
Thanks to @redsaurus we've now got (partial) 64-bit support. The game and sounds dll now compile under x64. I've also added a simple python configure script (based off of Arancaytar's cburschka/cadence script) to quickly allow changing compilers. Gone are the days of three different Makefiles!
30 lines
283 B
Plaintext
30 lines
283 B
Plaintext
# Compiled Object files
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*.slo
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*.lo
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*.o
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*.res
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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# Executables
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*.exe
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*.out
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*.app
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# Win32 Code::Blocks directories and trash
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Win32/*/bin
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Win32/*/obj
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*.layout
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*.depend
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*blades.ini
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.config.vars
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