- Remove all field booleans except quickfire and belt, which have been moved to cCurTown - Alter and extend place_spell_pattern, to allow arbitrary damage types and to make it more clear in the code what's happening when it's called - Delete fields.cpp file; a few things moved to locutils.cpp, but most are now part of cCurTown - set_terrain function automatically updates belt present boolean if setting to a conveyor.
1040 lines
32 KiB
C++
1040 lines
32 KiB
C++
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#include <cstdio>
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//#include "item.h"
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#include "boe.global.h"
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#include "classes.h"
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#include "boe.graphics.h"
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#include "boe.newgraph.h"
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#include "boe.items.h"
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#include <cstring>
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#include "boe.monster.h"
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#include "boe.party.h"
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#include "boe.locutils.h"
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#include "boe.text.h"
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#include "soundtool.h"
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#include "boe.infodlg.h"
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#include "boe.fileio.h"
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#include "boe.main.h"
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#include "mathutil.h"
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#include "dlogutil.h"
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#include "fileio.h"
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#include "restypes.hpp"
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#include <boost/lexical_cast.hpp>
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#include "prefs.hpp"
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short mage_spell_pos = 0,priest_spell_pos = 0,skill_pos = 0;
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extern short spell_w_cast[2][62];
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extern short spell_level[62];
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extern short skill_cost[20];
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extern short skill_max[20];
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extern short skill_g_cost[20];
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extern const char* skill_ids[19];
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//extern party_record_type party;
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extern short mage_range[66],priest_range[66];
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extern short spell_cost[2][62],cur_town_talk_loaded;
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//extern current_town_type univ.town;
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extern bool give_intro_hint;
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extern sf::RenderWindow mainPtr;
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extern short on_monst_menu[256];
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//extern big_tr_type t_d;
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extern location tinraya_portculli[12];
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//extern piles_of_stuff_dumping_type *data_store;
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bool full_roster = false;
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extern short dest_personalities[40];
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extern location dest_locs[40];
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extern short dest_personalities[40];
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location source_locs[6] = {loc(2,9),loc(0,6),loc(3,6),loc(3,4),loc(6,2),loc(0,0)};
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//extern current_town_type univ.town;
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extern location dest_locs[40] ;
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extern char *alch_names[];
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extern cScenario scenario;
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extern cUniverse univ;
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// Displaying string vars
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short store_str1a;
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short store_str1b;
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short store_str2a;
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short store_str2b;
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short store_page_on,store_num_i;
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// Misc dialog vars
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short position,num_entries;
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unsigned short cur_entry;
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static void put_spell_info(cDialog& me, short display_mode)
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{
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std::ostringstream store_text;
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short pos,ran;
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std::string res;
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pos = (display_mode == 0) ? mage_spell_pos : priest_spell_pos;
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res = display_mode == 0 ? "mage-spells" : "priest-spells";
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ran = (display_mode == 0) ? mage_range[pos] : priest_range[pos];
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me["name"].setText(get_str(res, pos * 2 + 1));
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if (spell_cost[display_mode][pos] > 0)
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store_text << spell_level[pos] << "/" << spell_cost[display_mode][pos];
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else store_text << spell_level[pos] << "/?";
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me["cost"].setText(store_text.str());
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if (ran == 0) {
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me["range"].setText("");
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}
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else me["range"].setTextToNum(ran);
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me["desc"].setText(get_str(res, pos * 2 + 2));
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me["when"].setText(get_str("spell-times", 1 + spell_w_cast[display_mode][pos]));
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}
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static bool display_spells_event_filter(cDialog& me, std::string item_hit, short display_mode) {
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short store;
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if(item_hit == "done") {
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me.toast(true);
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} else {
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store = (display_mode == 0) ? mage_spell_pos : priest_spell_pos;
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if(item_hit == "left") {
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store = (store == 0) ? 61 : store - 1;
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}
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else {
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store = (store + 1) % 62;
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}
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if (display_mode == 0)
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mage_spell_pos = store;
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else priest_spell_pos = store;
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put_spell_info(me, display_mode);
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}
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return true;
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}
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void display_spells(short mode,short force_spell,cDialog* parent)
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//short mode; // 0 - mage 1 - priest
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//short force_spell; // if 100, ignore
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{
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using namespace std::placeholders;
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if (force_spell < 100) {
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if (mode == 0)
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mage_spell_pos = force_spell;
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else priest_spell_pos = force_spell;
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}
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make_cursor_sword();
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cDialog spellInfo("spell-info.xml", parent);
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spellInfo.attachClickHandlers(std::bind(display_spells_event_filter,_1,_2,mode), {"done","left","right"});
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dynamic_cast<cPict&>(spellInfo["icon"]).setPict(14 + mode);
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put_spell_info(spellInfo, mode);
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if (mode == 0)
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spellInfo["type"].setText("Mage Spells");
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else spellInfo["type"].setText("Priest Spells");
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spellInfo.run();
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}
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static void put_skill_info(cDialog& me)
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{
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std::string store_text;
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short pos;
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pos = skill_pos;
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store_text = get_str("skills",pos * 2 + 1);
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me["name"].setText(store_text.c_str());
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me["skp"].setTextToNum(skill_cost[pos]);
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me["gold"].setTextToNum(skill_g_cost[pos]);
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me["max"].setTextToNum(skill_max[pos]);
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store_text = get_str("skills", pos * 2 + 2);
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me["desc"].setText(store_text);
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store_text = get_str("tips", 1 + pos);
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me["tips"].setText(store_text);
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}
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static bool display_skills_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
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if(item_hit == "done") {
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me.toast(true);
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} else {
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if(item_hit == "left") {
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skill_pos = (skill_pos == 0) ? 18 : skill_pos - 1;
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}
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else {
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skill_pos = (skill_pos + 1) % 19;
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}
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put_skill_info(me);
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}
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return true;
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}
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void display_skills(short force_skill,cDialog* parent)
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{
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if (force_skill < 100)
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skill_pos = force_skill;
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if (skill_pos < 0)
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skill_pos = 0;
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make_cursor_sword();
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cDialog skillDlog("skill-info.xml", parent);
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skillDlog.attachClickHandlers(display_skills_event_filter,{"done", "left", "right"});
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put_skill_info(skillDlog);
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skillDlog.run();
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}
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static void put_item_info(cDialog& me,const cItemRec& s_i) {
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char store_text[256];
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std::string desc_str;
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cPict& pic = dynamic_cast<cPict&>(me["pic"]);
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if (s_i.graphic_num >= 1000) // was 150
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pic.setPict(s_i.graphic_num - 1000, PIC_CUSTOM_ITEM);
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else pic.setPict(s_i.graphic_num, PIC_ITEM);
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// id? magic?
