- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
27 lines
1.2 KiB
C++
27 lines
1.2 KiB
C++
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#include <string>
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#include "pict.h" // for ePicType
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class cDialog;
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enum eStrType {STRT_MONST, STRT_ITEM, STRT_TER, STRT_BUTTON};
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bool cre(short val,short min,short max,const char *text1,const char *text2,cDialog* parent) ;
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void display_strings(char *text1, char *text2,
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char *title,short sound_num,short graphic_num,short graphic_type,cDialog* parent);
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void put_choice_pics(short g_type);
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pic_num_t choose_graphic(short cur_choice,ePicType g_type,cDialog* parent);
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short choose_text_res(std::string res_list,short first_t,short last_t,short cur_choice,cDialog* parent,const char *title);
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short choose_text(eStrType list, short cur_choice, cDialog* parent,const char* title);
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void edit_text_str(short which_str,short mode);
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void edit_spec_enc(short which_node,short mode,cDialog* parent);
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short get_fresh_spec(short which_mode);
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void edit_spec_text(short mode,short *str1,short *str2,cDialog* parent);
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void edit_dialog_text(short mode,short *str1,cDialog* parent);
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void edit_spec_text(short mode,short *str1,short *str2,cDialog* parent);
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short edit_special_num(short mode,short what_start);
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void edit_scen_intro();
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bool edit_area_rect_str(short which_str,short mode);
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void make_cursor_sword() ;
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void edit_dialog_text(short mode,short *str1,cDialog* parent);
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