, there's no room for a field.
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if(is_impassable(x,y))
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return false;
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if(is_fire_barr(x,y) || is_force_barr(x,y) || is_quickfire(x,y) || is_antimagic(x,y))
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return false;
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fields[x][y] |= 64L;
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set_force_wall(x,y,false);
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set_fire_wall(x,y,false);
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}
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else fields[x][y] &= ~64L;
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return true;
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}
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bool cCurTown::set_sleep_cloud(char x, char y, bool b){
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b){ // if certain things are on space, there's no room for cloud.
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if(is_impassable(x,y))
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return false;
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if(is_fire_barr(x,y) || is_force_barr(x,y) || is_quickfire(x,y) || is_antimagic(x,y))
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return false;
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fields[x][y] |= 128L;
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set_force_wall(x,y,false);
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set_fire_wall(x,y,false);
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}
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else fields[x][y] &= ~128L;
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return true;
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}
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bool cCurTown::set_block(char x, char y, bool b){ // currently unused
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b) fields[x][y] |= 256L;
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else fields[x][y] &= ~256L;
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return true;
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}
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bool cCurTown::set_spot(char x, char y, bool b){
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if(x > record->max_dim() || y > record->max_dim()) return false;
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special_spot[x][y] = b;
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return true;
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}
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bool cCurTown::set_special(char x, char y, bool b){
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b) fields[x][y] |= 512L;
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else fields[x][y] &= ~512L;
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return true;
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}
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bool cCurTown::set_web(char x, char y, bool b){
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b){ // If certain things are on the space, there's no room for webs
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if(is_impassable(x,y))
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return false;
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if(is_fire_barr(x,y) || is_force_barr(x,y) || is_quickfire(x,y))
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return false;
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if(is_force_wall(x,y) || is_fire_wall(x,y) || is_antimagic(x, y))
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return false;
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if(is_ice_wall(x, y) || is_blade_wall(x,y) || is_sleep_cloud(x,y))
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return false;
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fields[x][y] |= 1024L;
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}
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else fields[x][y] &= ~1024L;
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return true;
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}
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bool cCurTown::set_crate(char x, char y, bool b){
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if(x > record->max_dim() || y > record->max_dim()) return false;
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if(b){ // If certain things are on the space, there's no room for a crate.
|
|
if(is_fire_barr(x,y) || is_force_barr(x,y) || is_quickfire(x,y) || is_barrel(x,y))
|
|
return false;
|
|
fields[x][y] |= 2048L;
|
|
}
|
|
else fields[x][y] &= ~2048L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_barrel(char x, char y, bool b){
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b){ // If certain things are on the space, there's no room for a crate.
|
|
if(is_fire_barr(x,y) || is_force_barr(x,y) || is_quickfire(x,y) || is_crate(x,y))
|
|
return false;
|
|
fields[x][y] |= 4096L;
|
|
}
|
|
else fields[x][y] &= ~4096L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_fire_barr(char x, char y, bool b){
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b){ // If certain things are on the space, there's no room for a barrier.
|
|
if(is_barrel(x,y) || is_force_barr(x,y) || is_quickfire(x,y) || is_crate(x,y))
|
|
return false;
|
|
if (is_antimagic(x,y) && get_ran(1,0,3) < 3)
|
|
return false;
|
|
fields[x][y] |= 8192L;
|
|
// Cancel out fields
|
|
set_web(x,y,false);
|
|
set_force_wall(x,y,false);
|
|
set_fire_wall(x,y,false);
|
|
set_antimagic(x,y,false);
|
|
set_scloud(x,y,false);
|
|
set_ice_wall(x,y,false);
|
|
set_blade_wall(x,y,false);
|
|
set_sleep_cloud(x,y,false);
|
|
}
|
|
else fields[x][y] &= ~8192L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_force_barr(char x, char y, bool b){
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b){ // If certain things are on the space, there's no room for a barrier.
|
|
if(is_fire_barr(x,y) || is_barrel(x,y) || is_quickfire(x,y) || is_crate(x,y))
|
|
return false;
|
|
if (is_antimagic(x,y) && get_ran(1,0,2) < 2)
|
|
return false;
|
|
fields[x][y] |= 16384L;
|
|
// Cancel out fields
|
|
set_web(x,y,false);
|
|
set_force_wall(x,y,false);
|
|
set_fire_wall(x,y,false);
|
|
set_antimagic(x,y,false);
|
|
set_scloud(x,y,false);
|
|
set_ice_wall(x,y,false);
|
|
set_blade_wall(x,y,false);
|
|
set_sleep_cloud(x,y,false);
|
|
}
|
|
else fields[x][y] &= ~16384L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_quickfire(char x, char y, bool b){
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b){ // If certain things are on space, there's no room for quickfire.
