Files
oboe/osx/scenedit/scen.fileio.h
Celtic Minstrel 9bbfc01c5d - Removed the ViewDlog target (since it's deprecated by the new dialog engine)
- Renamed some things for shorter filenames
- Moved the license into the doc folder
- Cleaned up the project internal hierarchy so that it knows of the external file hierarchy (This should reduce the steps needed to fix bad references when a name is changed.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@112 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-07-13 17:26:40 +00:00

28 lines
855 B
C

void init_directories();
void save_scenario();
//void load_scenario();
void augment_terrain(location to_create);
//void load_outdoors(location which_out,short mode);
//void load_town(short which_town);
void import_town(short which_town,FSSpec temp_file_to_load);
void create_basic_scenario();
void make_new_scenario(Str255 file_name,short out_width,short out_height,short making_warriors_grove,
short use_grass);
void oops_error(short error);
//short init_data(short flag);
//short town_s(short flag);
//short out_s(short flag);
//short str_size_1(short flag);
//short str_size_2(short flag);
//short str_size_3(short flag);
//short get_buf_ptr(short flag);
//bool check_p (short pword);
//bool check_p2 (short pword);
//bool check_p3 (short pword);
void reset_pwd();
void start_data_dump();
//bool import_check_p (short pword);
void scen_text_dump();