Files
oboe/src/game/boe.graphics.hpp
Nat Quayle Nelson 0bc13148bf function for debugging internal textures
this would have been nice for checking the textures of sf::Fonts
2025-05-19 21:41:12 -05:00

71 lines
2.4 KiB
C++

#ifndef BOE_GAME_GRAPHICS_H
#define BOE_GAME_GRAPHICS_H
#include <SFML/Graphics.hpp>
#include "location.hpp"
#include "tools/framerate_limiter.hpp"
enum {
REFRESH_NONE = 0,
REFRESH_TERRAIN = 1 << 0,
REFRESH_STATS = 1 << 1,
REFRESH_INVEN = 1 << 2,
REFRESH_TRANS = 1 << 3,
REFRESH_BAR = 1 << 4,
REFRESH_DLOG = 1 << 5,
REFRESH_TEXT = REFRESH_BAR | REFRESH_TRANS,
REFRESH_ALL = 0x3f
};
sf::RenderWindow& mainPtr();
sf::RenderWindow& mini_map();
sf::RenderTexture& pc_stats_gworld();
sf::RenderTexture& item_stats_gworld();
sf::RenderTexture& text_area_gworld();
sf::RenderTexture& terrain_screen_gworld();
sf::RenderTexture& text_bar_gworld();
sf::RenderTexture& map_gworld();
sf::RenderTexture& talk_gworld();
void adjust_window_mode();
void init_startup();
void reload_startup();
void draw_startup(short but_type);
void draw_anim();
void place_anim();
void draw_start_button(eStartButton which_position,short which_button);
bool arrow_button_click(rectangle button_rect, cFramerateLimiter* fps_limiter = nullptr);
void end_startup();
void load_main_screen();
void redraw_screen(int refresh);
void put_background();
std::pair<std::string, std::string> text_bar_text();
void draw_text_bar();
void draw_text_bar(std::pair<std::string,std::string>);
void refresh_text_bar();
void put_text_bar(std::string str, std::string right_str = "");
void draw_terrain(short mode = 0);
void place_trim(short q,short r,location where,ter_num_t ter_type);
void draw_trim(short q,short r,short which_trim,short which_mode);
void place_road(short q,short r,location where,bool here);
void draw_rest_screen();
void boom_space(location where,short mode,short type,short damage,short sound);
void draw_pointing_arrows() ;
void redraw_terrain();
void draw_targets(location center);
void frame_space(location where,short mode,short width,short height);
void erase_spot(short i,short j);
void draw_targeting_line();
void redraw_partial_terrain(rectangle redraw_rect);
bool is_nature(short i, short j, unsigned short ground_t);
void put_dialog_graphic(short graphic_num,short spec_g,rectangle draw_rect);
void draw_startup_stats();
void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter);
sf::FloatRect compute_viewport(const sf::RenderWindow&, int mode, float ui_scale, float width, float height);
void draw_startup_anim(bool advance);
void debug_show_texture(const sf::Texture& texture, float seconds = 2, std::string label = "");
#endif