|
|
ter_num_t ter = record->terrain(x,y);
|
|
if(scenario.ter_types[ter].blockage == eTerObstruct::BLOCK_SIGHT)
|
|
return false;
|
|
// TODO: Isn't it a little odd that BLOCK_MOVE_AND_SHOOT isn't included here?
|
|
if(scenario.ter_types[ter].blockage == eTerObstruct::BLOCK_MOVE_AND_SIGHT)
|
|
return false;
|
|
if (is_antimagic(x,y) && get_ran(1,0,1) == 0)
|
|
return false;
|
|
if (is_force_barr(x,y) || is_fire_barr(x,y))
|
|
return false;
|
|
quickfire_present = true;
|
|
fields[x][y] |= 32768L;
|
|
set_force_wall(x,y,false);
|
|
set_fire_wall(x,y,false);
|
|
set_antimagic(x,y,false);
|
|
set_scloud(x,y,false);
|
|
set_ice_wall(x,y,false);
|
|
set_blade_wall(x,y,false);
|
|
set_sleep_cloud(x,y,false);
|
|
set_web(x,y,false);
|
|
set_crate(x,y,false);
|
|
set_barrel(x,y,false);
|
|
set_force_barr(x,y,false);
|
|
set_fire_barr(x,y,false);
|
|
}
|
|
else fields[x][y] &= ~32768;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::free_for_sfx(short x, short y) {
|
|
ter_num_t ter;
|
|
ter = record->terrain(x,y);
|
|
if(scenario.ter_types[ter].blockage != eTerObstruct::CLEAR)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_sm_blood(char x, char y, bool b){
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b){
|
|
if(!free_for_sfx(x,y)) return false;
|
|
if(is_med_blood(x,y) || is_lg_blood(x,y))
|
|
return false;
|
|
fields[x][y] |= 65536L;
|
|
set_sm_slime(x,y,false);
|
|
set_lg_slime(x,y,false);
|
|
set_ash(x,y,false);
|
|
set_bones(x,y,false);
|
|
set_rubble(x,y,false);
|
|
}
|
|
else fields[x][y] &= ~65536L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_med_blood(char x, char y, bool b){
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b){
|
|
if(!free_for_sfx(x,y)) return false;
|
|
if(is_lg_blood(x,y))
|
|
return false;
|
|
fields[x][y] |= 131072L;
|
|
set_sm_blood(x,y,false);
|
|
set_sm_slime(x,y,false);
|
|
set_lg_slime(x,y,false);
|
|
set_ash(x,y,false);
|
|
set_bones(x,y,false);
|
|
set_rubble(x,y,false);
|
|
}
|
|
else fields[x][y] &= ~131072L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_lg_blood(char x, char y, bool b){
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b){
|
|
if(!free_for_sfx(x,y)) return false;
|
|
fields[x][y] |= 262144L;
|
|
set_sm_blood(x,y,false);
|
|
set_med_blood(x,y,false);
|
|
set_sm_slime(x,y,false);
|
|
set_lg_slime(x,y,false);
|
|
set_ash(x,y,false);
|
|
set_bones(x,y,false);
|
|
set_rubble(x,y,false);
|
|
}
|
|
else fields[x][y] &= ~262144L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_sm_slime(char x, char y, bool b){
|
|
if(b){
|
|
if(!free_for_sfx(x,y)) return false;
|
|
if(is_lg_slime(x,y))
|
|
return false;
|
|
fields[x][y] |= 524288L;
|
|
set_sm_blood(x,y,false);
|
|
set_med_blood(x,y,false);
|
|
set_lg_blood(x,y,false);
|
|
set_ash(x,y,false);
|
|
set_bones(x,y,false);
|
|
set_rubble(x,y,false);
|
|
}
|
|
else fields[x][y] &= ~524288L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_lg_slime(char x, char y, bool b){
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b){
|
|
if(!free_for_sfx(x,y)) return false;
|
|
fields[x][y] |= 1048576L;
|
|
set_sm_blood(x,y,false);
|
|
set_med_blood(x,y,false);
|
|
set_lg_blood(x,y,false);
|
|
set_sm_slime(x,y,false);
|
|
set_ash(x,y,false);
|
|
set_bones(x,y,false);
|
|
set_rubble(x,y,false);
|
|
}
|
|
else fields[x][y] &= ~1048576L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_ash(char x, char y, bool b){
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b){
|
|
if(!free_for_sfx(x,y)) return false;
|
|
fields[x][y] |= 2097152L;
|
|
set_sm_blood(x,y,false);
|
|
set_med_blood(x,y,false);
|
|
set_lg_blood(x,y,false);
|
|
set_sm_slime(x,y,false);
|
|
set_lg_slime(x,y,false);
|
|
set_bones(x,y,false);
|
|
set_rubble(x,y,false);
|
|
}
|
|
else fields[x][y] &= ~2097152L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_bones(char x, char y, bool b){
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b){
|
|
if(!free_for_sfx(x,y)) return false;
|
|
fields[x][y] |= 4194304L;
|
|
set_sm_blood(x,y,false);
|
|
set_med_blood(x,y,false);
|
|
set_lg_blood(x,y,false);
|
|
set_sm_slime(x,y,false);
|
|
set_lg_slime(x,y,false);
|
|
set_ash(x,y,false);
|
|
set_rubble(x,y,false);
|
|
}
|
|
else fields[x][y] &= ~4194304L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_rubble(char x, char y, bool b){
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b){
|
|
if(!free_for_sfx(x,y)) return false;
|
|
fields[x][y] |= 8388608L;
|
|
set_sm_blood(x,y,false);
|
|
set_med_blood(x,y,false);
|
|
set_lg_blood(x,y,false);
|
|
set_sm_slime(x,y,false);
|
|
set_lg_slime(x,y,false);
|
|
set_ash(x,y,false);
|
|
set_bones(x,y,false);
|
|
}
|
|
else fields[x][y] &= ~8388608L;
|
|
return true;
|
|
}
|
|
|
|
bool cCurTown::set_force_cage(char x, char y, bool b){
|
|
// TODO: Consider whether placing a forcecage should erase anything already present, or fail due to something already present
|
|
// TODO: Also consider checking for forcecage in some of the other placement functions.
