- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>.exg</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>boesave</string>
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<key>CFBundleTypeName</key>
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<string>SavedGame</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>beSV</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSTypeIsPackage</key>
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<false/>
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<key>NSPersistentStoreTypeKey</key>
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<string>Binary</string>
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</dict>
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</array>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIconFile</key>
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<string>BoECharEd</string>
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<key>CFBundleIdentifier</key>
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<string>com.spidweb.boepceditor</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>blxe</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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</dict>
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</plist>
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