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oboe
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07323b393a61636fc2b7518badbe209532e4e2eb
oboe
/
Win32
History
Sylae Corell
af39e4826e
CharEd: Unused variables
2014-08-01 12:27:19 -06:00
..
boesounds
Include the WIN32 flag, since GCC doesn't want to now
2014-07-29 12:22:45 -06:00
charedit
CharEd: Unused variables
2014-08-01 12:27:19 -06:00
game
I'm a moron. Fix conditional nesting ruined in
bfdcc23
2014-07-30 14:05:52 -06:00
Installer
Added NSIS install resources and install.nsi script.
2012-02-25 21:05:19 +00:00
scenedit
Move declaration out of the header file
2014-08-01 11:25:04 -06:00
Temp
Uploaded zipped save files to avoid data corruption.
2009-05-07 05:04:09 +00:00
configure
Fixed 64-bit compiliation, edited configure script to allow
2014-06-18 14:00:57 -06:00
Known Scenarios bugs.txt
Implemented an old Celtic Minstrel's suggestion : the kill_monst() function does now work on a local copy of the monster. That should be safer and fix all problems with faulty special nodes chains (like in Bandits 2 when the final pink boss form is destroyed then immediately replaced with the blue boss form, so that the "special on death" node checked is the new blue boss one ... effectively locking the game in that case)
2009-12-06 18:14:36 +00:00
todo.txt
* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
2009-11-10 01:59:47 +00:00