Files
oboe/src/game/boe.fileio.hpp
Celtic Minstrel 82abdab695 Major code reorganization
This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.

A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
2017-04-14 00:24:29 -04:00

33 lines
926 B
C++

#ifndef BOE_GAME_FILEIO_H
#define BOE_GAME_FILEIO_H
#include <boost/filesystem/path.hpp>
#include "location.hpp"
void finish_load_party();
void change_rect_terrain(rectangle r,ter_num_t terrain_type,short probability,bool hollow);
void form_template_terrain() ;
void shift_universe_left();
void shift_universe_right();
void shift_universe_up();
void shift_universe_down();
void position_party(short out_x,short out_y,short pc_pos_x,short pc_pos_y);
void build_outdoors();
void save_outdoor_maps();
void add_outdoor_maps();
long do_waterfall(long flag);
short init_data(short flag);
void import_template_terrain();
void import_anim_terrain(short mode);
void start_data_dump();
void end_data_dump();
short onm(char x_sector,char y_sector);
void build_scen_headers();
bool load_scenario_header(fs::path filename/*,short header_entry*/);
fs::path locate_scenario(std::string scen_name);
void alter_rect(rectangle *r);
#endif