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cLed& id = dynamic_cast<cLed&>(me["id"]);
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if(s_i.magic && s_i.ident)
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id.setState(led_red);
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else id.setState(led_off);
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cLed& magic = dynamic_cast<cLed&>(me["magic"]);
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if(s_i.ident)
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magic.setState(led_red);
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else magic.setState(led_off);
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me["type"].setText(get_str("item-types-display", (int)s_i.variety));
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// Clear fields
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me["val"].setText("");
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me["dmg"].setText("");
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me["bonus"].setText("");
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me["def"].setText("");
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me["enc"].setText("");
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me["use"].setText("");
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me["lvl"].setText("");
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me["abil"].setText("");
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if (!s_i.ident) {
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me["name"].setText(s_i.name.c_str());
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return;
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}
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me["name"].setText(s_i.full_name.c_str());
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me["weight"].setTextToNum(s_i.item_weight());
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// TODO: This calculation (value for an item with charges) should be in a member function of cItem
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me["val"].setTextToNum((s_i.charges > 0) ? s_i.value * s_i.charges : s_i.value);
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if (s_i.ability > 0) {////
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if (s_i.concealed) {
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me["abil"].setText("???");
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} else {
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// TODO: More descriptive ability descriptions, taking into account potential variation
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desc_str = get_str("item-abilities",s_i.ability + 1);
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me["abil"].setText(desc_str.c_str());
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}
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}
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if (s_i.charges > 0)
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me["use"].setTextToNum(s_i.charges);
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if (s_i.protection > 0)
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me["def"].setTextToNum(s_i.protection);
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switch (s_i.variety) {
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case eItemType::ONE_HANDED:
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case eItemType::TWO_HANDED:
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switch (s_i.type) {
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case eWeapType::EDGED:
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sprintf((char *) store_text, "Edged weapon");
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break;
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case eWeapType::BASHING:
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sprintf((char *) store_text, "Bashing weapon");
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break;
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case eWeapType::POLE:
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sprintf((char *) store_text, "Pole weapon");
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break;
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case eWeapType::NOT_MELEE:
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default:
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sprintf((char*)store_text, "Error weapon"); // should never be reached
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}
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// TODO: I wonder if this would fit better in the Item Type box?
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if (s_i.ability == 0)
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me["abil"].setText(store_text);
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case eItemType::BOW:
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case eItemType::CROSSBOW:
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case eItemType::ARROW:
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case eItemType::THROWN_MISSILE:
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case eItemType::BOLTS:
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case eItemType::MISSILE_NO_AMMO:
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me["dmg"].setTextToNum(s_i.item_level);
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me["bonus"].setTextToNum(s_i.bonus);
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break;
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case eItemType::POTION:
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case eItemType::RING:
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case eItemType::SCROLL: // TODO: Does this make sense for a scroll, though?
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case eItemType::TOOL: // and what about for a tool?
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case eItemType::WAND: // and a wand? Maybe showing ability strength would be better...
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case eItemType::NECKLACE: // TODO: This doesn't seem right for a necklace...
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me["lvl"].setTextToNum(s_i.item_level);
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break;
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case eItemType::SHIELD:
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case eItemType::ARMOR:
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case eItemType::HELM:
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case eItemType::GLOVES:
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case eItemType::SHIELD_2:
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case eItemType::BOOTS: // TODO: Should this also check ITEM_TYPE_PANTS?
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// TODO: Why is bonus and protection combined into "bonus"? Why not use the "defense" field?
