Files
oboe/osx/boe.startup.cpp

136 lines
2.9 KiB
C++

//#include "item.h"
#include "boe.global.h"
#include "classes.h"
#include "boe.newgraph.h"
#include "boe.graphics.h"
#include "boe.fileio.h"
#include "boe.actions.h"
#include "boe.dlgutil.h"
#include "boe.text.h"
#include "boe.graphutil.h"
#include "boe.items.h"
#include "boe.party.h"
#include "boe.startup.h"
#include "boe.party.h"
#include "soundtool.h"
#include "fileio.h"
#include "dlogutil.h"
#include "winutil.h"
#include "boe.menus.h"
#include "mathutil.h"
#include <vector>
using std::vector;
//extern party_record_type party;
//extern pc_record_type adven[6];
extern bool play_sounds,party_in_memory;
extern long register_flag;
extern sf::RenderWindow mainPtr;
extern location ul;
//extern piles_of_stuff_dumping_type *data_store;
extern cScenarioList scen_headers;;
//extern std::vector<std::string> scen_names;;
extern cUniverse univ;
extern eGameMode overall_mode;
//void start_game();
RECT startup_button[6];
// TODO: Always returns false, so make it void
bool handle_startup_press(location the_point)
{
std::string scen_name;
short i,scen;
the_point.x -= ul.x;
the_point.y -= ul.y;
for (i = 0; i < 5; i++)
if (the_point.in(startup_button[i]) == true) {
draw_start_button(i,5);
mainPtr.display(); // TODO: I suspect this won't work
if (play_sounds == true)
play_sound(37);
else sf::sleep(time_in_ticks(5));
draw_start_button(i,0);
switch (i) {
case STARTBTN_LOAD:
do_load();
break;
case STARTBTN_NEW:
draw_startup(0);
start_new_game();
make_cursor_sword();
draw_startup(0);
break;
case STARTBTN_ORDER:
// TODO: Figure out something to put here.
// give_reg_info();
// draw_startup(0);
break;
case STARTBTN_JOIN: // regular scen
if (party_in_memory == false) {
cChoiceDlog("need-party.xml").show();
break;
}
scen = pick_prefab_scen();
if (scen < 0)
break;
switch (scen) {
case 0: scen_name = "valleydy.exs"; break;
// if not reg, rub out
case 1: scen_name = "stealth.exs"; break;
case 2: scen_name = "zakhazi.exs"; break;
//case 3: sprintf(univ.party.scen_name,"busywork.exs"); break;
}
put_party_in_scen(scen_name);
break;
case STARTBTN_CUSTOM: // custom
if (party_in_memory == false) {
cChoiceDlog("need-party.xml").show();
break;
}
// if not reg, rub out
scen = pick_a_scen();
if(scen < 0) break;
if (scen_headers.data(scen).prog_make_ver[0] >= 2) {
cChoiceDlog("scen-version-mismatch.xml").show();
break;
}
scen_name = scen_headers.strs(scen).file;
put_party_in_scen(scen_name);
break;
}
}
return false;
}
/*
void start_game ()
{
init_party(0);
setup_outdoors(party.p_loc);
load_area_graphics();
draw_main_screen();
in_startup_mode = false;
adjust_monst_menu();
adjust_spell_menus();
}*/