Files
oboe/osx/tools/graphtool.cpp
2014-11-29 03:21:28 -05:00

1136 lines
32 KiB
C++

/*
* graphtool.cpp
* BoE
*
* Created by Celtic Minstrel on 16/04/09.
*
*/
#define GRAPHTOOL_CPP
#include "graphtool.h"
#ifdef __APPLE__
#include <OpenGl/GL.h>
#else
#include <GL/GL.h>
#endif
#include <typeinfo>
#include <boost/filesystem.hpp>
#include <boost/math/constants/constants.hpp>
#include "restypes.hpp"
using boost::math::constants::pi;
RECT bg[21];
RECT map_pat[30];
RECT bw_pats[6];
sf::Texture bg_gworld;
bool use_win_graphics = false;
sf::Shader maskShader;
extern fs::path progDir;
// TODO: Shouldn't need this
extern sf::RenderWindow mainPtr;
void init_graph_tool(){
fs::path shaderPath = progDir/"data"/"shaders";
fs::path fragPath = shaderPath/"mask.frag", vertPath = shaderPath/"mask.vert";
std::ifstream fin;
fin.open(fragPath.c_str());
if(!fin.good()) perror("Error loading fragment shader");
fin.seekg(0, std::ios::end);
int size = fin.tellg();
fin.seekg(0);
char* fbuf = new char[size + 1];
fbuf[size] = 0;
fin.read(fbuf, size);
fin.close();
fin.open(vertPath.c_str());
if(!fin.good()) perror("Error loading vertex shader");
fin.seekg(0, std::ios::end);
size = fin.tellg();
fin.seekg(0);
char* vbuf = new char[size + 1];
vbuf[size] = 0;
fin.read(vbuf, size);
if(!maskShader.loadFromMemory(vbuf, fbuf)) {
fprintf(stderr,"Error: Failed to load shaders from %s\nVertex:\n%s\nFragment:\n%s",shaderPath.c_str(),vbuf,fbuf);
}
delete[] fbuf;
delete[] vbuf;
int i,j;
// TODO: The duplication of location here shouldn't be necessary
static const location pat_offs[17] = {
location{0,3}, location{1,1}, location{2,1}, location{2,0},
location{3,0}, location{3,1}, location{1,3}, location{0,0},
location{0,2}, location{1,2}, location{0,1}, location{2,2},
location{2,3}, location{3,2}, location{1,0}, location{4,0}, location{3,3}
};
static const int pat_i[17] = {
2, 3, 4, 5, 6, 8, 9, 10,
11,12,13,14,15,16,17,19,20
};
static const int map_i[26] = {
0, 1, 2, 3, 4, 5, 6, 9,
10,11,12,13,14,15,16,17,
18,19,20,21,22,24,25,27,
28,29
};
// for (i = 0; i < 21; i++)
// bg[i] = GetPixPat(128 + i);
for(i = 0; i < 17; i++){
bg[pat_i[i]] = {0,0,64,64};
bg[pat_i[i]].offset(64 * pat_offs[i].x,64 * pat_offs[i].y);
}
RECT tmp_rect = bg[19];
tmp_rect.offset(0, 64);
bg[0] = bg[1] = bg[18] = map_pat[7] = tmp_rect;
bg[0].right -= 32;
bg[0].bottom -= 32;
bg[1].left -= 32;
bg[1].bottom -= 32;
bg[18].right -= 32;
bg[18].top -= 32;
map_pat[7].left -= 32;
map_pat[7].top -= 32;
tmp_rect.offset(0, 64);
map_pat[8] = map_pat[23] = map_pat[26] = tmp_rect;
map_pat[8].right -= 32;
map_pat[8].bottom -= 32;
map_pat[23].left -= 32;
map_pat[23].right -= 16;
map_pat[23].bottom -= 32;
map_pat[26].left -= 32 + 16;
map_pat[26].bottom -= 32;
tmp_rect.offset(0, 64);
bg[7] = tmp_rect;
bg[7].bottom = bg[7].top + 16;
tmp_rect.offset(0, -32);
tmp_rect.right = tmp_rect.left + 8;
tmp_rect.bottom = tmp_rect.top + 8;
for(i = 0; i < 26; i++){
map_pat[map_i[i]] = tmp_rect;
map_pat[map_i[i]].offset(8 * (i % 8),8 * (i / 8));
// Note: 8 * (i / 8) != i, despite appearances, due to integer rounding
}
tmp_rect = map_pat[29];
for(i = 0; i < 6; i++) {
tmp_rect.offset(8, 0);
bw_pats[i] = tmp_rect;
}
bg_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("pixpats"));
}
static void rect_draw_some_item(const sf::Texture& src_gworld,RECT src_rect,sf::RenderTarget& targ_gworld,RECT targ_rect,sf::RenderStates mode);
void rect_draw_some_item(sf::RenderTarget& targ_gworld,RECT targ_rect) {
fill_rect(targ_gworld, targ_rect, sf::Color::Black);
}
void rect_draw_some_item(const sf::Texture& src_gworld,RECT src_rect,sf::RenderTarget& targ_gworld,RECT targ_rect,sf::BlendMode mode){
rect_draw_some_item(src_gworld, src_rect, targ_gworld, targ_rect, sf::RenderStates(mode));
}
void rect_draw_some_item(const sf::Texture& src_gworld,RECT src_rect,sf::RenderTarget& targ_gworld,RECT targ_rect,sf::RenderStates mode) {
setActiveRenderTarget(targ_gworld);
sf::Sprite tile(src_gworld, src_rect);
tile.setPosition(targ_rect.left, targ_rect.top);
double xScale = targ_rect.width(), yScale = targ_rect.height();
xScale /= src_rect.width();
yScale /= src_rect.height();
tile.setScale(xScale, yScale);
targ_gworld.draw(tile, mode);
}
