- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter). - Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp - Added a templated get function to cOutdoors::cWandering. In the dialog engine: - Important fields are now initialized to default values, as they should be. - The absence of required attributes is now recognized as an error - Added stack element to the DTD; no code support yet - Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added. - Likewise with the def-key attribute on other clickable items besides buttons (which already had it) - Updated stylesheet to fall back on the fore attribute when colour is unspecified - When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested. Unfortunately, the dialog engine is still unstable. git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
57 lines
2.0 KiB
C
57 lines
2.0 KiB
C
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void adjust_window_mode();
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void plop_fancy_startup();
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void fancy_startup_delay();
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void init_startup();
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void reload_startup();
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void init_animation();
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void next_animation_step() ;
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void draw_startup(short but_type);
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void draw_anim();
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void place_anim();
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void draw_start_button(short which_position,short which_button);
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void main_button_click(short mode,Rect button_rect);
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void arrow_button_click(Rect button_rect);
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void end_startup();
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void Set_up_win ();
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void load_main_screen();
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void create_clip_region();
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void set_gworld_fonts(short font_num);
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void redraw_screen();
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void put_background();
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void draw_main_screen();
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void draw_buttons(short mode);
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void draw_text_area(short mode);
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void reset_text_bar();
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void draw_text_bar(short mode);
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void put_text_bar(char *str);
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void draw_terrain(short mode = 0);
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void place_trim(short q,short r,location where,ter_num_t ter_type);
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void draw_trim(short q,short r,short which_trim,short which_mode);
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bool extend_road_terrain(ter_num_t ter);
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void place_road(short q,short r,location where,bool here);
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void draw_rest_screen();
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void boom_space(location where,short mode,short type,short damage,short sound);
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void draw_pointing_arrows() ;
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void redraw_terrain();
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void draw_targets(location center);
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void frame_space(location where,short mode,short width,short height);
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void erase_spot(short i,short j);
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void undo_clip();
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void draw_targeting_line(Point where_curs);
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bool party_toast();
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void redraw_partial_terrain(Rect redraw_rect);
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bool is_nature(char i, char j, unsigned char ground_t);
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void put_dialog_graphic(short graphic_num,short spec_g,Rect draw_rect);
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void draw_startup_stats();
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void HideMenuBar( void );
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void ShowMenuBar( void );
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void FlushAndPause(unsigned long ticks);
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void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter);
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ter_num_t get_ground_from_ter(ter_num_t ter);
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ter_num_t get_ter_from_ground(unsigned char ground);
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void draw_startup_anim();
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short cd_create_custom_dialog(WindowPtr parent, Str255 strs[6],short pic_num,short buttons[3]);
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void init_dialogs(); |