Files
oboe/rsrc/dialogs/edit-intro.xml
Celtic Minstrel 41c3396aa3 Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
2014-07-12 22:13:27 -04:00

22 lines
1.3 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<field name='str1' top='83' left='57' width='540' height='39'/>
<field name='str2' top='129' left='57' width='540' height='39'/>
<field name='str3' top='175' left='57' width='540' height='39'/>
<field name='str4' top='221' left='57' width='540' height='39'/>
<field name='str5' top='267' left='57' width='540' height='39'/>
<field name='str6' top='313' left='57' width='540' height='39'/>
<field name='picnum' top='19' left='523' width='70' height='16'/>
<button name='okay' type='regular' top='358' left='541'>OK</button>
<button name='cancel' type='regular' def-key='esc' top='358' left='475'>Cancel</button>
<pict name='pic' type='scen' num='0' top='8' left='8'/>
<text size='large' top='6' left='50' width='156' height='17'>Scenario Details</text>
<text top='22' left='50' width='300' height='40'>
This is where you can write the text that is displayed to the player upon starting the scenario.
You can also pick your scenarios icon.
</text>
<text size='large' top='63' left='50' width='120' height='14'>Introductory text:</text>
<text top='22' left='360' width='149' height='14'>Scenario icon number:</text>
<button name='choose' type='large' top='45' left='404'>Select Icon</button>
</dialog>