Files
oboe/src/dialogxml/widgets/button.hpp
Celtic Minstrel 12bde373b1 Refactor dialog parsing to reduce code duplication
- Refactor dialog format parameter management to use a single protected control function
- Format parameters "frame" and "frame style" merged
- Colour is now a first-class format parameter (though it still has a separate setter)
2020-02-20 23:41:40 -05:00

250 lines
11 KiB
C++

/*
* button.h
* BoE
*
* Created by Celtic Minstrel on 11/05/09.
*
*/
#ifndef BUTTON_H
#define BUTTON_H
/// @file
/// Button-related classes and types.
#include <SFML/Graphics.hpp>
#include <string>
#include <map>
#include <vector>
#include "control.hpp"
#include "render_text.hpp"
/// A button type.
enum eBtnType { // w x h
BTN_SM = 0, /**< A small 23x23 button */// (PICT id 2000 / 2001)
BTN_REG, /**< A normal-sized 63x23 button */// (PICT id 2002 / 2003)
BTN_LG, /**< A large 102x23 button */// (PICT id 2004 / 2005)
BTN_HELP, /**< A small 16x13 help button - a white bubble with a ? mark */// (PICT id 2006 / 2007)
BTN_LEFT, /**< A normal-sized 63x23 button with a left-pointing arrow */// (PICT id 2008 / 2009)
BTN_RIGHT, /**< A normal-sized 63x23 button with a right-pointing arrow */// (PICT id 2010 / 2011)
BTN_UP, /**< A normal-sized 63x23 button with an up-pointing arrow */// (PICT id 2012 / 2013)
BTN_DOWN, /**< A normal-sized 63x23 button with a down-pointing arrow */// (PICT id 2014 / 2015)
BTN_TINY, /**< A tiny 14x10 button, same size as an LED */// (PICT id 2021)
BTN_DONE, /**< A normal-sized 63x23 button with "Done" on it */// (PICT id 2022 / 2023)
BTN_TALL, /**< A tall 63x40 button */// (PICT id 2024 / 2025)
BTN_TRAIT, /**< A tall 63x40 button with "Race Good/Bad Traits" on it */// (PICT id 2026 / 2027)
BTN_PUSH, /**< A round red 30x30 push button */// (PICT id 2028 / 2029)
BTN_LED, /**< A tiny 14x10 LED button */// (PICT id 2018 / 2019 / 2020)
};
/// Represents the state of an LED button.
/// Generally, led_red is used to indicate a selected button.
/// Currently, led_green is only used by the spell selection dialog,
/// where led_red indicates the spell is available amd led_green indicates it is selected.
enum eLedState {led_green = 0, led_red, led_off};
/// A clickable button control.
class cButton : public cControl {
public:
/// @copydoc cDialog::init()
static void init();
bool parseAttribute(ticpp::Attribute& attr, std::string tagName, std::string fname) override;
bool parseContent(ticpp::Node& content, int n, std::string tagName, std::string fname, std::string& text) override;
void validatePostParse(ticpp::Element& elem, std::string fname, const std::set<std::string>& attrs, const std::multiset<std::string>& elems) override;
location getPreferredSize() override;
/// Set the type of this button.
/// @param newType The desired button type.
void setBtnType(eBtnType newType);
/// Get the type of this button.
/// @return The button type.
eBtnType getBtnType();
/// Create a new button.
/// @param parent The parent dialog.
explicit cButton(cDialog& parent);
/// Create a button outside of a dialog
/// @param parent The parent window
explicit cButton(sf::RenderWindow& parent);
bool isClickable();
bool isFocusable();
bool isScrollable();
virtual ~cButton();
void draw();
/// @copydoc cControl::getSupportedHandlers
///
/// @todo Document possible handlers
const std::set<eDlogEvt> getSupportedHandlers() const {
return {EVT_CLICK};
}
cButton& operator=(cButton& other) = delete;
cButton(cButton& other) = delete;
protected:
/// The type of button.
eBtnType type;
/// Construct a new button.
/// @param parent The parent dialog.
/// @param t The type of control. Should be either CTRL_LED or CTRL_BTN.
cButton(cDialog& parent,eControlType t);
private:
bool manageFormat(eFormat prop, bool set, boost::any* val) override;
bool labelWithKey;
std::string fromList;
static rectangle btnRects[13][2];
protected:
/// Determines whether the button's label should be word wrapped.
bool wrapLabel;
/// The button's text colour; only used by LED and tiny buttons
sf::Color textClr;
/// The index in buttons of the texture for each button type.
static size_t btnGW[14];
/// The names of the textures that hold the graphics for the buttons.
static std::string buttons[7];
};
/// A LED button that can be either on or off.
/// Additionally, it supports two possible colours, red and green.
/// By default, it behaves like a checkbox, turning on or off when clicked.
/// This default behaviour always assumes a red LED.
class cLed : public cButton {
public:
/// @copydoc cDialog::init()
static void init();
/// A handler that can be attached as a click handler to prevent the
/// default toggle-selected action of an LED.
/// @return true to indicate the event should continue.
static bool noAction(cDialog&,std::string,eKeyMod) {return true;}
bool parseAttribute(ticpp::Attribute& attr, std::string tagName, std::string fname) override;
bool parseContent(ticpp::Node& content, int n, std::string tagName, std::string fname, std::string& text) override;
storage_t store() override;
void restore(storage_t to) override;
/// Create a new LED button.