void rect_draw_some_item(const sf::Texture& src_gworld,RECT src_rect,RECT targ_rect,location offset, sf::BlendMode mode) {
targ_rect.offset(offset);
rect_draw_some_item(src_gworld,src_rect,mainPtr,targ_rect,mode);
}
void rect_draw_some_item(const sf::Texture& src_gworld,RECT src_rect,const sf::Texture& mask_gworld,RECT mask_rect,sf::RenderTarget& targ_gworld,RECT targ_rect) {
sf::RenderTexture src;
src.create(src_rect.width(), src_rect.height());
RECT dest_rect = src_rect;
dest_rect.offset(-dest_rect.left,-dest_rect.top);
rect_draw_some_item(src_gworld, src_rect, src, dest_rect);
src.display();
sf::RenderTexture mask;
mask.create(mask_rect.width(), mask_rect.height());
dest_rect = mask_rect;
dest_rect.offset(-dest_rect.left,-dest_rect.top);
rect_draw_some_item(mask_gworld, mask_rect, mask, dest_rect);
mask.display();
maskShader.setParameter("texture", sf::Shader::CurrentTexture);
maskShader.setParameter("mask", mask.getTexture());
rect_draw_some_item(src.getTexture(), dest_rect, targ_gworld, targ_rect, &maskShader);
}
void TextStyle::applyTo(sf::Text& text) {
switch(font) {
case FONT_PLAIN:
text.setFont(*ResMgr::get<FontRsrc>("plain"));
break;
case FONT_BOLD:
text.setFont(*ResMgr::get<FontRsrc>("bold"));
break;
case FONT_DUNGEON:
text.setFont(*ResMgr::get<FontRsrc>("dungeon"));
break;
case FONT_MAIDWORD:
text.setFont(*ResMgr::get<FontRsrc>("maidenword"));
break;
}
text.setCharacterSize(pointSize);
int style = sf::Text::Regular;
if(italic) style |= sf::Text::Italic;
if(underline) style |= sf::Text::Underlined;
text.setStyle(style);
text.setColor(colour);
}
// mode: 0 - align up and left, 1 - center on one line
// str is a c string, 256 characters
// uses current font
// TODO: Make an enum for the mode parameter
void win_draw_string(sf::RenderTarget& dest_window,RECT dest_rect,std::string str,short mode,TextStyle style,location offset){
short line_height = style.lineHeight;
sf::Text str_to_draw;
style.applyTo(str_to_draw);
short str_len,i;
short last_line_break = 0,last_word_break = 0;
short total_width = 0;
//bool /*end_loop,*/force_skip = false;
//KeyMap key_state;
//RgnHandle current_clip;
short adjust_x = 0,adjust_y = 0;
adjust_x = offset.x;
adjust_y = offset.y;
str_to_draw.setString("fj"); // Something that has both an ascender and a descender
adjust_y -= str_to_draw.getLocalBounds().height;
str_to_draw.setString(str);
str_len = str.length();
if (str_len == 0) {
return;
}
//current_clip = NewRgn();
//GetClip(current_clip);
total_width = str_to_draw.getLocalBounds().width;
if ((mode == 0) && (total_width < dest_rect.width()))
mode = 2;
if(mode == 2 && str.find('|') != std::string::npos)
mode = 0;
auto text_len = [&str_to_draw](size_t i) -> int {
return str_to_draw.findCharacterPos(i).x;
};
location moveTo;
line_height -= 2;
switch (mode) {
case 0: // Wrapped
moveTo = location(dest_rect.left + 1 + adjust_x, dest_rect.top + 1 + adjust_y + 9);
for(i = 0; text_len(i) != text_len(i + 1) && i < str_len;i++) {
if(((text_len(i) - text_len(last_line_break) > (dest_rect.width() - 6))
&& (last_word_break > last_line_break)) || (str[i] == '|')) {
if(str[i] == '|') {
str[i] = ' ';
//force_skip = true;
last_word_break = i + 1;
}
size_t amount = last_word_break - last_line_break - 1;
sf::Text line_to_draw(str_to_draw);
line_to_draw.setString(str.substr(last_line_break,amount));
//sprintf((char *)str_to_draw2," %s",str_to_draw);
//str_to_draw2[0] = (char) strlen((char *)str_to_draw);
//DrawString(str_to_draw2);
line_to_draw.setPosition(moveTo);
dest_window.draw(line_to_draw);
moveTo.y += line_height;
last_line_break = last_word_break;
//if (force_skip) {
//force_skip = false;
//i++;
//last_line_break++;
//last_word_break++;
//}
}
if(str[i] == ' ')
last_word_break = i + 1;
// if (on_what_line == LINES_IN_TEXT_WIN - 1)
// i = 10000;
}
if (i - last_line_break > 1) {
str_to_draw.setPosition(moveTo);
str_to_draw.setString(str.substr(last_line_break));
//sprintf((char *)str_to_draw2," %s",str_to_draw);
//if (strlen((char *) str_to_draw2) > 3) {
// str_to_draw2[0] = (char) strlen((char *)str_to_draw);
// DrawString(str_to_draw2);
//}
if(str_to_draw.getString().getSize() > 2){
dest_window.draw(str_to_draw);
}
}
break;
case 1: // Centred?
