Files
oboe/rsrc/dialogs/pref-autosave.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

21 lines
1.7 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='cancel'>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' relative='pos pos-in' rel-anchor='prev' top='0' left='4' width='218' height='16'>
Autosave Preferences
</text>
<text name='max-files-head' size='large' relative='pos-in pos' rel-anchor='prev' top='17' left='0'>Max autosave files:</text>
<field name='max-files' type='uint' relative='neg-in neg' rel-anchor='prev' top='2' left='5' width='40' height='15'/>
<text name='triggers-head' size='large' relative='neg pos' anchor='max-files-head' top='17' left='0' width='260' height='17'>Autosave when:</text>
<led name='RestComplete' relative='pos-in pos' anchor='triggers-head' top='4' left='4'>The party finishes resting</led>
<led name='TownWaitComplete' relative='pos-in pos' rel-anchor='prev' top='6' left='0'>The party spends a long time waiting in town/a dungeon</led>
<led name='Eat' relative='pos-in pos' rel-anchor='prev' top='6' left='0'>The party eats a full meal while wandering</led>
<led name='EnterTown' relative='pos-in pos' rel-anchor='prev' top='6' left='0'>The party enters town/a dungeon</led>
<led name='ExitTown' relative='pos-in pos' rel-anchor='prev' top='6' left='0'>The party exits town/a dungeon</led>
<led name='EndOutdoorCombat' relative='pos-in pos' rel-anchor='prev' top='6' left='0'>The party finishes combat outdoors</led>
<button name='okay' relative='abs pos' rel-anchor='prev' type='regular' top='7' left='354'>OK</button>
<button name='cancel' relative='neg pos-in' anchor='okay' type='regular' top='0' left='73'>Cancel</button>
</dialog>