Files
oboe/osx/tools/mathutil.cpp
Celtic Minstrel 7cd4a618b4 - Got rid of the prefix header in favour of directly including it in every file that needs it (though some files still need the include yet apparently work fine; perhaps a clean build would catch that)
- Replaced all occurrences of FillCRect with the new tileImage, to get away from 'ppat' resources.
- Fixed a minor error in the character editor where part of a text string was off the window.
- With the prefix header gone, libticpp.dylib has been removed; TinyXML++ is now compiled right into the program.
- The scenario editor splash screen is now loaded from a file.
- The pc editor title has its transparency problem fixed.
- Added an overload of tileImage that takes a RgnHandle instead of a Rect in order to replace the single occurrence of FillCRgn.
- Removed an unused function in boe.graphics.cpp
- Changed loading of patterns. Instead of loading each pattern individually from a resource, a single file containing all of them is loading. The arrays that formerly contained the actual patterns now contain the source rects of the patterns.
- Fixed the cursor hotspots (the coordinates were reversed)
- Removed the useless flip_pict that was written when I didn't know what I was doing.
- Fixed error in tileImage in which vrep and hrep were switched.
- Added code to tileImage to ensure that the pattern will line up with anything already onscreen, regardless of the rect to fill.
- Two images were altered: pcedtitle.png to fix the transparenct problem, and pixpats.png to add one pattern that had been missed (and also rearrange the smaller patterns a little)

git-svn-id: http://openexile.googlecode.com/svn/trunk@91 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-10 04:01:15 +00:00

70 lines
1.1 KiB
C++

/*
* mathutil.cpp
* BoE
*
* Created by Celtic Minstrel on 16/04/09.
*
*/
#include <cstdlib>
#include "mathutil.h"
short get_ran (short times,short min,short max){
long int store;
short i, to_ret = 0;
if(max < min) max = min;
for (i = 1; i < times + 1; i++) {
store = rand();
to_ret += min + (store % (max - min + 1));//min + (((store + 32767) * (max - min + 1)) / 65536);
}
return to_ret;
}
short s_pow(short x,short y){
return (short) pow((double) x, (double) y);
}
short s_sqrt(short val)
{
return (short) sqrt((double)(val));
}
short max(short a,short b){
if (a > b)
return a;
else return b;
}
short min(short a,short b){
if (a < b)
return a;
else return b;
}
short minmax(short min,short max,short k){
if (k < min)
return min;
if (k > max)
return max;
return k;
}
short move_to_zero(short val){
if (val < 0)
return val + 1;
if (val > 0)
return val - 1;
return val;
}
short gcd(short a, short b){ // Grabbed from Wikipedia and translated to C code
short t;
while(b != 0){
t = b;
b = a % b;
a = t;
}
return a;
}