moveTo = location((dest_rect.right + dest_rect.left) / 2 - (4 * total_width) / 9 + adjust_x,
(dest_rect.bottom + dest_rect.top - line_height) / 2 + 9 + adjust_y);
str_to_draw.setPosition(moveTo);
dest_window.draw(str_to_draw);
break;
case 2: // Align left and top?
moveTo = location(dest_rect.left + 1 + adjust_x, dest_rect.top + 1 + adjust_y + 9);
str_to_draw.setPosition(moveTo);
dest_window.draw(str_to_draw);
break;
case 3: // Align left and bottom?
moveTo = location(dest_rect.left + 1 + adjust_x, dest_rect.top + 1 + adjust_y + 9 + dest_rect.height() / 6);
str_to_draw.setPosition(moveTo);
dest_window.draw(str_to_draw);
break;
}
//SetClip(current_clip);
//DisposeRgn(current_clip);
//printf("String drawn.\n");
}
short string_length(std::string str, TextStyle style){
short total_width = 0;
sf::Text text;
style.applyTo(text);
text.setString(str);
total_width = text.getLocalBounds().width;
return total_width;
}
/*
void draw_terrain(){
short q,r,x,y,i,small_i;
location which_pt,where_draw;
RECT draw_rect,clipping_rect = {8,8,332,260};
unsigned char t_to_draw;
RECT source_rect,tiny_to,tiny_to_base = {37,29,44,36},tiny_from,from_rect,to_rect;
RECT boat_rect[4] = {{0,0,36,28}, {0,28,36,56},{0,56,36,84},{0,84,36,112}};
if (overall_mode >= 60)
return;
OffsetRect(&boat_rect[0],61,0);
if (cur_viewing_mode == 0) {
SetPort( ter_draw_gworld);
FillCRect(&terrain_rect,bg[6]);
FrameRect(&terrain_rect);
SetPortWindowPort(mainPtr);
for (q = 0; q < 9; q++)
for (r = 0; r < 9; r++)
{
where_draw.x = q; where_draw.y = r;
if (editing_town == true) {
t_to_draw = t_d.terrain[cen_x + q - 4][cen_y + r - 4];
}
else {
if (cen_x + q - 4 == -1)
t_to_draw = borders[3][cen_y + r - 4];
else if (cen_x + q - 4 == 48)
t_to_draw = borders[1][cen_y + r - 4];
else if (cen_y + r - 4 == -1)
t_to_draw = borders[0][cen_x + q - 4];
else if (cen_y + r - 4 == 48)
t_to_draw = borders[2][cen_x + q - 4];
else t_to_draw = current_terrain.terrain[cen_x + q - 4][cen_y + r - 4];
}
draw_one_terrain_spot(q,r,t_to_draw);
which_pt.x = cen_x + q - 4;
which_pt.y =cen_y + r - 4;
tiny_to = tiny_to_base;
OffsetRect(&tiny_to,28 * q, 36 * r);
// draw start icon, if starting point
if ((editing_town == true) &&
(cur_town == scenario.which_town_start) && (scenario.where_start.x == cen_x + q - 4)
&& (scenario.where_start.y == cen_y + r - 4)) {
from_rect = start_button_from;
to_rect = tiny_to;
to_rect.left -= 14;
rect_draw_some_item(editor_mixed,from_rect,ter_draw_gworld,to_rect,0,0);
OffsetRect(&tiny_to,0,-7);
}
if ((editing_town == false)
&& (scenario.out_sec_start.x == cur_out.x)
&& (scenario.out_sec_start.y == cur_out.y)
&& (scenario.out_start.x == cen_x + q - 4)
&& (scenario.out_start.y == cen_y + r - 4)) {
from_rect = start_button_from;
to_rect = tiny_to;
to_rect.left -= 14;
rect_draw_some_item(editor_mixed,from_rect,ter_draw_gworld,to_rect,0,0);
OffsetRect(&tiny_to,0,-7);
}
small_i = small_icons[scenario.ter_types[t_to_draw].special];
if ((small_i == 30) && (scenario.ter_types[t_to_draw].flag2 >= 5))
small_i = 31;
if ((small_i == 31) && (scenario.ter_types[t_to_draw].flag2 == 10))
small_i = 32;
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (small_i % 10),7 * (small_i / 10));
if (small_i > 0) {
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