|
|
if(x > record->max_dim() || y > record->max_dim()) return false;
|
|
if(b) fields[x][y] |= 16777216L;
|
|
else fields[x][y] &= ~16777216L;
|
|
return true;
|
|
}
|
|
|
|
//bool cCurTown::set_trim(char x, char y, char t, bool b){
|
|
// unsigned char bit = 1 << t;
|
|
// if(b){
|
|
// switch(t){
|
|
// case 0:
|
|
// set_trim(x,y,1,false);
|
|
// break;
|
|
// case 1:
|
|
// if(!is_trim(x,y,3)) break;
|
|
// set_trim(x,y,3,false);
|
|
// set_trim(x,y,5,false);
|
|
// break;
|
|
// case 2:
|
|
// set_trim(x,y,1,false);
|
|
// set_trim(x,y,3,false);
|
|
// break;
|
|
// case 3:
|
|
// if(!is_trim(x,y,1)) break;
|
|
// set_trim(x,y,3,false);
|
|
// set_trim(x,y,5,false);
|
|
// break;
|
|
// case 6:
|
|
// set_trim(x,y,5,false);
|
|
// break;
|
|
// }
|
|
// trim[x][y] |= bit;
|
|
// }else trim[x][y] &= ~bit;
|
|
//}
|
|
|
|
unsigned char cCurTown::explored(char x,char y) const{
|
|
if(x > record->max_dim() || y > record->max_dim()) return 0;
|
|
return fields[x][y] & 0x000000FF;
|
|
}
|
|
|
|
unsigned char cCurTown::misc_i(char x, char y) const{
|
|
if(x > record->max_dim() || y > record->max_dim()) return 0;
|
|
return (fields[x][y] & 0x0000FF00) >> 8;
|
|
}
|
|
|
|
unsigned char cCurTown::sfx(char x, char y) const{
|
|
if(x > record->max_dim() || y > record->max_dim()) return 0;
|
|
return (fields[x][y] & 0x00FF0000) >> 16;
|
|
}
|
|
|
|
// TODO: This seems to be wrong; impassable implies "blocks movement", which two other blockages also do
|
|
bool cCurTown::is_impassable(short i,short j) {
|
|
ter_num_t ter;
|
|
|
|
ter = record->terrain(i,j);
|
|
if(scenario.ter_types[ter].blockage == eTerObstruct::BLOCK_MOVE_AND_SIGHT)
|
|
return true;
|
|
else return false;
|
|
}
|
|
|
|
ter_num_t(& cCurOut::operator [] (size_t i))[96]{
|
|
return out[i];
|
|
}
|
|
|
|
ter_num_t& cCurOut::operator [] (location loc) {
|
|
return out[loc.x][loc.y];
|
|
}
|
|
|
|
void cCurOut::writeTo(std::ostream& file){
|
|
writeArray(file, expl, 96, 96);
|
|
writeArray(file, out, 96, 96);
|
|
writeArray(file, out_e, 96, 96);
|
|
// file << "OUTDOORS 0 0" << std::endl;
|
|
// outdoors[0][0].writeTo(file);
|
|
// file << "OUTDOORS 0 1" << std::endl;
|
|
// outdoors[0][1].writeTo(file);
|
|
// file << "OUTDOORS 1 0" << std::endl;
|
|
// outdoors[1][0].writeTo(file);
|
|
// file << "OUTDOORS 1 1" << std::endl;
|
|
// outdoors[1][1].writeTo(file);
|
|
// file << std::endl;
|
|
}
|
|
|
|
void cCurOut::readFrom(std::istream& file) {
|
|
readArray(file, expl, 96, 96);
|
|
readArray(file, out, 96, 96);
|
|
readArray(file, out_e, 96, 96);
|
|
}
|
|
|
|
void cCurTown::writeTo(std::ostream& file){
|
|
file << "TOWN " << num << '\n';
|
|
file << "DIFFICULTY " << difficulty << '\n';
|
|
if(hostile) file << "HOSTILE" << '\n';
|
|
