Changes to game: - Permanent martyr's shield is now customizable - extra1 is per-mille chance to activate each time damage is taken, and extra2 is percent of damage taken to apply to attacker - Absort spells is now customizable - extra1 is per-mille chance to activate each time damage is taken or a magic effect is applied, and extra2 is how much hp to gain from non-damaging magic effects - Splits ability is now customizable - extra1 is per-mille chance of splitting each time damage is taken - Special node ability is now called before the monster tries its normal attack, and multiple monsters can use them per round (though each can only use theirs once) - Fix issue with breath weapons and icy touch abilities conflicting (legacy import issue) - Add two variations of the summoning ability - summon according to summoning level (like the spells), or summon a random creature of a particular species - Fix touch abilities using the range as chance to use Changes to dialog engine: - Fix tab order handling to exclude fields that are currently hidden - Add method to retrieve the parameter passed to toast(), as a quick way to distinguish between the user clicking OK or Cancel after run() has exited - Fix hidden fields being drawn anyway - Fix setting stack page sometimes crashing if the current page was invalid due to earlier reducing the page count to 0
8 lines
397 B
XML
8 lines
397 B
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<field name="number" type='int' top='53' left='60' width='75' height='16'/>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text name='prompt' top='8' left='49' width='200' height='26'/>
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<button name='okay' type='regular' top='52' left='171'>OK</button>
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</dialog> |