/// @param parent The parent dialog.
explicit cLed(cDialog& parent);
virtual ~cLed();
/// Set the LED's current state,.
/// @param to The new state.
void setState(eLedState to);
/// Get the LED's current state.
/// @return The current state.
eLedState getState();
void draw() override;
/// @copydoc cControl::getSupportedHandlers
///
/// @todo Document possible handlers
const std::set<eDlogEvt> getSupportedHandlers() const override {
return {EVT_CLICK, EVT_FOCUS, EVT_DEFOCUS};
}
cLed& operator=(cLed& other) = delete;
cLed(cLed& other) = delete;
private:
void defaultClickHandler(cDialog&, std::string, eKeyMod);
void callHandler(event_fcn<EVT_CLICK>::type onClick, cDialog& me, std::string id, eKeyMod mods) override;
bool manageFormat(eFormat prop, bool set, boost::any* val) override;
eLedState state;
eFont textFont;
short textSize;
static rectangle ledRects[3][2];
};
/// A group of LED buttons that behave like radio buttons.
/// As with other standard LEDs, this always assumes red LEDs.
///
/// When an LED in the group is clicked, the following sequence of events are fired:
///
/// 1. The click handler of the clicked LED.
/// 2. The click handler of the LED group.
/// 3. The focus handler of the currently selected LED (if any), with the third parameter true.
/// 4. The focus handler of the clicked LED, with the third parameter false.
/// 5. The focus handler of the LED group, with the third parameter false.
///
/// If at any stage a handler returns false, the entire sequence is aborted, and the
/// selection is not changed. A click within the group's space but not on any choice
/// triggers no events.
/// @note When the focus handlers of the individual LEDs are called, the selection has not yet been updated,
/// so calling the LED group's getSelected() method will still return the previous selection.
/// However, when the focus handler of the LED group is called, the selection _has_ been updated.,
/// so getSelected() will return the new selection. (This is the reason for the getPreviousSelection() method.)
class cLedGroup : public cContainer {
std::map<std::string,cLed*> choices;
std::string fromList;
std::string curSelect, prevSelect;
std::string clicking;
void callHandler(event_fcn<EVT_CLICK>::type onClick, cDialog& me, std::string id, eKeyMod mods) override;
cLedGroup& operator=(cLedGroup& other) = delete;
cLedGroup(cLedGroup& other) = delete;
public:
/// @deprecated in favour of @ref attachEventHandler
void attachFocusHandler(std::function<bool(cDialog&,std::string,bool)> f) override;
bool parseContent(ticpp::Node& content, int n, std::string tagName, std::string fname, std::string& text) override;
void validatePostParse(ticpp::Element& elem, std::string fname, const std::set<std::string>& attrs, const std::multiset<std::string>& elems) override;
/// @copydoc cControl::attachClickHandler()
///
/// The click handler is called whenever an LED in the group is clicked, even if it's the currently selected LED.
///
/// An LED group triggers focus handlers when a choice other than the currently selected one is clicked.
/// The third parameter is always false for an LED group's focus handler.
/// You can determine what changed using getPrevSelection() and getSelected(), and can do whatever post-processing
/// you want, including selecting a completely different option.
const std::set<eDlogEvt> getSupportedHandlers() const override {
return {EVT_CLICK, EVT_FOCUS};
}
storage_t store() override;
void restore(storage_t to) override;
/// Add a new LED to this group.
/// @param ctrl A pointer to the LED, which should already be constructed.
/// @param key A key to be used to look up the LED later.
/// @note This function is intended for internal use, which is why it takes a control pointer instead of a unique key.
void addChoice(cLed* ctrl, std::string key);
/// Disable one of the choices in this group.
/// @param id The unique key of the choice.
void disable(std::string id);
/// Enable one of the choices in this group.
/// @param id The unique key of the choice.
void enable(std::string id);
using cControl::show;
using cControl::hide;
/// Hide one of the choices in this group.
/// @param id The unique key of the choice.
void hide(std::string id);
/// Show one of the choices in this group.
/// @param id The unique key of the choice.
void show(std::string id);
/// Create a new LED group.
/// @param parent The parent dialog.
explicit cLedGroup(cDialog& parent);
bool isClickable() override;
bool isFocusable() override;
bool isScrollable() override;
bool handleClick(location where) override;
virtual ~cLedGroup();
/// Get one of the LEDs in this group.
/// @param id The unique key of the choice.
/// @return A reference to the LED object.
/// @throw std::invalid_argument if the choice does not exist in the group.
cLed& getChild(std::string id) override;
bool hasChild(std::string id) override;
/// Set the currently selected LED in this group.
/// @param id The unique key of the choice.
/// @throw std::invalid_argument if the choice does not exist in the group.
void setSelected(std::string id);
/// Get the currently selected choice.
/// @return id The unique key of the choice.
std::string getSelected();
/// Get the previously selected choice.
/// @return id The unique key of the choice.
/// @note This is intended for use by focus handlers.
///
/// This refers to the element that was last selected before the selection changed to the current selection.
std::string getPrevSelection();
/// Recalculate the LED group's bounding rect.
/// Call this after adding choices to the group to ensure that the choice is within the bounding rect.
/// If a choice is not within the bounding rect, it will not respond to clicks.
void recalcRect();
void forEach(std::function<void(std::string,cControl&)> callback) override;
/// A convenience type for making an iterator into the choice map.
typedef std::map<std::string,cLed*>::iterator ledIter;
void draw() override;
};
#endif