Files
oboe/osx/classes/outdoors.h
Celtic Minstrel 6af129c277 - Nuked the storage_gworld and party_template_gworld. Monster, terrain, and PC graphics are now drawn directly from their sheets of origin. This is partly tested, and seems to work fine.
- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter).
- Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp
- Added a templated get function to cOutdoors::cWandering.
In the dialog engine:
- Important fields are now initialized to default values, as they should be.
- The absence of required attributes is now recognized as an error
- Added stack element to the DTD; no code support yet
- Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added.
- Likewise with the def-key attribute on other clickable items besides buttons (which already had it)
- Updated stylesheet to fall back on the fore attribute when colour is unspecified
- When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested.
Unfortunately, the dialog engine is still unstable.

git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-28 17:18:24 +00:00

71 lines
1.7 KiB
C++

/*
* outdoors.h
* BoE
*
* Created by Celtic Minstrel on 22/04/09.
*
*/
#ifndef OUTDOORS_H
#define OUTDOORS_H
#include "location.h"
#include <string>
#include <iosfwd>
namespace legacy {
struct out_wandering_type;
struct outdoor_record_type;
struct outdoor_creature_type;
};
class cOutdoors {
public:
class cWandering { // formerly out_wandering_type
public:
m_num_t monst[7];
m_num_t friendly[3];
short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
short end_spec1,end_spec2;
bool isNull();
cWandering& operator = (legacy::out_wandering_type old);
void writeTo(std::ostream& file, std::string prefix = "");
void readAttrFrom(std::string cur, std::istream& sin);
template<class type> type get(m_num_t who,bool hostile,type cMonster::* what);
};
class cCreature { // formerly outdoor_creature_type
public:
bool exists;
short direction;
cWandering what_monst;
location which_sector,m_loc,home_sector; // home_sector is the sector it was spawned in
cCreature& operator = (legacy::outdoor_creature_type old);
};
ter_num_t terrain[48][48];
location special_locs[18];
unsigned short special_id[18];
location exit_locs[8];
char exit_dests[8];
location sign_locs[8];
cWandering wandering[4],special_enc[4];
location wandering_locs[4];
rectangle info_rect[8];
unsigned char strlens[180];
cSpecial specials[60];
//char strs[120][256];
char out_name[256];
char rect_names[8][256];
char comment[256];
char spec_strs[90][256];
char sign_strs[8][256];
bool special_spot[48][48];
char(& out_strs(short i))[256] __attribute__((deprecated));
cOutdoors();
cOutdoors& operator = (legacy::outdoor_record_type& old);
void writeTo(std::ostream& file);
};
#endif