Files
oboe/osx/dialogxml/button.h
Celtic Minstrel e5ac5db275 - Got the new dialog engine into a semi-functional, mostly crash-free state!
- Created constants for the number of monster and terrain sheets, so that we can easily add more.
- Added init_sheets() function to initialize cPict's static variables.
- Moved the code for checking for an interrupt key out into a separate function so that it can be used elsewhere as well.
- Added error checking to make sure a sheet exists before drawing from it. (Note: Will need to catch the exception and draw a blank rather than simply terminating.)
- Fixed bug where status icons were drawn instead of terrain map icons.

git-svn-id: http://openexile.googlecode.com/svn/trunk@99 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-20 00:06:55 +00:00

128 lines
3.9 KiB
C++

/*
* button.h
* BoE
*
* Created by Celtic Minstrel on 11/05/09.
*
*/
#ifndef BUTTON_H
#define BUTTON_H
#include <string>
#include <map>
#include <vector>
enum eBtnType { // w x h
BTN_SM = 0, // 23x23 (PICT id 2000 / 2001)
BTN_REG, // 63x23 (PICT id 2002 / 2003)
BTN_LG, // 102x23 (PICT id 2004 / 2005)
BTN_HELP, // 16x13 (PICT id 2006 / 2007) white bubble w/ ? mark
BTN_LEFT, // 63x23 (PICT id 2008 / 2009) with left arrow
BTN_RIGHT, // 63x23 (PICT id 2010 / 2011) with right arrow
BTN_UP, // 63x23 (PICT id 2012 / 2013) with up arrow
BTN_DOWN, // 63x23 (PICT id 2014 / 2015) with down arrow
BTN_TINY, // 14x10 (PICT id 2021)
BTN_DONE, // 63x23 (PICT id 2022 / 2023) says "Done"
BTN_TALL, // 63x40 (PICT id 2024 / 2025)
BTN_TRAIT, // 63x40 (PICT id 2026 / 2027) says "Race Good/Bad Traits"
BTN_PUSH, // 30x30 (PICT id 2028 / 2029) red round button
BTN_LED, // 14x10 (PICT id 2018 / 2019 / 2020)
};
enum eLedState {led_green = 0, led_red, led_off};
class cButton : public cControl {
public:
static void init();
static void finalize();
void attachClickHandler(click_callback_t f) throw();
void attachFocusHandler(focus_callback_t f) throw(xHandlerNotSupported);
bool triggerClickHandler(cDialog& me, std::string id, eKeyMod mods, Point where);
//virtual void setPict(short pict, short type) = 0;
void setFormat(eFormat prop, short val) throw(xUnsupportedProp);
short getFormat(eFormat prop) throw(xUnsupportedProp);
explicit cButton(cDialog* parent);
bool isClickable();
void setType(eBtnType newType);
eBtnType getType();
virtual ~cButton();
protected:
//friend class cDialog;
void draw();
eBtnType type;
click_callback_t onClick;
cButton(cDialog* parent,eControlType t);
private:
friend class cDialog;
bool wrapLabel;
bool labelWithKey;
bool pressed;
std::string fromList;
static Rect btnRects[13][2];
protected:
static size_t btnGW[14];
static GWorldPtr buttons[7];
};
class cLed : public cButton {
public:
static void init();
void attachClickHandler(click_callback_t f) throw();
void attachFocusHandler(focus_callback_t f) throw();
bool triggerClickHandler(cDialog& me, std::string id, eKeyMod mods, Point where);
bool triggerFocusHandler(cDialog& me, std::string id, bool losingFocus);
void setFormat(eFormat prop, short val) throw(xUnsupportedProp);
short getFormat(eFormat prop) throw(xUnsupportedProp);
explicit cLed(cDialog* parent);
virtual ~cLed();
void setState(eLedState to);
eLedState getState();
protected:
void draw();
private:
friend class cDialog;
friend class cLedGroup;
eLedState state;
eTextFont textFont;
RGBColor color;
short textSize;
static Rect ledRects[3][2];
focus_callback_t onFocus;
};
class cLedGroup : public cControl {
std::vector<cLed> btns;
click_callback_t onClick;
focus_callback_t onFocus;
std::map<std::string,cLed*> choices;
std::string fromList;
std::string curSelect, prevSelect;
public:
void attachClickHandler(click_callback_t f) throw(); // activated whenever a click is received, even on the currently active LED
void attachFocusHandler(focus_callback_t f) throw(); // activated only when the selection changes
bool triggerClickHandler(cDialog& me, std::string id, eKeyMod mods, Point where);
bool triggerFocusHandler(cDialog& me, std::string id, bool losingFocus);
void disable(std::string id);
void enable(std::string id);
using cControl::show;
using cControl::hide;
void hide(std::string id);
void show(std::string id);
void setFormat(eFormat prop, short val) throw(xUnsupportedProp);
short getFormat(eFormat prop) throw(xUnsupportedProp);
explicit cLedGroup(cDialog* parent);
bool isClickable();
virtual ~cLedGroup();
cLed& operator[](std::string id);
void setSelected(std::string id);
std::string getSelected();
std::string getPrevSelection(); // The id of the element that was last selected before the selection changed to the current selection.
void recalcRect();
typedef std::map<std::string,cLed*>::iterator ledIter;
protected:
void draw();
friend class cDialog;
};
#endif