213 lines
5.0 KiB
C++
213 lines
5.0 KiB
C++
/*
|
|
* consts.h
|
|
* BoE
|
|
*
|
|
* Created by Celtic Minstrel on 13/04/09.
|
|
*
|
|
*/
|
|
|
|
#ifndef BOE_GAME_CONSTS_H
|
|
#define BOE_GAME_CONSTS_H
|
|
|
|
#include <set>
|
|
|
|
/*
|
|
This file contain numerous constans in form of #defines.
|
|
Almost all of these constants cannot be changed because
|
|
that would make the game work improperly.
|
|
*/
|
|
|
|
#define NUM_OF_PCS 6
|
|
#define INVALID_PC NUM_OF_PCS
|
|
#define INVALID_TOWN 200
|
|
|
|
#define NUM_OF_BOATS 30
|
|
#define NUM_OF_HORSES 30
|
|
|
|
/* stuff done flags */
|
|
#define SDF_COMBAT_SELECT_PARTY 305][3
|
|
#define SDF_SKIP_STARTUP 305][4 // preferably deprecated
|
|
#define SDF_LESS_SOUND 305][5
|
|
#define SDF_NO_TARGET_LINE 305][6
|
|
#define SDF_NO_BOAT_SPECIALS 305][7
|
|
#define SDF_RESURRECT_NO_BALM 305][8
|
|
#define SDF_HOSTILES_PRESENT 305][9
|
|
#define SDF_NO_MAPS 306][0
|
|
#define SDF_NO_SOUNDS 306][1
|
|
#define SDF_NO_FRILLS 306][2
|
|
#define SDF_ROOM_DESCS_AGAIN 306][3
|
|
#define SDF_NO_INSTANT_HELP 306][4 // boolean
|
|
#define SDF_NO_SHORE_FRILLS 306][5
|
|
#define SDF_GAME_SPEED 306][6
|
|
#define SDF_EASY_MODE 306][7
|
|
#define SDF_LESS_WANDER_ENC 306][8
|
|
#define SDF_NO_TER_ANIM 306][9
|
|
#define SDF_TIMERS_DURING_REST 307][0
|
|
/*
|
|
[305]
|
|
[6] is No targeting line (use if getting crashes)
|
|
[5] is Fewer sounds (use if getting crashes)
|
|
*/
|
|
|
|
/* overall mode; some seem to be missing */
|
|
enum eGameMode {
|
|
MODE_OUTDOORS = 0,
|
|
MODE_TOWN = 1,
|
|
MODE_TALK_TOWN = 2, // looking for someone to talk
|
|
MODE_TOWN_TARGET = 3, // spell target, that is
|
|
MODE_USE_TOWN = 4,
|
|
MODE_DROP_TOWN = 5,
|
|
MODE_BASH_TOWN = 6, // unused
|
|
MODE_COMBAT = 10,
|
|
MODE_SPELL_TARGET = 11,
|
|
MODE_FIRING = 12, // firing from bow or crossbow
|
|
MODE_THROWING = 13, // throwing missle
|
|
MODE_FANCY_TARGET = 14, // spell target, that is; I think it's for multitarget spells
|
|
MODE_DROP_COMBAT = 15,
|
|
MODE_TALKING = 20,
|
|
MODE_SHOPPING = 21,
|
|
MODE_ROOM_DESCR = 30, // for future use
|
|
MODE_LOOK_OUTDOORS = 35, // looking at something
|
|
MODE_LOOK_TOWN = 36,
|
|
MODE_LOOK_COMBAT = 37,
|
|
MODE_STARTUP = 45,
|
|
MODE_RESTING = 50,
|
|
MODE_CUTSCENE = 51, // for future use
|
|
};
|
|
|
|
static const std::set<eGameMode> scrollableModes = {
|
|
MODE_SPELL_TARGET,
|
|
MODE_FIRING,
|
|
MODE_THROWING,
|
|
MODE_FANCY_TARGET,
|
|
MODE_LOOK_COMBAT,
|
|
MODE_LOOK_TOWN
|
|
};
|
|
|
|
enum eStatMode {
|
|
MODE_INVEN = 0,
|
|
MODE_SHOP = 1,
|
|
MODE_IDENTIFY = 2,
|
|
MODE_SELL_WEAP = 3,
|
|
MODE_SELL_ARMOR = 4,
|
|
MODE_SELL_ANY = 5,
|
|
MODE_ENCHANT = 6,
|
|
};
|
|
|
|
#ifndef DIR_ARRAY_DEF
|
|
extern signed char dir_x_dif[9];
|
|
extern signed char dir_y_dif[9];
|
|
#endif
|
|
|
|
//inline eDamageType operator + (eDamageType lhs, eDamageType rhs){
|
|
// if(lhs == DAMAGE_MARKED || lhs == DAMAGE_NO_PRINT){