}
if (is_special(cen_x + q - 4,cen_y + r - 4) == true) {
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (7),7 * (0));
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
}
if ((t_to_draw == 7) || (t_to_draw == 10) || (t_to_draw == 13) || (t_to_draw == 16)) {
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (3),7 * (2));
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
}
//if (is_s_d(cen_x + q - 4,cen_y + r - 4) == true) {
// }
if (editing_town == false) {
for (i = 0; i < 4; i++)
if ((cen_x + q - 4 == current_terrain.wandering_locs[i].x) &&
(cen_y + r - 4 == current_terrain.wandering_locs[i].y)) {
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (2),7 * (1));
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
i = 4;
}
}
if (editing_town == true) {
for (i = 0; i < 30; i++) {
if ((scenario.scen_boats[i].which_town == cur_town) &&
(scenario.scen_boats[i].boat_loc.x == cen_x + q - 4) &&
(scenario.scen_boats[i].boat_loc.y == cen_y + r - 4))
Draw_Some_Item(mixed_gworld,boat_rect[0],ter_draw_gworld,where_draw,1,0);
}
for (i = 0; i < 30; i++) {
source_rect = boat_rect[0];
OffsetRect(&source_rect,0,74);
OffsetRect(&source_rect,56,36);
if ((scenario.scen_horses[i].which_town == cur_town) &&
(scenario.scen_horses[i].horse_loc.x == cen_x + q - 4) &&
(scenario.scen_horses[i].horse_loc.y == cen_y + r - 4))
Draw_Some_Item(mixed_gworld,source_rect,ter_draw_gworld,where_draw,1,0);
}
for (i = 0; i < 4; i++)
if ((cen_x + q - 4 == town.start_locs[i].x) &&
(cen_y + r - 4 == town.start_locs[i].y)) {
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (6 + i),7 * (1));
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
}
for (i = 0; i < 4; i++)
if ((cen_x + q - 4 == town.wandering_locs[i].x) &&
(cen_y + r - 4 == town.wandering_locs[i].y)) {
tiny_from = base_small_button_from;
OffsetRect(&tiny_from,7 * (2),7 * (1));
rect_draw_some_item(editor_mixed,tiny_from,ter_draw_gworld,tiny_to,0,0);
OffsetRect(&tiny_to,0,-7);
i = 4;
}
if (is_web(cen_x + q - 4,cen_y + r - 4) == true) {
from_rect = calc_rect(5,0);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
if (is_crate(cen_x + q - 4,cen_y + r - 4) == true) {
from_rect = calc_rect(6,0);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
if (is_barrel(cen_x + q - 4,cen_y + r - 4) == true) {
from_rect = calc_rect(7,0);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
if (is_fire_barrier(cen_x + q - 4,cen_y + r - 4) == true) {
from_rect = calc_rect(0,2);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
if (is_quickfire(cen_x + q - 4,cen_y + r - 4) == true) {
from_rect = calc_rect(7,1);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
if (is_force_barrier(cen_x + q - 4,cen_y + r - 4) == true) {
from_rect = calc_rect(2,2);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
for (i = 0; i < 8; i++)
if (is_sfx(cen_x + q - 4,cen_y + r - 4,i)) {
from_rect = calc_rect(i,3);
Draw_Some_Item(field_gworld,from_rect,ter_draw_gworld,where_draw,1,0);
}
for (x = 0; x < 64; x++)
if ((cen_x + q - 4 == town.preset_items[x].item_loc.x) &&
(cen_y + r - 4 == town.preset_items[x].item_loc.y) && (town.preset_items[x].item_code >= 0)) {
}
for (x = 0; x < 60; x++)
if ((cen_x + q - 4 == t_d.creatures[x].start_loc.x) &&
