(The attributes are still available in the schema though, and will not be removed.)
69 lines
4.4 KiB
XML
69 lines
4.4 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<!-- OK button -->
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<field name='onexit1' top='77' left='308' width='67' height='16'/>
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<field name='onexit2' top='105' left='308' width='67' height='16'/>
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<field name='onexit3' top='77' left='440' width='67' height='16'/>
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<field name='onexit4' top='105' left='440' width='67' height='16'/>
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<field name='onenter' top='134' left='405' width='67' height='16'/>
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<field name='onenterdead' top='162' left='405' width='67' height='16'/>
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<field name='onhostile' top='190' left='405' width='67' height='16'/>
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<field name='exit1-x' top='231' left='323' width='39' height='16'/>
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<field name='exit1-y' top='231' left='371' width='39' height='16'/>
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<field name='exit2-x' top='258' left='323' width='39' height='16'/>
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<field name='exit2-y' top='258' left='371' width='39' height='16'/>
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<field name='exit3-x' top='285' left='323' width='39' height='16'/>
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<field name='exit3-y' top='285' left='371' width='39' height='16'/>
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<field name='exit4-x' top='312' left='323' width='39' height='16'/>
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<field name='exit4-y' top='312' left='371' width='39' height='16'/>
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<button name='okay' type='regular' top='397' left='452'>OK</button>
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<button name='cancel' type='regular' def-key='esc' top='397' left='386'>Cancel</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='256' height='17'>Advanced town details</text>
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<text top='25' left='50' width='439' height='40'>
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You can use this window to edit some of the more esoteric details for each town,
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such as specials called when entering or leaving town.
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All of these options are decribed in the documentation chapter on town editing.
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</text>
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<text top='207' left='50' width='197' height='64'>
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Exit town location:
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(these are the locations the party ends up at outdoors if they leave in the given direction.
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Leave at -1 for the regular location to be used.)
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</text>
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<text top='134' left='50' width='202' height='66'>
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Town entry special node:
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(Enter the number of the town special node to call if the party enters the town when it's still alive, and/or when it's been abandoned.)
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</text>
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<text top='68' left='50' width='197' height='64'>
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Exit town specials:
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(These are the numbers of the town special nodes to call when the party tries to leave town in the given direction.)
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</text>
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<button name='edit-onenter' type='tiny' top='135' left='259' width='120' height='15'>Still alive</button>
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<button name='edit-onenterdead' type='tiny' top='162' left='259' width='120' height='15'>Been abandoned</button>
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<button name='edit-onhostile' type='tiny' top='189' left='259' width='120' height='15'>When Goes Hostile</button>
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<button name='edit-onexit1' type='tiny' top='81' left='251' width='49' height='15'>Top</button>
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<button name='edit-onexit2' type='tiny' top='109' left='251' width='49' height='15'>Left</button>
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<button name='edit-onexit3' type='tiny' top='81' left='382' width='53' height='15'>Bottom</button>
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<button name='edit-onexit4' type='tiny' top='109' left='382' width='49' height='15'>Right</button>
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<text top='232' left='257' width='49' height='15'>Top</text>
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<text top='259' left='258' width='49' height='15'>Left</text>
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<text top='285' left='258' width='53' height='15'>Bottom</text>
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<text top='313' left='259' width='49' height='15'>Right</text>
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<text top='212' left='331' width='35' height='15'>X</text>
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<text top='212' left='379' width='40' height='15'>Y</text>
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<button name='pick-town' type='tiny' top='276' left='30' width='120'>Town Background:</button>
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<field name='bg-town' top='274' left='160' width='80' height='16'/>
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<button name='pick-fight' type='tiny' top='302' left='30' width='120'>Combat Background:</button>
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<field name='bg-fight' top='298' left='160' width='80' height='16'/>
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<text top='319' left='30' width='100' height='16'>Town Properties:</text>
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<led name='hidden' font='plain' top='336' left='30' width='450'>
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Town hidden?
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(Can't be seen until it's made visible with a special encounter.)
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</led>
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<led name='nomap' font='plain' top='353' left='30' width='200'>No automap in this town</led>
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<led name='noscry' font='plain' top='370' left='30' width='200'>Defy scrying (Magic Map doesn't work)</led>
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<led name='barrier' font='plain' top='387' left='30' width='220'>Magical barriers are stronger in this town</led>
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<led name='tavern' font='plain' top='404' left='30' width='220'>You can create new PCs in this town</led>
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</dialog>
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