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me["bonus"].setTextToNum(s_i.bonus + s_i.protection);
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me["def"].setTextToNum(s_i.item_level);
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me["enc"].setTextToNum(s_i.awkward);
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break;
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case eItemType::WEAPON_POISON:
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me["lvl"].setTextToNum(s_i.item_level);
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break;
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default:
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// no item, gold, food, non-use, unused 1 and 2: do nothing
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break;
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}
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}
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static bool display_pc_item_event_filter(cDialog& me, std::string item_hit, cItemRec& store_i, short& item, const short pc_num) {
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if(item_hit == "done") {
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me.toast(true);
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} else if(item_hit == "left") {
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do {
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item = (item == 0) ? 23 : item - 1;
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} while (univ.party[pc_num].items[item].variety == eItemType::NO_ITEM);
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store_i = univ.party[pc_num].items[item];
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put_item_info(me,item);
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} else if(item_hit == "right") {
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do {
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item = (item == 23) ? 0 : item + 1;
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} while (univ.party[pc_num].items[item].variety == eItemType::NO_ITEM);
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store_i = univ.party[pc_num].items[item];
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put_item_info(me,item);
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}
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return true;
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}
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void display_pc_item(short pc_num,short item,cItemRec si,cDialog* parent)
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{
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using namespace std::placeholders;
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cItemRec store_i;
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if (pc_num == 6)
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store_i = si;
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else store_i = univ.party[pc_num].items[item];
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make_cursor_sword();
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cDialog itemInfo("item-info.xml",parent);
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// By attaching the click handler to "id" and "magic", we suppress normal LED behaviour
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itemInfo.attachClickHandlers(std::bind(display_pc_item_event_filter, _1, _2, std::ref(store_i), std::ref(item), pc_num), {"done","left","right","id","magic"});
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if(pc_num >= 6) {
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itemInfo["left"].hide();
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itemInfo["right"].hide();
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}
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itemInfo.addLabelFor("name", "Name:", LABEL_LEFT, 26, true);
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itemInfo.addLabelFor("type", "Type:", LABEL_LEFT, 26, true);
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itemInfo.addLabelFor("val", "Value:", LABEL_LEFT, 20, true);
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itemInfo.addLabelFor("dmg", "Damage:", LABEL_LEFT, 26, true);
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itemInfo.addLabelFor("bonus", "Bonus:", LABEL_LEFT, 24, true);
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itemInfo.addLabelFor("def", "Defend:", LABEL_LEFT, 25, true);
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itemInfo.addLabelFor("enc", "Encumb.:", LABEL_LEFT, 29, true);
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itemInfo.addLabelFor("use", "Uses:", LABEL_LEFT, 19, true);
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itemInfo.addLabelFor("lvl", "Item Level:", LABEL_LEFT, 37, true);
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itemInfo.addLabelFor("abil", "Ability", LABEL_LEFT, 26, true);
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itemInfo.addLabelFor("id", "ID?", LABEL_LEFT, 13, true);
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itemInfo.addLabelFor("magic", "Magic?", LABEL_LEFT, 22, true);
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itemInfo.addLabelFor("weight", "Weight", LABEL_LEFT, 27, true);
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itemInfo["desc"].hide();
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put_item_info(itemInfo,si);
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itemInfo.run();
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}
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static void put_monst_info(cDialog& me, const cCreature& store_m)
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{
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std::string store_text;
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std::string str;
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short abil,i;
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cPict& pic = dynamic_cast<cPict&>(me["pic"]);
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if(store_m.spec_skill == MONSTER_INVISIBLE)
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pic.setPict(400,PIC_MONST);// TODO: should probably be PICT_BLANK?
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else if(store_m.picture_num < 1000)
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pic.setPict(store_m.picture_num,PIC_MONST);
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else {
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ePicType type_g = PIC_CUSTOM_MONST;
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short size_g = store_m.picture_num / 1000;
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switch(size_g){
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case 2:
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type_g += PIC_WIDE;
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break;
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case 3:
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type_g += PIC_TALL;
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break;
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case 4:
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type_g += PIC_WIDE;
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type_g += PIC_TALL;
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break;
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}
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pic.setPict(store_m.picture_num % 1000, type_g);
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}
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store_text = get_m_name(store_m.number);
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me["name"].setText(store_text);
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// TODO: More descriptive ability descriptions, taking into account potential variation
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abil = store_m.spec_skill;
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str = get_str("monster-abilities",abil + 1);
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me["abil1"].setText(str);
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str = get_str("monster-abilities",store_m.radiate_1 + 50);
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me["abil2"].setText(str);
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for(i = 0; i < 3; i++) {
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if(store_m.a[i] > 0) {
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if(store_m.a[i].sides == 0) continue;
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std::ostringstream sout(std::ios_base::ate);
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sout << store_m.a[i];
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store_text = sout.str();
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sout.str("attack");
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sout << i + 1;
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me[sout.str()].setText(store_text);
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}
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}
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me["lvl"].setTextToNum(store_m.level);
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me["hp"].setTextToNum(store_m.health);
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me["sp"].setTextToNum(store_m.mp);
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me["def"].setTextToNum(store_m.armor);
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me["skill"].setTextToNum(store_m.skill);
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me["morale"].setTextToNum(store_m.morale);
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me["ap"].setTextToNum(store_m.speed);
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me["mage"].setTextToNum(store_m.mu);
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me["priest"].setTextToNum(store_m.cl);
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me["poison"].setTextToNum(store_m.poison);
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// 2140 - lit 2141 - dark
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// immunities
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for(i = 0; i < 8; i++) {
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std::string id = "immune" + boost::lexical_cast<std::string>(i + 1);
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cLed& led = dynamic_cast<cLed&>(me[id]);
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// TODO: What's this s_pow nonsense? Isn't this just 1 << i? Also, why not make it a C++ bitfield?
