Logo
Explore Help
Sign In
openboe/oboe
2
0
Fork 0
You've already forked oboe
Code Issues 146 Pull Requests 4 Actions Packages Projects Releases Wiki Activity
Files
1bfb19304cfe7e4ac4785e23077152e4e1d624c0
oboe/Win32/Blades of Exile/tools
History
Chokboyz 1bfb19304c A try at standardizing filenames' case in the Classic BoE branch (Win32), as described in the Issue 25.
(Game)

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@154 4ebdad44-0ea0-11de-aab3-ff745001d230
2010-07-12 04:10:14 +00:00
..
dlogtool.cpp
A try at standardizing filenames' case in the Classic BoE branch (Win32), as described in the Issue 25.
2010-07-12 04:10:14 +00:00
dlogtool.h
A try at standardizing filenames' case in the Classic BoE branch (Win32), as described in the Issue 25.
2010-07-12 04:10:14 +00:00
mathutil.cpp
Fixed a code collision in a previous attempt at merging Windows and Mac codes, which would prevent the move_to_zero function to work with short types.
2010-05-25 23:30:07 +00:00
mathutil.h
Fixed a code collision in a previous attempt at merging Windows and Mac codes, which would prevent the move_to_zero function to work with short types.
2010-05-25 23:30:07 +00:00
soundtool.cpp
*Finished cleaning the Win32 code so that the game compiles again.
2009-10-18 23:26:28 +00:00
soundtool.h
*Finished cleaning the Win32 code so that the game compiles again.
2009-10-18 23:26:28 +00:00
soundvars.cpp
Well, at present the Windows code for the actual game almost compiles. The current goal is to undo all the things that Ormus did to make this job difficult.
2009-08-03 19:00:23 +00:00
Powered by Gitea Version: 1.24.5-cloud Page: 35ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API