Files
oboe/rsrc/strings/special-x2a.txt
Celtic Minstrel 41c3396aa3 Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
2014-07-12 22:13:27 -04:00

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0 - not property, 1 - becomes property
0 - not property, 1 - becomes property
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Amount to pay for each item
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Amount of food to give
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Label of 3rd button (-1 - no button)
Label of 3rd button (-1 - no button)
Label of 3rd button (-1 - no button)
Amount of food to give
Amount of food to give
Amount of food to give
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Penalty (0 .. 100, higher is harder)
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Amount of extra damage
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Stat. to adjust (see docs. for list)
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If less than this ...
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If space is this terrain type ...
If space is this terrain type ...
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If item of this class on space ...
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If item of this class on space ...
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Number of a SCENARIO special message
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Terrain to change to
Swap this terrain ...
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0 - Just move, 1 - Teleport
Damage to inflict (0 .. 1000)
Damage to inflict (0 .. 1000)
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0 - fire, 1 - elec., 2 - telep.
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Number of creature to place
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Number of town to place party in
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Number of town to place party in
X coordinate inside section
Item to place
0 - no telep. noise, 1 - play telep. noise
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Bottom of rectangle
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Terrain to change to
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Number of items in store (1 .. 40)