Files
oboe/rsrc/strings/special-x2b.txt
Celtic Minstrel 41c3396aa3 Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
2014-07-12 22:13:27 -04:00

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Special if item not given
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Special if item not given
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Special if button 3 pressed
Special if button 3 pressed
Special if button 3 pressed
Special if item IS taken
Special if item IS taken
Special if item IS taken
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Type of damage (for list, see docs.)
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Call this special ...
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Call this special is 2nd flag lower ...
Call this special ...
Call this special ...
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Call this special ...
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Call this special ...
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Call this special ...
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If answer matches, call this special ...
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With this terrain ...
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Type of damage (for list, see docs.)
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0 - don't force, 1 - force
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What text? (see docs, 0 - up, 1 - down)
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If 1, always change level.
Y coordinate inside section
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Right of rectangle
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Cost adjust (0 .. 6, lower = cheaper)