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if(store_m.immunities & (char)(s_pow(2,i)))
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led.setState(led_red);
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else led.setState(led_off);
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}
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}
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static bool display_monst_event_filter(cDialog& me, std::string item_hit, cCreature& store_m) {
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short i,dummy = 0;
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if(item_hit == "done") {
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me.toast(true);
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} else if(item_hit == "left") {
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if (position == 0) {
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for (i = 255; on_monst_menu[i] < 0 && i > 0; i--)
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dummy++;
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position = i;
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}
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else position--;
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if (on_monst_menu[position] < 0)
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position = 0;
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store_m.number = on_monst_menu[position];
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store_m = store_m; // to fill in fields that wouldn't otherwise be filled in; replaces return_monster_template
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put_monst_info(me, store_m);
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} else if(item_hit == "right") {
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|
position++;
|
|
if (on_monst_menu[position] < 0)
|
|
position = 0;
|
|
store_m.number = on_monst_menu[position];
|
|
store_m = store_m; // no, this is not redundant
|
|
// TODO: It may not be redudndant, but it looks pretty stupid; change it
|
|
put_monst_info(me, store_m);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void display_monst(short array_pos,cCreature *which_m,short mode)
|
|
//creature_data_type *which_m; // if NULL, show full roster
|
|
//short mode; // if 1, full roster, else use monster from store_m
|
|
{
|
|
using namespace std::placeholders;
|
|
position = array_pos;
|
|
full_roster = false;
|
|
cCreature store_m;
|
|
if (mode == 1) {
|
|
full_roster = true;
|
|
store_m = cCreature();
|
|
store_m.number = on_monst_menu[array_pos];
|
|
store_m = store_m; // yes, this DOES do something
|
|
}
|
|
else {
|
|
store_m = *which_m;
|
|
}
|
|
|
|
make_cursor_sword();
|
|
|
|
cDialog monstInfo("monster-info.xml");
|
|
auto event_filter = std::bind(display_monst_event_filter, _1, _2,std::ref(store_m));
|
|
monstInfo.attachClickHandlers(event_filter, {"done", "left", "right"});
|
|
// Also add the click handler to the LEDs to suppress normal LED behaviour
|
|
monstInfo.attachClickHandlers(event_filter, {"immune1", "immune2", "immune3", "immune4"});
|
|
monstInfo.attachClickHandlers(event_filter, {"immune5", "immune6", "immune7", "immune8"});
|
|
|
|
if (full_roster == false) {
|
|
monstInfo["left"].hide();
|
|
monstInfo["right"].hide();
|
|
}
|
|
// TODO: Put these labels in the XML definition
|
|
monstInfo.addLabelFor("name", "Name", LABEL_LEFT, 26, true);
|
|
monstInfo.addLabelFor("lvl", "Level", LABEL_LEFT, 21, true);
|
|
monstInfo.addLabelFor("hp", "Health", LABEL_LEFT, 24, true);
|
|
monstInfo.addLabelFor("sp", "Magic Pts.", LABEL_LEFT, 32, true);
|
|
monstInfo.addLabelFor("def", "Armor", LABEL_LEFT, 23, true);
|
|
monstInfo.addLabelFor("skill", "Skill", LABEL_LEFT, 18, true);
|
|
monstInfo.addLabelFor("morale", "Morale", LABEL_LEFT, 23, true);
|
|
monstInfo.addLabelFor("ap", "Speed", LABEL_LEFT, 19, true);
|
|
monstInfo.addLabelFor("attack1", "Att #1", LABEL_LEFT, 26, true);
|
|
monstInfo.addLabelFor("attack2", "Att #2", LABEL_LEFT, 23, true);
|
|
monstInfo.addLabelFor("attack3", "Att #3", LABEL_LEFT, 22, true);
|
|
monstInfo.addLabelFor("mage", "Mage L.", LABEL_LEFT, 34, true);
|
|
monstInfo.addLabelFor("priest", "Priest L.", LABEL_LEFT, 30, true);
|
|
monstInfo.addLabelFor("poison", "Poison", LABEL_LEFT, 23, true);
|
|
monstInfo.addLabelFor("abil1", "Ability 1", LABEL_LEFT, 29, true);
|
|
monstInfo.addLabelFor("abil2", "Ability 2", LABEL_LEFT, 29, true);
