Files
oboe/osx/dialogxml/control.h
Celtic Minstrel 78cd213972 In no particular order:
- Added some of the most basic dialogs
- Changed C-style <xxx.h> headers to C++-style <cxxx> headers
- Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects)
- Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics
- Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs.
- Added some string lists in .txt files
- Made cursors into an enum
- Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet)
- Fixed some __attribute__((deprecated)) stuff
- Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder.
- Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS.
- Switched from function pointers to boost::function – the Boost libraries are now required.
- Finished off the new dialog engine and made gess necessary
- Added status icons as another type that can be drawn in dialogs
- C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly.
- Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use.
- Added include guards to graphtool.h
- Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!)

git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-07 18:18:24 +00:00

143 lines
3.9 KiB
C++

/*
* control.h
* BoE
*
* Created by Celtic Minstrel on 11/05/09.
*
*/
#ifndef CONTROL_H
#define CONTROL_H
#include <string>
#include <exception>
#include <boost/function.hpp>
//struct cPict {
// short pict;
// short type;
//};
enum eKeyMod {
mod_none = 0,
mod_alt = 1, mod_shift = 2, mod_ctrl = 4,
mod_altshift = mod_alt + mod_shift,
mod_altctrl = mod_alt + mod_ctrl,
mod_shiftctrl = mod_shift + mod_ctrl,
mod_all = mod_alt + mod_shift + mod_ctrl,
};
enum eSpecKey {
key_left, key_right, key_up, key_down,
key_esc, key_enter, key_tab, key_help, // key_help should bind to the help key on Mac and the F1 key on Windows
key_bsp, key_del, key_home, key_end, key_pgup, key_pgdn, // TODO: Implement these
// On Mac, command-left should trigger key_home; command-right should trigger key_end;
// command-up should trigger key_pgup; and command-down should trigger key_pgdn.
// This is in addition to the home, end, pgup, pgdn keys triggering these.
};
struct cKey {
bool spec;
union {
unsigned char c;
eSpecKey k;
};
eKeyMod mod;
};
bool operator== (cKey& a, cKey& b);
enum eFormat {
TXT_COLOR,
TXT_FRAME,
TXT_FONT,
TXT_SIZE,
TXT_WRAP,
};
enum eControlType {
CTRL_UNKNOWN,
CTRL_BTN, // An ordinary push button
CTRL_LED, // An LED (checkbox/radiobutton)
CTRL_PICT, // A picture
CTRL_FIELD, // An edit text field
CTRL_TEXT, // A static text object
CTRL_GROUP, // A LED radiobutton-like group
CTRL_STACK, // A group of controls that display pages (not implemented yet)
};
enum eTextFont {DUNGEON, GENEVA, SILOM, MAIDENWORD};
class cDialog;
//typedef bool (*click_callback_t)(cDialog&/*me*/,std::string/*id*/, eKeyMod/*mods*/);
//typedef bool (*focus_callback_t)(cDialog&/*me*/,std::string/*id*/,bool/*losing*/); // losing is true if losing focus, false if gaining focus.
typedef boost::function<bool(cDialog&,std::string,eKeyMod)> click_callback_t;
typedef boost::function<bool(cDialog&,std::string,bool)> focus_callback_t;
class xHandlerNotSupported : std::exception {
static const char* focusMsg;
static const char* clickMsg;
bool isFocus;
public:
xHandlerNotSupported(bool isFocus);
const char* what();
};
class xUnsupportedProp : std::exception {
eFormat whichProp;
char* msg;
public:
xUnsupportedProp(eFormat prop) throw();
~xUnsupportedProp() throw();
const char* what() throw();
};
class cControl {
public:
static void init();
void attachKey(cKey key);
void detachKey();
void setTextToKey();
bool hasKey();
virtual void attachClickHandler(click_callback_t f) throw(xHandlerNotSupported) = 0;
virtual void attachFocusHandler(focus_callback_t f) throw(xHandlerNotSupported) = 0;
virtual bool triggerClickHandler(cDialog& me, std::string id, eKeyMod mods, Point where);
virtual bool triggerFocusHandler(cDialog& me, std::string id, bool losingFocus);
//virtual void setPict(short pict, short type) = 0;
virtual void show(); // cd_activate_item true
virtual void hide(); // cd_activate_item false
bool isVisible(); // cd_get_active
eControlType getType();
virtual void setText(std::string l);
virtual std::string getText();
long getTextAsNum();
void setTextToNum(long what);
virtual void setFormat(eFormat prop, short val) throw(xUnsupportedProp) = 0;
virtual short getFormat(eFormat prop) throw(xUnsupportedProp) = 0;
virtual bool isClickable() = 0;
bool handleClick();
cControl(cDialog* p,eControlType t);
virtual ~cControl();
protected:
cDialog* parent;
std::string lbl;
bool visible, depressed; // depressed is only applicable for clickable controls
Rect frame;
cKey key;
friend class cDialog;
friend class cLedGroup;
//friend class cStack;
virtual void draw() = 0;
static bool foundSilom();
static short font_nums[4];
void drawFrame(short amt, short med_or_lt);
private:
eControlType type;
static bool found_silom;
};
eKeyMod operator + (eKeyMod lhs, eKeyMod rhs);
eKeyMod operator - (eKeyMod lhs, eKeyMod rhs);
eKeyMod&operator += (eKeyMod&lhs, eKeyMod rhs);
eKeyMod&operator -= (eKeyMod&lhs, eKeyMod rhs);
#endif