Files
oboe/Win32/Blades of Exile/boe.main.h
Chokboyz 5ebbe14d6f *Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-10-18 23:26:28 +00:00

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361 B
C

#ifndef _BLADES_H
#define _BLADES_H
#include "classes/pc.h" // party_record_type
#include "global.h" // structs
void check_game_done();
Boolean handle_menu (short item, HMENU menu);
void load_cursors();
void change_cursor(POINT where_curs);
void cursor_go();
void cursor_stay();
long CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
#endif