|
|
// TODO: These could be the actual content text instead of a label, maybe?
|
|
monstInfo.addLabelFor("immune1", "Magic Resistant", LABEL_LEFT, 45, false);
|
|
monstInfo.addLabelFor("immune2", "Immune To Magic", LABEL_LEFT, 45, false);
|
|
monstInfo.addLabelFor("immune3", "Fire Resistant", LABEL_LEFT, 45, false);
|
|
monstInfo.addLabelFor("immune4", "Immune To Fire", LABEL_LEFT, 45, false);
|
|
monstInfo.addLabelFor("immune5", "Cold Resistant", LABEL_LEFT, 45, false);
|
|
monstInfo.addLabelFor("immune6", "Immune To Cold", LABEL_LEFT, 45, false);
|
|
monstInfo.addLabelFor("immune7", "Poison Resistant", LABEL_LEFT, 45, false);
|
|
monstInfo.addLabelFor("immune8", "Immune To Poison", LABEL_LEFT, 45, false);
|
|
put_monst_info(monstInfo, store_m);
|
|
|
|
monstInfo.run();
|
|
}
|
|
|
|
// TODO: Create a dedicated dialog for alchemy info
|
|
static bool display_alchemy_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
|
|
std::string get_text;
|
|
|
|
if(item_hit == "done") {
|
|
me.toast(true);
|
|
return true;
|
|
} else if(item_hit == "left") {
|
|
cur_entry = (cur_entry == 3) ? num_entries + 2 : cur_entry - 1;
|
|
} else if(item_hit == "right") {
|
|
cur_entry = (cur_entry == num_entries + 2) ? 3 : cur_entry + 1;
|
|
}
|
|
get_text = get_str("alchemy", cur_entry);
|
|
me["str"].setText(get_text);
|
|
return true;
|
|
}
|
|
|
|
void display_alchemy()
|
|
{
|
|
std::string get_text;
|
|
|
|
cur_entry = 3;
|
|
|
|
make_cursor_sword();
|
|
|
|
cDialog alchemy("many-str.xml");
|
|
alchemy.attachClickHandlers(display_alchemy_event_filter, {"done", "left", "right"});
|
|
|
|
get_text = get_str("alchemy", 1);
|
|
alchemy["title"].setText(get_text);
|
|
get_text = get_str("alchemy", 2);
|
|
num_entries = boost::lexical_cast<long>(get_text);
|
|
get_text = get_str("alchemy", cur_entry);
|
|
alchemy["str"].setText(get_text);
|
|
|
|
alchemy.run();
|
|
}
|
|
|
|
static void display_pc_info(cDialog& me, const short pc) {
|
|
short i,store;
|
|
char str[256];
|
|
char to_draw[60];
|
|
|
|
short weap1 = 24,weap2 = 24,hit_adj = 0, dam_adj = 0,skill_item;
|
|
|
|
store = pc_carry_weight(pc);
|
|
i = amount_pc_can_carry(pc);
|
|
sprintf ((char *) to_draw, "%s is carrying %d stones out of %d.",univ.party[pc].name.c_str(),store,i);
|
|
me["weight"].setText(to_draw);
|
|
|
|
sprintf((char *) str,"%d out of %d.",
|
|
univ.party[pc].cur_health,univ.party[pc].max_health);
|
|
me["hp"].setText(str);
|
|
sprintf((char *) str,"%d out of %d.",
|
|
univ.party[pc].cur_sp,univ.party[pc].max_sp);
|
|
me["sp"].setText(str);
|
|
|
|
for (i = 0; i < 19; i++) {
|
|
me[skill_ids[i]].setTextToNum(univ.party[pc].skills[i]);
|
|
}
|
|
store = total_encumberance(pc);
|
|
me["encumb"].setTextToNum(store);
|
|
me["name"].setText(univ.party[pc].name);
|
|
me["lvl"].setTextToNum(univ.party[pc].level);
|
|
me["xp"].setTextToNum(univ.party[pc].experience);
|
|
me["skp"].setTextToNum(univ.party[pc].skill_pts);
|
|
store = univ.party[pc].level * univ.party[pc].get_tnl();
|
|
me["progress"].setTextToNum(store);
|
|
dynamic_cast<cPict&>(me["pic"]).setPict(univ.party[pc].which_graphic,PIC_PC); // TODO: Was adding 800 needed, or a relic?
|
|
|
|
// Fight bonuses
|
|
for (i = 0; i < 24; i++)
|
|
if ((univ.party[pc].items[i].variety == eItemType::ONE_HANDED || univ.party[pc].items[i].variety == eItemType::TWO_HANDED) &&
|
|
(univ.party[pc].equip[i] == true)) {
|
|
if (weap1 == 24)
|
|
weap1 = i;
|
|
else weap2 = i;
|
|
}
|
|
|
|
hit_adj = stat_adj(pc,1) * 5 - (total_encumberance(pc)) * 5
|
|
+ 5 * minmax(-8,8,univ.party[pc].status[eStatus::BLESS_CURSE]);
|
|
if ((univ.party[pc].traits[2] == false) && (weap2 < 24))
|
|
hit_adj -= 25;
|
|
|
|
dam_adj = stat_adj(pc,0) + minmax(-8,8,univ.party[pc].status[eStatus::BLESS_CURSE]);
|
|
if ((skill_item = text_pc_has_abil_equip(pc,37)) < 24) {
|
|
hit_adj += 5 * (univ.party[pc].items[skill_item].item_level / 2 + 1);
|
|
dam_adj += univ.party[pc].items[skill_item].item_level / 2;
|
|
}
|
|
if ((skill_item = text_pc_has_abil_equip(pc,43)) < 24) {
|
|
dam_adj += univ.party[pc].items[skill_item].item_level;
|
|
hit_adj += univ.party[pc].items[skill_item].item_level * 2;
|
|
}
|
|
|
|
me["weap1a"].setText("No weapon.");
|
|
me["weap1b"].setText("");
|
|
me["weap2a"].setText("No weapon.");
|
|
me["weap2b"].setText("");
|
|
if (weap1 < 24) {
|
|
if (!univ.party[pc].items[weap1].ident)
|
|
me["weap1a"].setText("Not identified.");
|
|
else {
|
|
// TODO: What's with always putting the percent sign in front?
