Files
oboe/rsrc/strings/special-contexts.txt
Celtic Minstrel 4efcb08932 Implement a quest system and job board
- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE
- Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests
- Talking to a monster (even a hostile one) can now trigger an arbitrary special node

Dialog engine:
- LED's now support wrapped labels
2015-02-01 01:30:15 -05:00

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Moving (Outdoors)
Moving (Town)
Moving (Combat)
Looking (Outdoors)
Looking (Town/Combat)
Entering town
Leaving town
In conversation
Using special item
Town event timer triggered
Scenario event timer triggered
Special node timer triggered
Killed a monster
Entered outdoor combat
Fled outdoor encounter
Won outdoor encounter
Targetung spell
Using space
Seeing a monster for the first time
Monster using special ability
Attacking at melee
Being attacked at melee
Attacking at range
Being attacked at range
Initiating conversation