(cen_y + r - 4 == t_d.creatures[x].start_loc.y) && (t_d.creatures[x].number != 0)) {
}
}
}
if (editing_town == true) {
draw_monsts();
draw_items();
}
SetPort( ter_draw_gworld);
ClipRect(&clipping_rect);
if (editing_town == true) {
// draw info rects
for (i = 0; i < 16; i++)
if (t_d.room_rect[i].left > 0) {
draw_rect.left = 22 + 28 * (t_d.room_rect[i].left - cen_x + 4);
draw_rect.right = 22 + 28 * (t_d.room_rect[i].right - cen_x + 4);
draw_rect.top = 24 + 36 * (t_d.room_rect[i].top - cen_y + 4);
draw_rect.bottom = 24 + 36 * (t_d.room_rect[i].bottom - cen_y + 4);
ForeColor(redColor);
FrameRect(&draw_rect);
ForeColor(blackColor);
}
// draw border rect
draw_rect.left = 21 + 28 * (town.in_town_rect.left - cen_x + 4);
draw_rect.right = 21 + 28 * (town.in_town_rect.right - cen_x + 4);
draw_rect.top = 25 + 36 * (town.in_town_rect.top - cen_y + 4);
draw_rect.bottom = 25 + 36 * (town.in_town_rect.bottom - cen_y + 4);
ForeColor(whiteColor);
FrameRect(&draw_rect);
ForeColor(blackColor);
}
if (editing_town == false) {
// draw info rects
for (i = 0; i < 8; i++)
if (current_terrain.info_rect[i].left > 0) {
draw_rect.left = 22 + 28 * (current_terrain.info_rect[i].left - cen_x + 4);
draw_rect.right = 22 + 28 * (current_terrain.info_rect[i].right - cen_x + 4);
draw_rect.top = 24 + 36 * (current_terrain.info_rect[i].top - cen_y + 4);
draw_rect.bottom = 24 + 36 * (current_terrain.info_rect[i].bottom - cen_y + 4);
ForeColor(redColor);
FrameRect(&draw_rect);
ForeColor(blackColor);
}
}
ClipRect(&terrain_rect);
SetPortWindowPort(mainPtr);
small_any_drawn = false;
//if (cur_viewing_mode == 0)
// draw_frames();
}
if (cur_viewing_mode == 1) {
SetPort( ter_draw_gworld);
if (small_any_drawn == false) {
FillCRect(&terrain_rect,bg[6]);
FrameRect(&terrain_rect);
}
for (q = 0; q < ((editing_town == true) ? max_dim[town_type] : 48); q++)
for (r = 0; r < ((editing_town == true) ? max_dim[town_type] : 48); r++) {
t_to_draw = (editing_town == true) ? t_d.terrain[q][r] :
current_terrain.terrain[q][r];
if ((small_what_drawn[q][r] != t_to_draw) || (small_any_drawn == false)) {
draw_one_tiny_terrain_spot(q,r,t_to_draw);
small_what_drawn[q][r] = t_to_draw;
}
}
SetPortWindowPort(mainPtr);
small_any_drawn = true;
}
//draw_cur_string();
place_location();
//to_rect = world_screen;
//OffsetRect(&to_rect,TER_RECT_UL_X,TER_RECT_UL_Y);
rect_draw_some_item(ter_draw_gworld,terrain_rect,ter_draw_gworld,world_screen,0,1);
}*/
RECT calc_rect(short i, short j){
RECT base_rect = {0,0,36,28};
base_rect.offset(i * 28, j * 36);
return base_rect;
}
graf_pos cCustomGraphics::find_graphic(pic_num_t which_rect, bool party) {
short sheet = which_rect / 100;
if(is_old) sheet = 0;
else which_rect %= 100;
RECT store_rect = {0,0,28,36};
store_rect.offset(28 * (which_rect % 10),36 * (which_rect / 10));
return std::make_pair(party ? this->party : &sheets[sheet],store_rect);
}
size_t cCustomGraphics::count() {
if(sheets == NULL) return 0;
else if(is_old) {
RECT bounds(sheets[0]);
if(bounds.width() < 280) return bounds.width() / 28;
return bounds.height() / 36;
} else {
size_t count = 100 * (numSheets - 1);
RECT bounds(sheets[numSheets - 1]);
if(bounds.width() < 280) count += bounds.width() / 28;
else count += bounds.height() / 36;