|
|
if (hit_adj + 5 * univ.party[pc].items[weap1].bonus < 0)
|
|
sprintf(to_draw,"Penalty to hit: %%%d",hit_adj + 5 * univ.party[pc].items[weap1].bonus);
|
|
else sprintf(to_draw,"Bonus to hit: +%%%d",hit_adj + 5 * univ.party[pc].items[weap1].bonus);
|
|
me["weap1a"].setText(to_draw);
|
|
sprintf(to_draw,"Damage: (1-%d) + %d",univ.party[pc].items[weap1].item_level
|
|
,dam_adj + univ.party[pc].items[weap1].bonus);
|
|
me["weap1b"].setText(to_draw);
|
|
|
|
}
|
|
}
|
|
if (weap2 < 24) {
|
|
if (!univ.party[pc].items[weap2].ident)
|
|
me["weap2a"].setText("Not identified.");
|
|
else {
|
|
if (hit_adj + 5 * univ.party[pc].items[weap2].bonus < 0)
|
|
sprintf(to_draw,"Penalty to hit: %%%d",hit_adj + 5 * univ.party[pc].items[weap2].bonus);
|
|
else sprintf(to_draw,"Bonus to hit: +%%%d",hit_adj + 5 * univ.party[pc].items[weap2].bonus);
|
|
me["weap2a"].setText(to_draw);
|
|
sprintf(to_draw,"Damage: (1-%d) + %d",univ.party[pc].items[weap2].item_level
|
|
,dam_adj + univ.party[pc].items[weap2].bonus);
|
|
me["weap2b"].setText(to_draw);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool give_pc_info_event_filter(cDialog& me, std::string item_hit, short& store_pc_num) {
|
|
if(item_hit == "done") me.toast(true);
|
|
else if(item_hit == "left") {
|
|
// TODO: Put braces on these do-whiles... o.O
|
|
do
|
|
store_pc_num = (store_pc_num == 0) ? 5 : store_pc_num - 1;
|
|
while(univ.party[store_pc_num].main_status != eMainStatus::ALIVE);
|
|
display_pc_info(me, store_pc_num);
|
|
} else if(item_hit == "right") {
|
|
do
|
|
store_pc_num = (store_pc_num + 1) % 6;
|
|
while(univ.party[store_pc_num].main_status != eMainStatus::ALIVE);
|
|
display_pc_info(me, store_pc_num);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool give_pc_extra_info(cDialog& me, std::string item_hit, const short pc) {
|
|
if(item_hit == "seemage") display_pc(pc,0,&me);
|
|
else if(item_hit == "seepriest") display_pc(pc,1,&me);
|
|
else if(item_hit == "trait") pick_race_abil(&univ.party[pc],1);
|
|
else if(item_hit == "alch") display_alchemy(false);
|
|
return true;
|
|
}
|
|
|
|
void give_pc_info(short pc_num)
|
|
{
|
|
using namespace std::placeholders;
|
|
short i;
|
|
std::string str;
|
|
|
|
make_cursor_sword();
|
|
|
|
cDialog pcInfo("pc-info.xml");
|
|
pcInfo.attachClickHandlers(std::bind(give_pc_info_event_filter, _1, _2, std::ref(pc_num)), {"done", "left", "right"});
|
|
pcInfo.attachClickHandlers(give_pc_extra_info, {"seemage", "seepriest", "trait", "alch"});
|
|
|
|
for (i = 0; i < 19; i++) {
|
|
std::string lbl= "lbl" + boost::lexical_cast<std::string>(i + 1);
|
|
str = get_str("skills",1 + i * 2);
|
|
pcInfo[lbl].setText(str);
|
|
}
|
|
display_pc_info(pcInfo, pc_num);
|
|
|
|
pcInfo.run();
|
|
}
|
|
|
|
static bool adventure_notes_event_filter(cDialog& me, std::string item_hit, eKeyMod)
|
|
{
|
|
unsigned short i;
|
|
std::string place_str;
|
|
char temp_str[256];
|
|
|
|
if(item_hit == "done") me.toast(true);
|
|
else if(item_hit == "left") {
|
|
if (store_page_on == 0)
|
|
store_page_on = (store_num_i - 1) / 3;
|
|
else store_page_on--;
|
|
} else if(item_hit == "right") {
|
|
if (store_page_on == (store_num_i - 1) / 3)
|
|
store_page_on = 0;
|
|
else store_page_on++;
|
|
} else if(item_hit.substr(0,3) == "del") {
|
|
int n = item_hit[3] - '1';
|
|
short which_to_delete = (store_page_on * 3) + n;
|
|
cParty::encIter iter = univ.party.special_notes.begin();
|
|
iter += which_to_delete;
|
|
univ.party.special_notes.erase(iter);
|
|
}
|
|
for (i = 0; i < 3; i++) {
|
|
std::string n = boost::lexical_cast<std::string>(i + 1);
|
|
if (univ.party.special_notes.size() > i) {
|
|
switch (univ.party.special_notes[i].str_num / 1000) {
|
|
case 0:
|
|
place_str = scenario.scen_strs(univ.party.special_notes[i].str_num % 1000); break;
|
|
case 1:
|
|
load_outdoor_str(loc(univ.party.special_notes[i].where % scenario.out_width,
|
|
univ.party.special_notes[i].where / scenario.out_width),univ.party.special_notes[i].str_num % 1000,temp_str);
|
|
place_str = temp_str;
|
|
break;
|
|
case 2:
|
|
load_town_str(univ.party.special_notes[i].where,univ.party.special_notes[i].str_num,temp_str);
|
|
place_str = temp_str;
|
|
break;
|
|
}
|
|
|
|
me["str" + n].setText(place_str);
|
|
me["del" + n].show();
|
|
}
|
|
else me["del" + n].hide();
|
|
}
|
|
// TODO: What's this second loop for?
