529 lines
7.6 KiB
Plaintext
529 lines
7.6 KiB
Plaintext
Town Attitude
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
First monster to affect (-1 for all)
|
|
Last monster to affect (-1 for all)
|
|
Unused
|
|
New Attitude
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Do Missile Animation
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Which missile animation?
|
|
Unused
|
|
X coordinate of start space
|
|
Y coordinate of start space
|
|
Path type
|
|
X coordinate of end space
|
|
Y coordinate of end space
|
|
Sound to play
|
|
Special to Jump To
|
|
--------------------
|
|
Animate Monster Attack
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate of monster (or monster ID)
|
|
Y coordinate of monster (or -1 to use X as ID)
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Animate Fake Damage
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
pic
|
|
pictype
|
|
X coordinate of space
|
|
Y coordinate of space
|
|
extra 1c
|
|
Boom type
|
|
Number to print (0 means print no number)
|
|
Sound to play
|
|
Special to Jump To
|
|
--------------------
|
|
Move Party
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate of space
|
|
Y coordinate of space
|
|
Unused
|
|
0 - Just move, 1 - Teleport
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Hit Space
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate of space
|
|
Y coordinate of space
|
|
Unused
|
|
Damage to inflict (0 .. 1000)
|
|
Type of damage (0..8)
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Explosion on Space
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Radius of explosion
|
|
Unused
|
|
X coordinate of space
|
|
Y coordinate of space
|
|
Unused
|
|
Damage to inflict (0 .. 1000)
|
|
Type of damage (0..8)
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Lock Space
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate of space
|
|
Y coordinate of space
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Unlock Space
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate of space
|
|
Y coordinate of space
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Do sfx Burst
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate of space
|
|
Y coordinate of space
|
|
Unused
|
|
0 - fire, 1 - elec., 2 - telep.
|
|
0 - normal, 1 - huge
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Make Wandering Monster
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Place a Monster
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate of space to place
|
|
Y coordinate of space to place
|
|
Unused
|
|
Number of creature to place
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Destroy Monster
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate of space
|
|
Y coordinate of space
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Destroy All Monsters
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Type (or 0 - all, -1 - friendly, -2 - hostile)
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Generic Lever
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
If Pulled, call this special ...
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Generic Portal
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate to telep. to
|
|
Y coordinate to telep. to
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Generic Button
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
If Pushed, call this special ...
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Generic Stairway
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate to go to
|
|
Y coordinate to go to
|
|
Unused
|
|
Number of town to place party in
|
|
What text? (0 - up, 1 - down)
|
|
Trigger Limitations
|
|
Special to Call in New Town
|
|
--------------------
|
|
Lever
|
|
Unused
|
|
Unused
|
|
Number of first message in dialog
|
|
Unused
|
|
Unused
|
|
Picture number
|
|
Picture type
|
|
Unused
|
|
If Pulled, call this special ...
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Portal
|
|
Unused
|
|
Unused
|
|
Number of first message in dialog
|
|
Unused
|
|
Unused
|
|
Picture number
|
|
Picture type
|
|
X coordinate to telep. to
|
|
Y coordinate to telep. to
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Stairway
|
|
Unused
|
|
Unused
|
|
Number of first message in dialog
|
|
Unused
|
|
Unused
|
|
Picture number
|
|
Picture type
|
|
X coordinate to place at
|
|
Y coordinate to place at
|
|
Unused
|
|
Number of town to place party in
|
|
If 1, always change level.
|
|
Trigger Limitations
|
|
Special to Call in New Town
|
|
--------------------
|
|
Relocate Outdoors
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate of outdoor section
|
|
Y coordinate of outdoor section
|
|
Unused
|
|
X coordinate inside section
|
|
Y coordinate inside section
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Place Item
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate to place at
|
|
Y coordinate to place at
|
|
Unused
|
|
Item to place
|
|
Set to 1 to place in container, if present
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Split Party
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate to place lone PC at
|
|
Y coordinate to place lone PC at
|
|
Unused
|
|
Sound to play (10 = teleport)
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Reunite Party
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Sound to play (10 = teleport)
|
|
Unused
|
|
Unused
|
|
If 1, don't change location
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Start Town Timer
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Number of moves until event
|
|
Call this special when time runs out ...
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Change Lighting
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
New town lighting type (0 .. 3)
|
|
Unused
|
|
Unused
|
|
Party light level
|
|
0 - increase, 1 - drain
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Set Monster Attitude
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Which monster
|
|
New attitude
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Center View on Space
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X coordinate of space (if -1, center on party)
|
|
Y coordinate of space
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Lift Fog
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
1 - lift fog, 0 - put back
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Start Targeting
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Which spell pattern? (0 - single space)
|
|
Max range? (ignored outside combat mode)
|
|
Max targets? (>1 only in combat)
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Special to Call for Each Target
|
|
--------------------
|
|
Place Fields in Spell Pattern
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X Coordinate of pattern center
|
|
Y Coordinate of pattern center
|
|
Which spell pattern? (-1 for targeted pattern)
|
|
Which field type?
|
|
Unused
|
|
Unused
|
|
Special to Jump To
|
|
--------------------
|
|
Deal Damage in Spell Pattern
|
|
Unused
|
|
Unused
|
|
First part of message
|
|
Second part of message
|
|
Unused
|
|
Unused
|
|
Unused
|
|
X Coordinate of pattern center
|
|
Y Coordinate of pattern center
|
|
Which spell pattern? (-1 for targeted pattern)
|
|
Which damage type? (0..8)
|
|
How many dice? (calculated in d6's)
|
|
0 - sequential simple booms, 1 - simultaneous animated booms
|
|
Special to Jump To
|
|
--------------------
|