Files
oboe/osx/boe.town.h
Celtic Minstrel 3c3ed04ca7 Make the automap actually work
- Except that it's showing just black and white instead of the proper terrain pictures
- Fixed towns not initializing some flags, such as defy_mapping, causing them to be true when they shouldn't be
- Fix Ellipse shapes not being correctly positioned
2014-04-14 21:16:35 -04:00

34 lines
1.3 KiB
C

#include <SFML/Graphics.hpp>
void force_town_enter(short which_town,location where_start);
void start_town_mode(short which_town, short entry_dir);
void terrain_under_rentar();
location end_town_mode(short switching_level,location destination); // returns new party location
void handle_leave_town_specials(short town_number, short which_spec,location start_loc) ;
void handle_town_specials(short town_number, short entry_dir,location start_loc) ;
bool abil_exists(short abil) ;
void start_town_combat(short direction);
short end_town_combat();
void place_party(short direction);
void create_town_combat_terrain();
void create_out_combat_terrain(short type,short num_walls,short spec_code);
void elim_monst(ter_num_t which,short spec_a,short spec_b);
void do_shop(short which,short min,short max,char *store_name);
void buy_food(short cost,short per,const char* food_name);
void healing_shop();
void do_sell(short which);
void dump_gold(short print_mes);
void pick_lock(location where,short pc_num);
void bash_door(location where,short pc_num);
void erase_specials();
void erase_out_specials();
short get_town_spec_id(location where);
void clear_map();
void draw_map(bool need_refresh);
bool is_door(location destination);
void display_map();
void check_done();
bool quadrant_legal(short i, short j) ;