return count;
}
}
// TODO: This doesn't belong in this file
std::string get_str(std::string list, short j){
if(j == 0) return list;
StringRsrc& strings = *ResMgr::get<StringRsrc>(list);
return strings[j - 1];
}
m_pic_index_t m_pic_index[] = {
{1, 1, 1},
{2, 1, 1},
{3, 1, 1},
{4, 1, 1},
{5, 1, 1},
{6, 1, 1},
{7, 1, 1},
{8, 1, 1},
{9, 1, 1},
{10, 1, 1},
//10
{11, 1, 1},
{12, 1, 1},
{13, 1, 1},
{14, 1, 1},
{15, 1, 1},
{16, 1, 1},
{17, 1, 1},
{18, 1, 1},
{19, 1, 1},
{20, 1, 1},
//20
{21, 1, 1},
{22, 1, 1},
{23, 1, 1},
{24, 1, 1},
{25, 1, 1},
{26, 1, 1},
{27, 1, 1},
{28, 1, 1},
{29, 1, 1},
{30, 1, 1},
//30
{31, 1, 1},
{32, 1, 1},
{33, 1, 1},
{34, 1, 1},
{35, 1, 1},
{36, 1, 1},
{37, 1, 1},
{38, 1, 1},
{39, 1, 1},
{40, 1, 1},
//40
{41, 1, 1},
{42, 1, 1},
{43, 1, 1},
{44, 1, 1},
{46, 1, 1},
{47, 1, 1},
{48, 1, 1},
{49, 1, 1},
{50, 1, 1},
{51, 1, 2},
//50
{53, 1, 2},
{55, 1, 2},
{57, 1, 2},
{59, 1, 1},
{60, 1, 1},
{61, 1, 1},
{62, 1, 1},
{63, 1, 1},
{64, 1, 1},
{65, 1, 1},
//60
{66, 1, 1},
{67, 1, 1},
{68, 1, 1},
{69, 1, 1},
{70, 1, 1},
{71, 1, 1},
{72, 1, 1},
{73, 1, 1},
{74, 1, 1},
{75, 1, 1},
//70
{76, 1, 1},
{77, 1, 1},
{78, 1, 1},
{79, 2, 1},
{81, 1, 1},
{82, 1, 1},
{83, 1, 2},
{85, 1, 1},
{86, 1, 1},
{87, 1, 1},
//80
{88, 1, 1},
{89, 1, 1},
{90, 1, 1},
{91, 1, 1},
{92, 1, 1},
{93, 1, 1},
{94, 1, 1},
{95, 1, 1},
{96, 1, 1},
{97, 1, 1},
//90
{98, 1, 1},
{99, 1, 1},
{100, 1, 1},
{101, 1, 1},
{102, 1, 1},
{103, 1, 1},
{104, 1, 1},
{105, 1, 1},
{106, 1, 1},
{107, 1, 1},
//100
{108, 1, 1},
{109, 2, 1},
{111, 1, 1},
{112, 1, 1},
{113, 1, 1},
{114, 2, 1},
{116, 1, 1},
{117, 1, 1},
{118, 1, 1},
{119, 1, 1},
//110
{120, 2, 1},
{122, 1, 1},
{123, 1, 2},
{125, 1, 2},
{127, 1, 1},
{128, 1, 1},
{129, 1, 1},
{130, 1, 1},
{131, 2, 2},
{135, 1, 1},
//120
{136, 1, 1},
{137, 2, 1},
{139, 1, 1},
{140, 1, 1},
{141, 1, 1},
{142, 1, 1},
{143, 1, 1},
{144, 1, 1},
{145, 1, 1},
{146, 1, 1},
//130
{147, 1, 1},
{148, 1, 1},
{149, 1, 1},
{150, 1, 1},
{151, 1, 1},
{152, 1, 1},
{153, 1, 1},
{154, 1, 1},
{155, 2, 2},
{159, 1, 1},
//140
{160, 2, 2},
{164, 2, 1},
{166, 2, 1},
{168, 1, 2},
{170, 1, 1},
{171, 1, 1},
{172, 1, 1},
{173, 1, 1},
{174, 1, 1},
{175, 1, 1},
//150
{176, 1, 1},
{177, 1, 1},
{178, 1, 1},
{179, 1, 1},
{180, 1, 1},
{181, 1, 1},
{182, 1, 1},
{183, 1, 1},
{184, 1, 1},
{185, 1, 1},
//160
{186, 1, 1},
{187, 1, 1},
{188, 1, 1},
{189, 1, 1},
{190, 1, 1},
{191, 1, 1},
{192, 1, 1},
{193, 1, 1},
{194, 1, 1},
{195, 1, 1},
//170
{196, 1, 1},
{197, 1, 1},
{198, 1, 1},
{0, 1, 1},
{45, 1, 1},
{199, 1, 1},
{200, 1, 1},
{201, 1, 1},
{202, 1, 1},
{203, 1, 1},
//180
{204, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
//190
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
{0, 1, 1},
//200
};
// TODO: Put these classes in a header?
class Ellipse : public sf::Shape {
float divSz;
int points;
float a, b;
public:
explicit Ellipse(sf::Vector2f size, unsigned int points = 30) : points(points) {
a = size.x / 2.0f;
b = size.y / 2.0f;
divSz = 2 * pi<float>() / points;
update();
}
unsigned int getPointCount() const override {
return points;
}
sf::Vector2f getPoint(unsigned int i) const override {
float t = i * divSz;
return sf::Vector2f(a + a*sin(t), b + b*cos(t));
}
// TODO: Additional functions?