|
|
// if(rhs != DAMAGE_MARKED && rhs != DAMAGE_NO_PRINT)
|
|
// return (eDamageType) ((int)lhs + (int)rhs);
|
|
// }else if(rhs == DAMAGE_MARKED || rhs == DAMAGE_NO_PRINT)
|
|
// return (eDamageType) ((int)lhs + (int)rhs);
|
|
// else{
|
|
// int a = lhs, b = rhs, c = 0;
|
|
// if(a > 30){
|
|
// c += 30;
|
|
// a -= 30;
|
|
// if(b > 30) b -= 30;
|
|
// else if(b > 10) b -= 10;
|
|
// if(a == b) c += a;
|
|
// else c += 4;
|
|
// }else if(b > 30){
|
|
// c += 30;
|
|
// b -= 30;
|
|
// if(a > 30) a -= 30;
|
|
// else if(a > 10) a -= 10;
|
|
// if(a == b) c += a;
|
|
// else c += 4;
|
|
// }else if(a > 10){
|
|
// c += 10;
|
|
// a -= 10;
|
|
// if(b > 30){
|
|
// b -= 30;
|
|
// c += 20;
|
|
// }else if(b > 10) b -= 10;
|
|
// if(a == b) c += a;
|
|
// else c += 4;
|
|
// }else if(b > 10){
|
|
// c += 10;
|
|
// b -= 10;
|
|
// if(a > 30){
|
|
// a -= 30;
|
|
// c += 20;
|
|
// }else if(a > 10) a -= 10;
|
|
// if(a == b) c += a;
|
|
// else c += 4;
|
|
// }
|
|
// return (eDamageType) c; // this SHOULD guarantee a valid result...
|
|
// }
|
|
//}
|
|
|
|
/* trap type */
|
|
/* used in pc_record_type::runTrap(...) */
|
|
enum eTrapType {
|
|
TRAP_RANDOM = 0,
|
|
TRAP_BLADE = 1,
|
|
TRAP_DART = 2,
|
|
TRAP_GAS = 3, // poisons all
|
|
TRAP_EXPLOSION = 4, // damages all => uses c_town.difficulty rather than trap_level to calculates damages (and even c_town.difficulty /13).
|
|
TRAP_SLEEP_RAY = 5, // TODO: Rename "Paralysis ray"
|
|
TRAP_FALSE_ALARM = 6,
|
|
TRAP_DRAIN_XP = 7,
|
|
TRAP_ALERT = 8, // makes town hostile
|
|
TRAP_FLAMES = 9, // damages all => uses trap_level (*5) to calculates damages.
|
|
TRAP_DUMBFOUND = 10, //dumbfound all
|
|
TRAP_DISEASE = 11,
|
|
TRAP_DISEASE_ALL = 12,
|
|
TRAP_CUSTOM = 13,
|
|
};
|
|
|
|
// Startup button rects
|
|
#define STARTBTN_LOAD 0
|
|
#define STARTBTN_NEW 1
|
|
#define STARTBTN_ORDER 2
|
|
#define STARTBTN_JOIN 3
|
|
#define STARTBTN_CUSTOM 4
|
|
|
|
// Shop rects
|
|
#define SHOPRECT_WHOLE_AREA 0
|
|
#define SHOPRECT_ACTIVE_AREA 1
|
|
#define SHOPRECT_GRAPHIC 2
|
|
#define SHOPRECT_ITEM_NAME 3
|
|
#define SHOPRECT_ITEM_COST 4
|
|
#define SHOPRECT_ITEM_EXTRA 5
|
|
#define SHOPRECT_ITEM_HELP 6
|
|
|
|
// Item button rects
|
|
#define ITEMBTN_NAME 0
|
|
#define ITEMBTN_USE 1
|
|
#define ITEMBTN_GIVE 2
|
|
#define ITEMBTN_DROP 3
|
|
#define ITEMBTN_INFO 4
|
|
#define ITEMBTN_SPEC 5 // Sell, Identify, or Enchant
|
|
|
|
// PC button rects
|
|
#define PCBTN_NAME 0
|
|
#define PCBTN_HP 1
|
|
#define PCBTN_SP 2
|
|
#define PCBTN_INFO 3
|
|
#define PCBTN_TRADE 4
|
|
|
|
// Item window modes (non-PC)
|
|
#define ITEM_WIN_SPECIAL 6
|
|
#define ITEM_WIN_QUESTS 7
|
|
|
|
//Spell select
|
|
#define SPELL_SELECT_NONE 0
|
|
#define SPELL_SELECT_ACTIVE 1
|
|
#define SPELL_SELECT_ANY 2
|
|
|
|
//Spell refer
|
|
#define SPELL_REFER 0
|
|
#define SPELL_IMMED 1
|
|
#define SPELL_TARGET 2
|
|
#define SPELL_FANCY_TARGET 3
|
|
|
|
#endif
|