|
|
for (i = store_page_on * 3; i < (store_page_on * 3) + 3; i++) {
|
|
std::string n = boost::lexical_cast<std::string>(i + 1);
|
|
if (univ.party.special_notes.size() > i) {
|
|
switch (univ.party.special_notes[i].str_num / 1000) {
|
|
case 0:
|
|
place_str = scenario.scen_strs(univ.party.special_notes[i].str_num % 1000); break;
|
|
case 1:
|
|
load_outdoor_str(loc(univ.party.special_notes[i].where % scenario.out_width,
|
|
univ.party.special_notes[i].where / scenario.out_width), univ.party.special_notes[i].str_num % 1000,temp_str);
|
|
place_str = temp_str;
|
|
break;
|
|
case 2:
|
|
load_town_str(univ.party.special_notes[i].where,univ.party.special_notes[i].str_num % 1000,temp_str);
|
|
place_str = temp_str;
|
|
break;
|
|
}
|
|
|
|
|
|
me["str" + n].setText(place_str);
|
|
me["del" + n].show();
|
|
}
|
|
else {
|
|
me["str" + n].setText("");
|
|
me["del" + n].hide();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void adventure_notes()
|
|
{
|
|
|
|
unsigned short i;
|
|
char place_str[256];
|
|
|
|
store_num_i = 0;
|
|
//for (i = 0; i < 140; i++)
|
|
// if (univ.party.special_notes_str[i][0] > 0)
|
|
store_num_i = univ.party.special_notes.size(); //i + 1;
|
|
store_page_on = 0;
|
|
if (store_num_i == 0) {
|
|
ASB("Nothing in your journal.");
|
|
print_buf();
|
|
return;
|
|
}
|
|
|
|
make_cursor_sword();
|
|
|
|
cDialog encNotes("adventure-notes.xml");
|
|
encNotes.attachClickHandlers(adventure_notes_event_filter, {"done", "left", "rigth", "del1", "del2", "del3"});
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
std::string n = boost::lexical_cast<std::string>(i + 1);
|
|
if (univ.party.special_notes.size() > i) {
|
|
switch (univ.party.special_notes[i].str_num / 1000) {
|
|
case 0:
|
|
strcpy((char *) place_str,scenario.scen_strs(univ.party.special_notes[i].str_num % 1000)); break;
|
|
case 1:
|
|
load_outdoor_str(loc(univ.party.special_notes[i].where % scenario.out_width,
|
|
univ.party.special_notes[i].where / scenario.out_width), univ.party.special_notes[i].str_num % 1000,(char *)place_str);
|
|
break;
|
|
case 2:
|
|
load_town_str(univ.party.special_notes[i].where,univ.party.special_notes[i].str_num % 1000,(char *)place_str); break;
|
|
}
|
|
|
|
encNotes["str" + n].setText(place_str);
|
|
encNotes["del" + n].show();
|
|
}
|
|
else encNotes["del" + n].hide();
|
|
}
|
|
if (store_num_i <= 3) {
|
|
encNotes["left"].hide();
|
|
encNotes["right"].hide();
|
|
}
|
|
|
|
encNotes.run();
|
|
}
|
|
|
|
static void put_talk(cDialog& me)
|
|
{
|
|
short personality;
|
|
char place_str[256];
|
|
|
|
if ((personality = univ.party.talk_save[store_page_on].personality) >= 0) {
|
|
load_town_talk(personality / 10);
|
|
|
|
// TODO: Use cached strings instead of loading them
|
|
load_town_str(univ.party.talk_save[store_page_on].town_num,0,(char *) place_str);
|
|
me["loc"].setText(place_str);
|
|
|
|
me["who"].setText(univ.town.cur_talk().talk_strs[personality % 10]);
|
|
|
|
if (univ.party.talk_save[store_page_on].str_num1 >= 1000) {
|
|
if (univ.party.talk_save[store_page_on].str_num1 >= 3000)
|
|
me["str1"].setText(scenario.scen_strs(univ.party.talk_save[store_page_on].str_num1 - 3000));
|
|
else {
|
|
load_town_str(univ.party.talk_save[store_page_on].town_num,
|
|
univ.party.talk_save[store_page_on].str_num1 - 2000 ,(char *) place_str);
|
|
me["str1"].setText(place_str);
|
|
}
|
|
}
|
|
else if (univ.party.talk_save[store_page_on].str_num1 > 0)
|
|
me["str1"].setText(univ.town.cur_talk().talk_strs[univ.party.talk_save[store_page_on].str_num1]);
|
|
|
|
if (univ.party.talk_save[store_page_on].str_num2 >= 1000) {
|
|
if (univ.party.talk_save[store_page_on].str_num2 >= 3000)
|
|
me["str2"].setText(scenario.scen_strs(univ.party.talk_save[store_page_on].str_num2 - 3000 + 160));
|
|
else {
|
|
load_town_str(univ.party.talk_save[store_page_on].town_num,
|
|
univ.party.talk_save[store_page_on].str_num2 - 2000/* + 20*/,(char *) place_str);
|
|
me["str2"].setText(place_str);
|
|
}
|
|
}
|
|
else if (univ.party.talk_save[store_page_on].str_num2 > 0)
|
|
me["str2"].setText(univ.town.cur_talk().talk_strs[univ.party.talk_save[store_page_on].str_num2]);
|
|
}
|
|
}
|
|
|
|
static bool talk_notes_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
|
|
if(item_hit == "done") me.toast(true);
|
|
else if(item_hit == "left") {
|
|
if (store_page_on == 0)
|
|
store_page_on = store_num_i - 1;
|
|
else store_page_on--;
|
|
} else if(item_hit == "right") {
|
|
if (store_page_on == store_num_i - 1)
|
|
store_page_on = 0;