file << "INBOAT " << in_boat << '\n';
|
|
file << "AT " << p_loc.x << ' ' << p_loc.y << '\n';
|
|
file << '\f';
|
|
for(int i = 0; i < 115; i++)
|
|
if(items[i].variety != eItemType::NO_ITEM){
|
|
file << "ITEM " << i << '\n';
|
|
items[i].writeTo(file);
|
|
file << '\f';
|
|
}
|
|
file << '\f';
|
|
for(int i = 0; i < 60; i++) {
|
|
if(monst[i].active > 0) {
|
|
file << "CREATURE " << i << '\n';
|
|
monst[i].writeTo(file);
|
|
file << '\f';
|
|
}
|
|
}
|
|
file << '\f';
|
|
file << "FIELDS\n";
|
|
writeArray(file, fields, 64, 46);
|
|
file << "SIZE " << record->max_dim() << "\n";
|
|
record->writeTerrainTo(file);
|
|
// TODO: Do we need to save special_spot?
|
|
}
|
|
|
|
void cCurTown::readFrom(std::istream& file){
|
|
std::istringstream bin, sin;
|
|
std::string cur;
|
|
getline(file, cur, '\f');
|
|
bin.str(cur);
|
|
while(bin){
|
|
getline(bin, cur);
|
|
sin.str(cur);
|
|
sin >> cur;
|
|
if(cur == "TOWN")
|
|
sin >> num;
|
|
else if(cur == "DIFFICULTY")
|
|
sin >> difficulty;
|
|
else if(cur == "HOSTILE")
|
|
hostile = true;
|
|
else if(cur == "INBOAT")
|
|
sin >> in_boat;
|
|
else if(cur == "AT")
|
|
sin >> p_loc.x >> p_loc.y;
|
|
sin.clear();
|
|
}
|
|
bin.clear();
|
|
while(file) {
|
|
getline(file, cur, '\f');
|
|
bin.str(cur);
|
|
bin >> cur;
|
|
if(cur == "FIELDS")
|
|
readArray(bin, fields, 64, 64);
|
|
else if(cur == "ITEM") {
|
|
int i;
|
|
bin >> i;
|
|
items[i].readFrom(bin);
|
|
} else if(cur == "CREATURE") {
|
|
int i;
|
|
bin >> i;
|
|
monst[i].active = true;
|
|
monst[i].readFrom(bin);
|
|
} else if(cur == "SIZE") {
|
|
int dim;
|
|
bin >> dim;
|
|
if(record != NULL) delete record;
|
|
switch(dim){
|
|
case 32:
|
|
record = new cTinyTown;
|
|
break;
|
|
case 48:
|
|
record = new cMedTown;
|
|
break;
|
|
case 64:
|
|
record = new cBigTown;
|
|
break;
|
|
}
|
|
record->readTerrainFrom(bin);
|
|
}
|
|
bin.clear();
|
|
}
|
|
}
|
|
|
|
cCurTown::cCurTown(){
|
|
record = NULL;
|
|
num = 200;
|
|
for(int i = 0; i < 64; i++)
|
|
for(int j = 0; j < 64; j++)
|
|
fields[i][j] = 0L;
|
|
}
|
|
extern cScenario scenario;
|
|
short cUniverse::difficulty_adjust() {
|
|
short party_level = 0;
|
|
short adj = 1;
|
|
|
|
if(!scenario.adjust_diff) return 1;
|
|
|
|
for (short i = 0; i < 6; i++)
|
|
if(party[i].main_status == eMainStatus::ALIVE)
|
|
party_level += party[i].level;
|
|
|
|
if ((scenario.difficulty <= 0) && (party_level >= 60))
|
|
adj++;
|
|
if ((scenario.difficulty <= 1) && (party_level >= 130))
|
|
adj++;
|
|
if ((scenario.difficulty <= 2) && (party_level >= 210))
|
|
adj++;
|
|
|
|
return adj;
|
|
}
|
|
|
|
short cCurTown::countMonsters(){
|
|
short to_ret = 0;
|
|
for (short i = 0; i < record->max_monst(); i++)
|
|
if (monst[i].active > 0)
|
|
to_ret++;
|
|
return to_ret;
|
|
}
|