};
class RoundRect : public sf::Shape {
float divSz;
int points;
float w,h,r;
public:
RoundRect(sf::Vector2f size, float cornerRadius, unsigned int points = 32) : points(points / 4) {
w = size.x;
h = size.y;
r = cornerRadius;
divSz = 2 * pi<float>() / points;
update();
}
unsigned int getPointCount() const override {
return points * 4;
}
sf::Vector2f getPoint(unsigned int i) const override {
const float pi = ::pi<float>();
const float half_pi = 0.5 * pi;
float t = i * divSz;
switch(i / points) {
case 0: // top left corner
return {r + r*sin(t + pi), r + r*cos(t + pi)};
case 1: // bottom left corner
return {r + r*cos(t + half_pi), h - r + r*sin(t - half_pi)};
case 2: // bottom right corner
return {w - r + r*cos(t + half_pi), h - r - r*sin(t + half_pi)};
case 3: // top right corner
return {w - r - r*cos(t - half_pi), r + r*sin(t - half_pi)};
}
// Unreachable
printf("Whoops, rounded rectangle had bad point!");
return {0,0};
}
// TODO: Additional functions?
};
void draw_line(sf::RenderTarget& target, location from, location to, int thickness, sf::Color colour, sf::BlendMode mode) {
sf::VertexArray line(sf::LinesStrip, 2);
line[0].position = from;
line[0].color = colour;
line[1].position = to;
line[1].color = colour;
setActiveRenderTarget(target);
float saveThickness;
glGetFloatv(GL_LINE_WIDTH, &saveThickness);
glLineWidth(thickness);
target.draw(line, mode);
glLineWidth(saveThickness);
}
static void fill_shape(sf::RenderTarget& target, sf::Shape& shape, int x, int y, sf::Color colour) {
shape.setPosition(x, y);
shape.setFillColor(colour);
setActiveRenderTarget(target);
target.draw(shape);
}
static void frame_shape(sf::RenderTarget& target, sf::Shape& shape, int x, int y, sf::Color colour) {
shape.setPosition(x, y);
shape.setOutlineColor(colour);
shape.setFillColor(sf::Color::Transparent);
// TODO: Determine the correct outline value; should be one pixel, not sure if it should be negative
shape.setOutlineThickness(1.0);
target.draw(shape);
}
void fill_rect(sf::RenderTarget& target, RECT rect, sf::Color colour) {
sf::RectangleShape fill(sf::Vector2f(rect.width(), rect.height()));
fill_shape(target, fill, rect.left, rect.top, colour);
}
void frame_rect(sf::RenderTarget& target, RECT rect, sf::Color colour) {
sf::RectangleShape frame(sf::Vector2f(rect.width(), rect.height()));
frame_shape(target, frame, rect.left, rect.top, colour);
}
void fill_roundrect(sf::RenderTarget& target, RECT rect, int rad, sf::Color colour) {
RoundRect fill(sf::Vector2f(rect.width(), rect.height()), rad);
fill_shape(target, fill, rect.left, rect.top, colour);
}
void frame_roundrect(sf::RenderTarget& target, RECT rect, int rad, sf::Color colour) {
RoundRect frame(sf::Vector2f(rect.width(), rect.height()), rad);
frame_shape(target, frame, rect.left, rect.top, colour);
}
void fill_circle(sf::RenderTarget& target, RECT rect, sf::Color colour) {
Ellipse fill(sf::Vector2f(rect.width(), rect.height()));
fill_shape(target, fill, rect.left, rect.top, colour);
}
void frame_circle(sf::RenderTarget& target, RECT rect, sf::Color colour) {
Ellipse frame(sf::Vector2f(rect.width(), rect.height()));
frame_shape(target, frame, rect.left, rect.top, colour);
}
void fill_region(sf::RenderWindow& target, Region& region, sf::Color colour) {
clip_region(target, region);
fill_rect(target, RECT(target), colour);
undo_clip(target);
}
void frame_region(sf::RenderWindow& target, Region& region, sf::Color colour) {
// TODO: Uh, actually, this won't do what it says. Eh, I'll fix it if I ever use it.
clip_region(target, region);
frame_rect(target, RECT(target), colour);
undo_clip(target);
}
void Region::addEllipse(RECT frame) {
Ellipse* ellipse = new Ellipse(sf::Vector2f(frame.width(), frame.height()));
ellipse->setFillColor(sf::Color::Black);
shapes.push_back(std::shared_ptr<sf::Shape>(ellipse));
}
void Region::addRect(RECT rect){
sf::RectangleShape* frame = new sf::RectangleShape(sf::Vector2f(rect.width(), rect.height()));
frame->setPosition(rect.left, rect.top);
frame->setFillColor(sf::Color::Black);
shapes.push_back(std::shared_ptr<sf::Shape>(frame));
}
void Region::clear() {
shapes.clear();
}
void Region::offset(int x, int y) {
for(auto shape : shapes) {
shape->move(x,y);
}
}
void Region::offset(location off) {
offset(off.x, off.y);
}
// We can only use stencil buffer in the main window
// Could request it in dialogs, but currently don't
// SFML does not appear to allow requesting it for render textures
void Region::setStencil(sf::RenderWindow& where) {
where.setActive();
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 1, 1);
for(auto shape : shapes) {
// Save the colour in case we need to reuse this region
sf::Color colour = shape->getFillColor();
if(colour == sf::Color::Black)
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
else glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
// Make transparent so we don't overwrite important stuff
shape->setFillColor(sf::Color::Transparent);
where.draw(*shape);
shape->setFillColor(colour);
}
glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
}
void clip_rect(sf::RenderTarget& where, RECT rect) {
rect |= RECT(where); // Make sure we don't draw out of bounds
// TODO: Make sure this works for the scissor test...