|
|
else store_page_on++;
|
|
} else if(item_hit == "del") {
|
|
// TODO: Actually remove it rather than setting it to -1
|
|
univ.party.talk_save[store_page_on].personality = -1;
|
|
}
|
|
put_talk(me);
|
|
return true;
|
|
}
|
|
|
|
void talk_notes()
|
|
{
|
|
|
|
short i;
|
|
|
|
store_num_i = 0;
|
|
for (i = 0; i < 120; i++)
|
|
if (univ.party.talk_save[i].personality != -1)
|
|
store_num_i = i + 1;
|
|
store_page_on = 0;
|
|
if (store_num_i == 0) {
|
|
ASB("Nothing in your talk journal.");
|
|
print_buf();
|
|
return;
|
|
}
|
|
|
|
make_cursor_sword();
|
|
|
|
cDialog talkNotes("talk-notes.xml");
|
|
talkNotes.attachClickHandlers(talk_notes_event_filter, {"done", "left", "right", "del"});
|
|
|
|
put_talk(talkNotes);
|
|
if (store_num_i == 1) {
|
|
talkNotes["left"].hide();
|
|
talkNotes["right"].hide();
|
|
}
|
|
|
|
talkNotes.run();
|
|
}
|
|
|
|
static bool journal_event_filter(cDialog& me, std::string item_hit, eKeyMod) {
|
|
short i;
|
|
char place_str[256];
|
|
|
|
if(item_hit == "done") me.toast(true);
|
|
else if(item_hit == "left") {
|
|
if (store_page_on == 0)
|
|
store_page_on = (store_num_i - 1) / 3;
|
|
else store_page_on--;
|
|
} else if(item_hit == "right") {
|
|
if (store_page_on == (store_num_i - 1) / 3)
|
|
store_page_on = 0;
|
|
else store_page_on++;
|
|
}
|
|
for (i = 0; i < 3; i++) {
|
|
std::string n = boost::lexical_cast<std::string>(i + 1);
|
|
if ((long)univ.party.journal.size() > i + (store_page_on * 3)) {
|
|
me["str" + n].setText(scenario.scen_strs(univ.party.journal[i].str_num + 10));
|
|
sprintf((char *)place_str,"Day: %d",univ.party.journal[i].day);
|
|
me["day" + n].setText(place_str);
|
|
}
|
|
else{
|
|
me["str" + n].setText("");
|
|
me["day" + n].setText("");
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void journal()
|
|
{
|
|
|
|
unsigned short i;
|
|
char place_str[256];
|
|
|
|
store_num_i = 0;
|
|
//for (i = 0; i < 120; i++)
|
|
//if (univ.party.journal[i].str_num > 0)
|
|
store_num_i = univ.party.journal.size();//i + 1;
|
|
store_page_on = 0;
|
|
|
|
make_cursor_sword();
|
|
|
|
cDialog journal("event-journal.xml");
|
|
journal.attachClickHandlers(journal_event_filter, {"done", "left", "right"});
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (univ.party.journal.size() > i) {
|
|
// TODO: Use the cached strings instead of looking them up
|
|
std::string n = boost::lexical_cast<std::string>(i + 1);
|
|
journal["str" + n].setText(scenario.scen_strs(univ.party.journal[i].str_num + 10));
|
|
sprintf((char *)place_str,"Day: %d",univ.party.journal[i].day);
|
|
journal["day" + n].setText(place_str);
|
|
}
|
|
}
|
|
if (store_num_i <= 3) {
|
|
journal["left"].hide();
|
|
journal["right"].hide();
|
|
}
|
|
|
|
journal.run();
|
|
}
|
|
void add_to_journal(short event)
|
|
{
|
|
if(univ.party.add_to_journal(event, calc_day()))
|
|
ASB("Something was added to your journal.");
|
|
}
|
|
|
|
// Call call this anywhere, but don't forget parent!!!
|
|
static void give_help(short help1,short help2,cDialog* parent)
|
|
{
|
|
bool help_forced = false;
|
|
std::string str1,str2;
|
|
|
|
if (help1 >= 200) {
|
|
help_forced = true;
|
|
help1 -= 200;
|
|
}
|
|
if ((PSD[SDF_NO_INSTANT_HELP] > 0) && (help_forced == false))
|
|
return;
|
|
if (univ.party.help_received[help1] > 0)
|
|
return;
|
|
//if (help1 >= 20)
|
|
univ.party.help_received[help1] = 1;
|
|
append_iarray_pref("ReceivedHelp", help1);
|
|
str1 = get_str("help",help1);
|
|
if (help2 > 0)
|
|
str2 = get_str("help",help2);
|
|
cStrDlog display_strings(str1,str2,"Instant Help",24,PIC_DLOG, parent);
|
|
display_strings.setSound(57);
|
|
display_strings.show();
|
|
}
|
|
|
|
void give_help(short help1, short help2) {
|
|
give_help(help1, help2, NULL);
|
|
}
|
|
|
|
void give_help(short help1, short help2, cDialog& parent) {
|
|
give_help(help1, help2, &parent);
|
|
}
|
|
|
|
void put_spec_item_info (short which_i)
|
|
{
|
|
cStrDlog display_strings(scenario.scen_strs(60 + 1 + which_i * 2),"",
|
|
scenario.scen_strs(60 + which_i * 2),scenario.intro_pic,PIC_SCEN);
|
|
display_strings.setSound(57);
|
|
display_strings.show();
|
|
//item_name = get_str(6,1 + which_i * 2);
|
|
//display_strings(6,2 + which_i * 2,0,0,
|
|
//(char *)item_name,-1,702,0);
|
|
}
|
|
|
|
// Callback for recording encounter strings
|
|
void cStringRecorder::operator()(cDialog& me) {
|
|
play_sound(0);
|
|
if(univ.party.record(str1type, label1, label1b))
|
|
give_help(58,0,&me);
|
|
univ.party.record(str2type, label2, label2b);
|
|
}
|
|
|