Files
oboe/rsrc/strings/ter-flag2.txt
Celtic Minstrel 41c3396aa3 Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
2014-07-12 22:13:27 -04:00

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Unused
Number of sound (99 - no sound)
Damage multiplier
Unused
Unused
Percentage chance
Unused
Strength
Unused
Difficulty (0-4 L, 5-9 M, 10 I)
Unused
Unused
Type of special (0 - local, 1 - town/global, 2 - out/global, 3 - global)
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Number of sound (99 - no sound)
Type of special (0 - local, 1 - town/global, 2 - out/global, 3 - global)