- Introduce enum for step sounds - Remove union for treating terrain flags as either signed or unsigned Editor: - Add Choose button to select the "transform to" terrain. - Implement Choose buttons as appropriate for the terrain flags, including editing the special that a terrain calls. - Range-check the terrain flags. - Add Custom button to choose a town as the combat arena. - Fix/tweak/improve several of the terrain flag prompts. - Fix placing shortcut key in field as its ASCII code instead of the letter - Fix some of the range checks that were already in place but were incorrect or improperly static Game: - The wilderness terrain types now allow specifying how many d6's of food you get when hunting there. - Crumbling terrain uses flag 2 instead of 3 to determine method (flag 2 was supposed to be strength but was never used) - Merge two functions that did almost exactly the same thing (namely altering a terrain space and potentially updating conveyor/lights info) - Merge switch_level into handle_lever since it was the only place it was called - Remove global store_special_loc; the location is stored in the stuff_done array now - Change when use/step on terrains will now update lighting if they changed to a terrain with a different light level - Terrains that call a special no longer support mixed global/local modes - they either always call a local special or always call a global special - Use previously unused swap_ter function (which did the exact same thing as the swap terrain special node) Dialog Engine: - Don't "erase" invisible icons or buttons; it's not necessary, since the entire window is filled with background before the draw() method is called, and it causes problems in case of overlapping elements.
24 lines
327 B
Plaintext
24 lines
327 B
Plaintext
Unused
|
|
Number of sound (99 - no sound)
|
|
Number of Dice
|
|
Unused
|
|
Unused
|
|
Percentage chance
|
|
Unused
|
|
Method
|
|
Unused
|
|
Difficulty (0-4 L, 5-9 M, 10 I)
|
|
Unused
|
|
Unused
|
|
Type of special (0 - global, 1 - local)
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Unused
|
|
Number of sound (99 - no sound)
|
|
Type of special (0 - global, 1 - local) |