- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
301 lines
2.1 KiB
Plaintext
301 lines
2.1 KiB
Plaintext
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0 - not property, 1 - becomes property
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0 - not property, 1 - becomes property
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Amount to pay for each item
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Amount of food to give
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Label of 3rd button (-1 - no button)
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Label of 3rd button (-1 - no button)
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Label of 3rd button (-1 - no button)
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Amount of food to give
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Amount of food to give
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Amount of food to give
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Penalty (0 .. 100, higher is harder)
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Amount of extra damage
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Stat. to adjust (see docs. for list)
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If less than this ...
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If space is this terrain type ...
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If space is this terrain type ...
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If item of this class on space ...
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If item of this class on space ...
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Number of a SCENARIO special message
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Terrain to change to
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Swap this terrain ...
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0 - Just move, 1 - Teleport
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Damage to inflict (0 .. 1000)
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Damage to inflict (0 .. 1000)
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0 - fire, 1 - elec., 2 - telep.
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Number of creature to place
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Number of town to place party in
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Number of town to place party in
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X coordinate inside section
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Item to place
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0 - no telep. noise, 1 - play telep. noise
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Bottom of rectangle
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Terrain to change to
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Number of items in store (1 .. 40)
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