setActiveRenderTarget(where);
glEnable(GL_SCISSOR_TEST);
glScissor(rect.left, RECT(where).height() - rect.bottom, rect.width(), rect.height());
}
void clip_region(sf::RenderWindow& where, Region& region) {
region.setStencil(where);
}
void undo_clip(sf::RenderTarget& where) {
setActiveRenderTarget(where);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_STENCIL_TEST);
}
void setActiveRenderTarget(sf::RenderTarget& where) {
const std::type_info& type = typeid(where);
if(type == typeid(sf::RenderWindow&))
dynamic_cast<sf::RenderWindow&>(where).setActive();
else if(type == typeid(sf::RenderTexture&))
dynamic_cast<sf::RenderTexture&>(where).setActive();
else throw std::bad_cast();
}
Region& Region::operator-=(Region& other) {
for(auto shape : other.shapes) {
// TODO: Shouldn't this be done to a copy of the shape instead?
if(shape->getFillColor() == sf::Color::Black)
shape->setFillColor(sf::Color::White);
else shape->setFillColor(sf::Color::Black);
shapes.push_back(shape);
}
return *this;
}
void tileImage(sf::RenderTarget& target, RECT area, sf::Texture& img, sf::BlendMode mode){
bool saveRep = img.isRepeated();
img.setRepeated(true);
sf::Vector2u imgSz = img.getSize();
RECT clipArea = area;
area.left -= area.left % imgSz.x;
area.top -= area.top % imgSz.y;
area |= RECT(target); // Make sure we don't draw out of bounds
unsigned int hrep = int((double(area.width())/imgSz.x)+0.5);
unsigned int vrep = int((double(area.height())/imgSz.y)+0.5);
sf::RectangleShape tessel(sf::Vector2f(hrep*imgSz.x,vrep*imgSz.y));
tessel.setTexture(&img);
tessel.setPosition(area.left, area.top);
sf::RenderStates renderMode(mode);
setActiveRenderTarget(target);
clip_rect(target, clipArea);
target.draw(tessel, renderMode);
undo_clip(target);
img.setRepeated(saveRep);
}
void tileImage(sf::RenderTarget& target, RECT area, sf::Texture& img, RECT srcRect, sf::BlendMode mode){
sf::RenderTexture temp;
temp.create(srcRect.width(), srcRect.height());
temp.setRepeated(true);
RECT tesselRect(temp);
temp.setActive();
rect_draw_some_item(img, srcRect, temp, tesselRect);
temp.display();
RECT clipArea = area;
area.left -= area.left % tesselRect.width();
area.top -= area.top % tesselRect.height();
area |= RECT(target); // Make sure we don't draw out of bounds
sf::RectangleShape tessel(sf::Vector2f(area.width(),area.height()));
tessel.setTexture(&temp.getTexture());
tessel.setTextureRect(area);
tessel.setPosition(area.left, area.top);
sf::RenderStates renderMode(mode);
setActiveRenderTarget(target);
clip_rect(target, clipArea);
target.draw(tessel, renderMode);
undo_clip(target);
}
#if 0
void tileImage(RgnHandle area, GWorldPtr img, RECT srcRect, short mode){
GrafPtr cur_port;
GetPort(&cur_port);
const BitMap* drawDest = GetPortBitMapForCopyBits(cur_port);
PixMapHandle drawSource = GetPortPixMap(img);
int srcWidth=srcRect.right-srcRect.left;
int srcHeight=srcRect.bottom-srcRect.top;
int x,y;
RECT bounds;
GetRegionBounds(area, &bounds);
bounds.left -= bounds.left % srcWidth;
bounds.top -= bounds.top % srcHeight;
unsigned int hrep = (int)((double(bounds.right-bounds.left)/srcWidth)+0.5);
unsigned int vrep = (int)((double(bounds.bottom-bounds.top)/srcHeight)+0.5);
for(unsigned int i=0; i<=hrep; i++){
for(unsigned int j=0; j<=vrep; j++){
x=bounds.left+i*srcWidth;
y=bounds.top+j*srcHeight;
RECT targetRect={y,x,y+srcHeight,x+srcWidth};
CopyBits((BitMap*)*drawSource, drawDest,&srcRect,&targetRect,mode,area);
}
}
}
#endif